Is there a way, or even better a class available in flash to help me round a number to a specific point. For example, I have need to have a number rounded to the nearest 15th, how would I do that?
how to specifically target the last digit all the way to the right of a number?For example, I have the numbers 113, 222, 1114, 318, 219 and I want to check if the last digit in the numbers equal 3, 4, 8, or 9.
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.
I want to round specific corners of buttons to create something like mx.controls.ButtonBar. But I cannot figure out how ButtonBar does this even after looking at its source. I thought the focusRoundedCorners css property was the answer but that applies only to drawing the button's focus box.
How can -1.4033418597069754e-14 round down to 0? And Math.round(thisRotAbs) also results in 0. So how can this be? And how can 180 - -1.4033418597069754e-14 = 180?
lets say i do some simple AS3 math and get a Number of 199. How can i use a Array with values of "preferred" numbers, compare the 199 to the array and round up or down to the closest value in the array?
[Code]...
I want to round the 199 up to 200(closest match) and have the myMatch = the rounded number from the array.
I'm trying to syncronize an audio and some text by highlighting it. In the main movie I have counter variable which calls charCounter3.as and timeVars variable which calls timeSettings.as I have onEnterFrame function that highlights the text while sound is playing.
My code is: function onEnterFrame(e:Event):void { pos=soundChannel.position; var minutes:uint=Math.floor(soundChannel.position/1000/60); var seconds:uint=Math.floor(soundChannel.position/1000)%60; debug_txt.text='position: '+pos; [Code] .....
Highlighted text needs to be updated on audio forwards and backwards. I think onEnterFrame isn't being able to catch the timeArr values.
I have a Number type variable that is outputting as 3.46666666 I want it to round it up to 1 decimal place i.e., 3.6 so I can display it in a text field what do I do any ideas?
Are there anyway to get number of frames in a specific scene? There's a totalFrames property of MovieClip class, but that's the total frames of all scenes.
How could I get a number of all same objects in array (lets say I have five "Grass" objects and ten "Wood" objects. Now I want to get the number of Wood objects.
I have 4 movieclips that are animated around the stage and a basket movieclip button as the home button in the far left corner. When I click the basket I would like to have actionscript animate those 4 movieclips into the basket with an acceleration in 20 frames. This I can easily do without acceleration as I can find out the current location of the movie clips, find out the distance between it and the basket and then divide it by the number of frames I need, and then use that as the speed. But to be honest I am not sure where to begin when I include acceleration. I have dabbled with acceleration in the past but not with a specific number of frames in mind.
I want to have a text with digit size of about 300, but at a certain digit size, when i increase the digit size more, it will not increase in the swf file (even though it will increase as i intended in the .fla file).Is there a max digit size, and if so, can i increase it, and if not, why is this happening?the textfield is a dynamic textfield made in the .fla file (so not in as3).
I have this problem getting the numbers from a xml to flash because I only getting two-digit and hay need to get like 8 digit numbers and I dont know what happen.
Here is a example of the code:
var mybook:Number = 0; var mymagazine:Number = 0; var mycolor:Color = new Color(mccolor);
I'm having AS3 create 12 random var (play1, play2, etc) and then I ask it to average the 12 vars (numbers) until I get a specific average number. When I run this in AS2 I get the "script time error, keep running?" question. I tell it to keep running and eventually AS2 finds the right set of 12 numbers to equal a specific average number. In AS3 I get a "stack over flow error". I know that all my AS3 swf needs is just more time to find it.