ActionScript 1/2 :: Time Out Function On Timeline?
Mar 8, 2010
time-out feature on my timeline? I have certain spots in my timeline where i want a time-out to occur after 5 seconds of the user not clicking anywhere or doing anything. I am familiar with mouse-listener functions... but only used them for something that i was going to make time-out after an already pre-determined time...
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package { public class PER { [Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I have a time line of 1441 frames. My frameRate is 24 fps. So it takes 1 minute exactly to complete the timeline animation. I want to Display the Remaining time as file starts. I need formula to place in ENTER_FRAME event which displays the time left.
If i create timeline slideshow with tweensbetween the pictures, how do I add music so that it ends when the pictures end?I read that audio can come out of sync??What if i use another program to create the swf like after effects that exports with audio? and import, would it lose sync then?
I was looking up the web today and couldn't find anything in how to time an timeline animation in flash.
Let suppose I have X number of scenes and each scene has a different number of frames running at a certain frame rate, how could I code a text box to tell me how long my animation would be in seconds?
I'm trying to externally load a swf at a certain time on the timeline. Right now I am loading it by using an on(release) with buttons, but I need the first to load as the timeline reaches the certain number. I'm using this code for the buttons.
on (release) { _root.empty.loadMovie("externalloader1.swf"); }
I'm not sure if I should use a Load action or what?
I have a button that when pressed goes to the next frame of a external swf file loaded into a movie clip. When the last frame of the external swf is reached, I want the button to go to the next frame of the main timeline (which in turn loads another external swf and the process repeats itself over again).
I assume I have to use an if/then statement, but what exactly is the if clause?
I'm a newbie to Flash. I have created a basic screensaver which has 8 different layers. 7 are hidden and 1 plays through as it is now. I was wondering if there is any way that on completing the timeline, it starts the timeline again and then shows the second layer and masks the 1st one. It would then do the same, masking the 2nd layer and showing the 3rd and so on.
I'm trying to get the time from the server (php) and then display a different flash movie (via either a different swf or frame on timeline) accordingly.
Unfortunately I haven't found anything that relates to this using as3.
I am creating a timeline and as you scroll the timeline, I want the links of the different time periods of the timeline to change color as the timeline passes that point. Here is the code I have:
The If and Else statement both work fine, but the Else IF statement does not work at all. The color will not change when the movie clip is between those two x values.
Flash CS4, I have an f4v vid on one layer and another f4v vid on a second layer. the films do not overlap on the timeline. I have a button to goto the layer with the second f4v. All works fine however when I go to the second fv4 the first one continues to play which i obviously need to stop.
I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:
I have a label on my root timeline called "services". I have a services button inside a movie clip. How do I access the main time line to send it over to the page services? I'm using actionscript 3. Back in the day it would have been as simple as root.gotoandplay("services")
I'm trying to access this function from another timeline. This function resides on the root level and I want to access it from a button within an MC on the main timeline. How can I do this?
I have a MC1 with a class that controls it on my timeline. Within this MC there is a second MC2 which contains a short animation. During that animation i need a trigger that will call a method from the class attached to the main MC. MC1 is linked to CLASSMC1 contains MC2(short animation)MC2 calls a function in CLASS
I have a function I want to call (just once) when the main timeline enters frame 6. The function is also on the timeline. How can I do that without a listener? Or what listener would I use?
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip.I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperatef there is a tutorial that someone knows of, or if someone could post a snippet of AS3 showing how a button controls another clips timeline -Re: Question: AS3 Button controling timeline of movie clip.here is the coding I am using too:
but_shows.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); function onMouseDown(event:MouseEvent):void{ _root.mainContainer.gotoAndStop(2);
im attempting to keep it as portable as possible so its easier to edit later, and i dont have to go around copying/pasting too much code. - i'll cut to the chase..
On my main timeline, i load all the image-file names, as variables.. using loadvars into thumbnails, which ive given instancenames Loader_1 to Loader_20, inside these thumbnails is the Loader component Thumb_1. Here is the code on the main timeline, to load these variables.
Code: BigLoader._visible = false; var my_lv:LoadVars = new LoadVars(); // load variable function
[Code]....
how i could make this more portable without -completely- changing the format its in [so i can still understand it]