ActionScript 2.0 :: Change The Time For SetInterval Each Time The Function Is Called

Nov 7, 2004

My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.

[Code]...

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ActionScript 2.0 :: Setinterval In Time - Change The Speed Of 'time'

Nov 20, 2008

i use a code in order to have the time who run during my animation. but when i use setinterval, the speed can't change. how can i change the speed of my 'time'

[Code]....

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ActionScript 3.0 :: Re-setInterval Each Time Function Works?

Mar 19, 2012

I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
 
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?

[Code]....

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Actionscript 3 :: Flash - Re-setInterval Each Time Function Works?

Mar 19, 2012

I have a function that draws a rectangle on the screen (see createInfoPanel())
While drawing rectangle, I am adding 2 text fields on it. But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again). Since my panel is being created each time image changes, I need them to work every time image changes. So, I have 2 questions:

1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once.

2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?

[Code]...

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ActionScript :: Flex - An Object Returned From A Function Call Changed The Next Time The Same Function Is Called?

Jan 10, 2012

I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:

package
{
public class PER
{
[Code].....

Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:

var data_set1:PER = function_name(arg1, arg2, arg3);

The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:

var data_set2:PER = function_name(arg4, arg5, arg6);

My intention is that data_set1 and data_set2 are different (e.g. not linked together).

My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?

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ActionScript 2.0 :: SetInterval Function - Setting Time Limit In Game App

Feb 9, 2009

I have problem with the setInterval function. I have a game application that sets a time limit of 3 minutes. From 3 minutes counting down by 1 second up to zero. The problem is, the counting of the timer is by 2 seconds and sometimes by 4 seconds. I tested the movie in my local computer and looks fine but when I upload it to a server and it is embeded in a website. And by the time the user clicks the link to play the game application and starts playing the problem about the timer occurs.

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ActionScript 3.0 :: Function Not Fully Completing Every Other Time Called?

Mar 26, 2009

The function shown below is trying to take data from a text input and refresh the data displayed. I am trying to get it to do so when the enter key is pressed. But it only refreshes on the second time enter is pressed. The "Enter pressed" is traced twice, but the "Enter Frame" is only shown after the second "Enter pressed" trace.

Code:
trace("Enter Frame")
function locRefresh(evt:KeyboardEvent) {

[code]......

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Media Server :: OnDisconnect Function Called Automatically At Any Time?

Jul 15, 2010

onDisconnect function called automatically at any time on script side. idea why it's getting called at random time.tell us how to handle this situation.

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ActionScript 3.0 :: Set UTC - Change System (local) Time - The Entire Time Will Be Changed?

Jul 29, 2010

I added in my application universal time, and I gave start and stop time. The process is going smoothly, but if I change my system (local) time, the entire time will be changed. Is there any solution to solve this problem?

[Code]...

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ActionScript 2.0 :: Time Base Events - Perform A Function After A Period Of Time?

Mar 19, 2006

I was just wondering whether it was possible to perform a function after a period of time.like +2 to hp every 6 seconds.

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ActionScript 2.0 :: Function Called By SetInterval, But Doesn't Work?

Dec 14, 2009

I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval

Code:
//////////////////////////
/* IMPORTS AND INCLUDES */

[code].......

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ActionScript 2.0 :: Send Data To Function That Are Called From SetInterval?

Jun 28, 2010

I'm using setInterval and the issue is "how can i send data to function that are called from setInterval?". Now I have this: ActionScript Code: si = setInterval( startLoading(dir + "/" + f[i]) , t); If i send the function parameter in setInterval the function do all her job but the setInterval don't work. Wich are the best pratice to do this?

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ActionScript 3.0 :: Function Gets Triggered One More Time Every Time Call It?

Nov 29, 2011

PROBLEM SOLVED NO LONGER NEEDED

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ActionScript 2.0 :: SetInterval For Only One Time?

May 2, 2004

seems that my clearInterval is not working i want to make the setInterval only call the function once and stops

here's my code

Code:
createPortfolio = function (portSource, portLength) {
// clearInterval(_root.intervalID);
this.created = false;

[Code].....

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ActionScript 2.0 :: SetInterval For Only One Time

May 2, 2004

seems that my clearInterval is not working.i want to make the setInterval only call the function once and stops.[code]

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ActionScript 3.0 :: SetInterval Not Updating Its Time?

Dec 25, 2011

I would like to update the time delay for setIntervals from 3sec to 2sec and so on by deducting the timing everytime the hello is traced. I have also trace the timing variable that it is deducting in the output panel, however the setInterval doesn't update its time delay?

var timing:Number = 3000;
setInterval(showMessage,timing);
function showMessage()[code].....

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ActionScript 2.0 :: Fire SetInterval Just One Time

Sep 24, 2008

What would be the most efficient way to do this? TIA

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ActionScript 2.0 :: Use A Function To Enlarge And Change The Alpha Of A Button But Make It Span Over A Period Of Time Like It Was An Animation?

Apr 17, 2003

can someone give me an idea how I would use a function to enlarge and change the alpha of a button but make it span over a period of time like it was an animation.a long time ago on gear78.com I think he used functions to make his buttons do what they did and it was badass. if I find another site I will post a link. if you don't know what the heck I am talking about tell me and I will try and explain it more.

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ActionScript 2.0 :: [MX/2004 / 8 / CS3] SetInterval Immediately Advances The Timeline And Doesn't Wait Any Time At All

May 18, 2007

I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:

[CODE]...

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Flex :: Garbled Text Using FETStationPanels But Only The First Time It's Called?

Dec 13, 2009

I'm using the FETStationPanels from FlashEff2 with Flex 3. Unfortunately, it is garbling some of the letters.Imagine that I've got three buttons. If any of the buttons are selected a titleWindow opens. Inside the titleWindow is some text pulled from a database that has the FETStationPanels effect applied to it, and an image. The first button that is clicked (it doesn't matter which one) will have garbled text. If I select another button, then the effect is fine and everything displays okay.

The FlashEff2 effect is fired on the creationComplete event of the TitleWindow.

I had a resize effect on the TitleWindow. I removed it, because I thought that that might be the problem. I put in a static height for the TitleWindow, but that didn't work either.I also tried using callLater and setting a timer to delay the appearance of the image until well after the effect had ended, but that didn't work, either.

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Flash :: Playing One Sound At A Time In Called From Javascript?

Jul 15, 2010

I'm working on a site, for kids, which has a small avatar in the corner that talks.The avatar is a flash file and the plan is to determine what it says through a mix of javascript and ajax.

Unfortunately when I make the flash file play an Mp3 file through JavaScript, I can't seem to stop the sound.. so when I keep clicking on a link which causes it to talk, I hear the sound repeated x times.

The odd thing is, when I attach the very same code to a button in flash, there seems to be no such limitation. It seems as if it won't store anything in global variables when calling from JavaScript.

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Flex :: Garbled Text Using FETStationPanels, But Only The First Time It's Called?

Nov 19, 2010

Imagine that I've got three buttons. If any of the buttons are selected a titleWindow opens. Inside the titleWindow is some text pulled from a database that has the FETStationPanels effect applied to it, and an image. The first button that is clicked (it doesn't matter which one) will have garbled text. If I select another button, then the effect is fine and everything displays okay.The FlashEff2 effect is fired on the creationComplete event of the TitleWindow.I had a resize effect on the TitleWindow. I removed it, because I thought that that might be the problem. I put in a static height for the TitleWindow, but that didn't work eitherI also tried using callLater and setting a timer to delay the appearance of the image until well after the effect had ended, but that didn't work, either.

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ActionScript 3.0 :: Custom Event Can't Be Recasted Second Time Called?

Sep 21, 2011

I have a base class for buttons which handles button basics like mouse listeners etc.Now I'm trying to extend it to also have the possibility to store an event (yes event, not event type) that is supposed to be dispatched on click.So I have my CustomEvent (extending Event) that I pass into the base class and store it with type Event.Outside, in the event listener I have an event argument typed as CustomEvent.First time I click it works fine and event is CustomEvent traces true in the event handler.But the second time I click, event is CustomEvent traces false and I get the "type coercion failed" error (cannot convert Event to CustomEvent):

Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@29d3b7e1 to com.package.events.CustomEvent.
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.package.display.buttons::ButtonBase/onClick()

If I trace event is CustomEvent in the base class before the event is dispatched it always traces true.So it seems something happens to the event in the dispatcher functions, but what boggles me is that the base class always sees the event as CustomEvent while the event listener thinks it is CustomEvent first time only.

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ActionScript 1/2 :: Make MC (picture) Transition Each Time A New Photo Is Called

Jul 2, 2011

I've been trying to figure out a way to add a transition script to my existing AS2 code so I can make my MC (picture) transition each time a new photo is called. Using Flash CS4 and calling images through an XML document. The code works perfectly right now, except it only uses the "fade alpha" technique as an image transition. I need to use a different transition method. I prefer something a little funky if possible, but ultimately I need something like the built in "Blinds" compnent to work. Here is the current code:

[Code]...

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Flex :: Should UpdateDisplayList Layout And Position Every Time Render Is Called?

Jan 6, 2012

So updateDisplayList is for laying out, positioning and sizing a component's children. It seems a waste to me, however, to have all that code running every time a render is called, even if no changes have been made to the relevant properties or child properties.The way I get around this for performance's sake (working on mobile) is to set a flag inside of my overridden updateDisplayList that lets a big part of my own sizing/positioning code run only the first time.Is this a bad idea/ big mistake? I just can't see the benefit to letting it run every time otherwise if I don't expect anything that affects sizing/positioning to change.

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Flex :: Loading A Module Fails The First Time Load() Is Called, But Succeeds After?

Jul 19, 2011

I have a Button that when clicked loads a Flex module in my AIR application. However,occasionally the Module fails to load the first time the button is clicked, but it works the second time it's clicked. When I debug it in the debugger the READY event is not fired so the remaining logic is never called.

var moduleInfo:IModuleInfo = ModuleManager.getModule(managedModule.url);
moduleInfo.addEventListener(ModuleEvent.READY, function(event:ModuleEvent):void {
trace("ModuleEvent.READY called.");

[code]....

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ActionScript 3.0 :: Change Interval Passed To SetInterval Function?

Jul 16, 2010

How can you change the interval passed to the setInterval function?

I've tried for hours but it seems to trigger the function a million times.[code]...

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ActionScript 2.0 :: Know What Needs To Be Added Or Changed For It To Reference The Time Off The Server And Not The Local Computer Time

Apr 9, 2009

I have this clock code and would like to know what needs to be added or changed for it to reference the time off the server and not the local computer time (and preferably reference the server just once and not repeatedly). I already have a file on the server "time.php" that is providing the milliseconds. I know it should be fairly simple, but I just can't wrap my head around it.

[Code],,,

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ActionScript 3.0 :: Run Time Errors 1046 : Type Was Not Found Or Was Not A Compile-time Constant?

May 5, 2010

I use CS4.

Code:
package {
import flash.display.Sprite;
import flash.events.Event;[code]...........

Both of these are saved in files with the name same as the classes.

Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.

Source: var Ball:Ball;
1120: Access of undefined property stage.
Source:Ball.x=stage.stageWidth/2;
1120: Access of undefined property stage.
Source:Ball.y=stage.stageHeight/2;
5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?

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Movie Clip Within Main Timeline Runs Slow/choppy First Time Around, But Not Second Time?

Dec 11, 2009

I have a fairly complex animation movie clip within my main timeline in a Flash file.  When you click a button, it plays the movie clip, then goes back out to the main timeline.  The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly).  Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness? 

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