ActionScript 3.0 :: SetInterval Not Updating Its Time?
Dec 25, 2011
I would like to update the time delay for setIntervals from 3sec to 2sec and so on by deducting the timing everytime the hello is traced. I have also trace the timing variable that it is deducting in the output panel, however the setInterval doesn't update its time delay?
var timing:Number = 3000;
setInterval(showMessage,timing);
function showMessage()[code].....
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Nov 7, 2004
My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.
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Nov 20, 2008
i use a code in order to have the time who run during my animation. but when i use setinterval, the speed can't change. how can i change the speed of my 'time'
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May 2, 2004
seems that my clearInterval is not working i want to make the setInterval only call the function once and stops
here's my code
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May 2, 2004
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Sep 24, 2008
What would be the most efficient way to do this? TIA
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Jan 26, 2010
I have done the implementation of displaying time. but it is not updating the time dynamically. Only the values which are taken from system are displayed on display.
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Aug 21, 2008
We're currently building a fairly big dynamic website, and I was wondering if there was a way to have an animation that updates and move in real time as there's action on the site. Ex. red bulbs light up each time a user posts something on the forum or whatever. It'd be all related to the mysql database.
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Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
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Nov 20, 2009
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Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())
While drawing rectangle, I am adding 2 text fields on it. But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again). Since my panel is being created each time image changes, I need them to work every time image changes. So, I have 2 questions:
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2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
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[Code]....
So to recap, the file name is only shown in my TextInput box upon hitting the browse button a second time.
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Feb 9, 2009
I have problem with the setInterval function. I have a game application that sets a time limit of 3 minutes. From 3 minutes counting down by 1 second up to zero. The problem is, the counting of the timer is by 2 seconds and sometimes by 4 seconds. I tested the movie in my local computer and looks fine but when I upload it to a server and it is embeded in a website. And by the time the user clicks the link to play the game application and starts playing the problem about the timer occurs.
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edit:
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May 18, 2007
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[CODE]...
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Aug 18, 2009
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how to use setInterval. I think this is what I need to use to do what I want to do, as shown in the ActionScript (2.0) I've pasted here:
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This may sound simple but it's not at all from what I can tell. Hell it may be impossible but I might as well ask...Anyways, what I'm trying to ask for is a way to update the images embedded in an FLA somehow without having to manually re-import each individual file every time they get changed on the hard drive. We have a massive project with a large amount of FLA files, and having to manually re-import all of the images every time new things are committed to the repository is going to get rediculous very fast.
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So there are these two heads on one slide (dragRec), each has a normal state, roll over, and drag. Endpoint prints to a textbox on drag that displays a relative position, and threshold is set to show the percentage between the left end of the slider and Endpoint. When you drag Endpoint its text updates, however when threshold is moved no text appears.[code]...
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I have a function running in the very top layer of my scene that will change the value of the variable currentAnchor to 1 or 2. the code below is running in a movieclip but the value is staying as 1 when i trace it in the movieclip, but changing between 1 and 2 in the very top layer of the scene.[code]
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Mar 18, 2004
I try to create a dynamic web gallery in flash that feeds it's content from a XML DB, so it's easy to update and maintain the gallery (right?!). What I have, is the gallery specs in the flash movie itself:
// container dimensions
// is that even necessary?
movieW = 650;
movieH = 600;
[code]....
and then the gallery process - so how can I subsitute this for a XML DB?
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Jan 25, 2007
Have an XML that holds variables in place of hard-coded values. Then create a Flash app that will populate the XML to be used via Flash app.Currently...I have a Flash app that brings in XML data, but we have to manually put in the data into the XML file. I would like to create another app that will allow people who don't want to get into the XML file to be able to input that data into a Flash GUI and click on a 'submit' button that will populate the XML file automatically.
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Feb 17, 2010
Wondering if there's anyway this can be done? Or is there anyway you can return the time elapsed since the last function call?
Reason being that I'm using it in a project that really requires the option to pause the game. So I'd need to "pause" an interval when the game is paused and then resume it from where it was stopped when the game is resumed.
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Aug 17, 2010
I'm in a project where I have to use setInterval to go to a certain frame after a period of time when hovering to some thing in my stage.
The code used is :
setInterval( function() { goToAndPlay(34); }, 100000;
stop();
The problem is that the counter is always engaged will not always go to the frame after exactly 10seconds, it will be random because it never stops counting.
Is there any way to clear the counter after each time I hover to the thing??
Flash CS3 ACS1,2.
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Jun 22, 2009
I am working in an image scroller. Now i need to add a new feature. ie, To pause the scrolling for a specified time after each image scrolled out from the stage. But I have implemented this using a setInterval and clearInterval. But there is an issue occuring in this case. When the image pauses, a gap is occuring between the last image and first image of the scroller. Also when the scrolling continues this gap is also increasing. When the first image scrolled out, it will be again appending with the images scroller. That means it's appending after the last image of the scroller. Thus first and last images comes next to each other. When the scroller pauses, the gap is occuring between the first and last images. Anybody have idea about this.
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