ActionScript 2.0 :: SetInterval For Only One Time

May 2, 2004

seems that my clearInterval is not working.i want to make the setInterval only call the function once and stops.[code]

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ActionScript 2.0 :: Change The Time For SetInterval Each Time The Function Is Called

Nov 7, 2004

My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.

[Code]...

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ActionScript 2.0 :: Setinterval In Time - Change The Speed Of 'time'

Nov 20, 2008

i use a code in order to have the time who run during my animation. but when i use setinterval, the speed can't change. how can i change the speed of my 'time'

[Code]....

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ActionScript 2.0 :: SetInterval For Only One Time?

May 2, 2004

seems that my clearInterval is not working i want to make the setInterval only call the function once and stops

here's my code

Code:
createPortfolio = function (portSource, portLength) {
// clearInterval(_root.intervalID);
this.created = false;

[Code].....

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ActionScript 3.0 :: SetInterval Not Updating Its Time?

Dec 25, 2011

I would like to update the time delay for setIntervals from 3sec to 2sec and so on by deducting the timing everytime the hello is traced. I have also trace the timing variable that it is deducting in the output panel, however the setInterval doesn't update its time delay?

var timing:Number = 3000;
setInterval(showMessage,timing);
function showMessage()[code].....

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ActionScript 2.0 :: Fire SetInterval Just One Time

Sep 24, 2008

What would be the most efficient way to do this? TIA

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ActionScript 3.0 :: Re-setInterval Each Time Function Works?

Mar 19, 2012

I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
 
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?

[Code]....

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Actionscript 3 :: Flash - Re-setInterval Each Time Function Works?

Mar 19, 2012

I have a function that draws a rectangle on the screen (see createInfoPanel())
While drawing rectangle, I am adding 2 text fields on it. But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again). Since my panel is being created each time image changes, I need them to work every time image changes. So, I have 2 questions:

1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once.

2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?

[Code]...

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ActionScript 2.0 :: SetInterval Function - Setting Time Limit In Game App

Feb 9, 2009

I have problem with the setInterval function. I have a game application that sets a time limit of 3 minutes. From 3 minutes counting down by 1 second up to zero. The problem is, the counting of the timer is by 2 seconds and sometimes by 4 seconds. I tested the movie in my local computer and looks fine but when I upload it to a server and it is embeded in a website. And by the time the user clicks the link to play the game application and starts playing the problem about the timer occurs.

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ActionScript 2.0 :: [MX/2004 / 8 / CS3] SetInterval Immediately Advances The Timeline And Doesn't Wait Any Time At All

May 18, 2007

I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:

[CODE]...

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ActionScript 2.0 :: SetInterval - How To Remove A SetInterval?

Jun 14, 2006

im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.

[Code]...

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ActionScript 2.0 :: CS3 Use SetInterval?

Sep 19, 2009

i use as2 and i want to know how to use setInterval

Code:
var pistolshottime:Number = 1
var counter:Number = 0;
var interval:Number = setInterval(pistolshottimer(),1000);
var pistolshottimer : function(Void){
counter += 1;

[Code]...

pistolshottimer is the period between shots and i just want to know why this doesnt work it says "an identifier is expected after the ':'" and it says after pistolshottimer

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ActionScript 2.0 :: How To Use SetInterval

Nov 29, 2004

how to use setInterval. I think this is what I need to use to do what I want to do, as shown in the ActionScript (2.0) I've pasted here:

bhold.buttonBlue.onPress = function() {
if (ohpNameRed._y == 0) {
MoveNameDn(ohpNameRed, 60, .3);
//i want a second or so delay before the following code is executed MoveNameUp(ohpNameBlue, 0, .4);

[code]....

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ActionScript 2.0 :: Way To Pause SetInterval

Feb 17, 2010

Wondering if there's anyway this can be done? Or is there anyway you can return the time elapsed since the last function call?

Reason being that I'm using it in a project that really requires the option to pause the game. So I'd need to "pause" an interval when the game is paused and then resume it from where it was stopped when the game is resumed.

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ActionScript 2.0 :: Use SetInterval To Go To A Certain Frame?

Aug 17, 2010

I'm in a project where I have to use setInterval to go to a certain frame after a period of time when hovering to some thing in my stage.

The code used is :
setInterval( function() { goToAndPlay(34); }, 100000;
stop();

The problem is that the counter is always engaged will not always go to the frame after exactly 10seconds, it will be random because it never stops counting.

Is there any way to clear the counter after each time I hover to the thing??

Flash CS3 ACS1,2.

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ActionScript 1/2 :: Imagescroller When Setinterval Is Used

Jun 22, 2009

I am working in an image scroller. Now i need to add a new feature. ie, To pause the scrolling for a specified time after each image scrolled out from the stage. But I have implemented this using a setInterval and clearInterval. But there is an issue occuring in this case. When the image pauses, a gap is occuring between the last image and first image of the scroller. Also when the scrolling continues this gap is also increasing. When the first image scrolled out, it will be again appending with the images scroller. That means it's appending after the last image of the scroller. Thus first and last images comes next to each other. When the scroller pauses, the gap is occuring between the first and last images. Anybody have idea about this.

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ActionScript 2.0 :: SetInterval Not Working In I.E?

Jan 27, 2009

I have a flash 9 app that calls a php script that in turn pulls in some variables from txt files. The function within the flash file that calls the php script operates via a setInterval() function. For some reason, this works fine in Firefox and Safari, but in IE the swf fails to update the fugures unless i clear the cache and reload the page..rather than the setInterval() function doing so every 60sec...

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ActionScript 2.0 :: Progress Bar For SetInterval?

Nov 30, 2005

is it possible to create a progress bar which shows the progress of a setInterval?so if ive used setInterval(foo, 4000); it will "load" up to each function call...

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ActionScript 2.0 :: SetInterval - Get A Two Second Delay

Jan 27, 2006

Is it based on framerate or something odd instead? To get a two second delay I have to set it to 1000.

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ActionScript 2.0 :: SetInterval Not Stopping?

Feb 13, 2006

I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.
Basiclly it's a slide show feature.I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.Basiclly it's a slide show feature.

Code:
count = 1;
maxCount = _parent.imgCount;
function loadimg (imgNorm) {[code]....

I think it my coding. I am not to familiar with setInterval.

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ActionScript 2.0 :: Using SetInterval Within A Class?

Apr 9, 2006

function onLoad(){
trace("Calling SetInterval");
setInterval(this,"resizeImage",1000);

[code].....

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ActionScript 2.0 :: Remove A SetInterval From MC?

Jul 26, 2006

I have an MC (my_mc) with a button inside (mybtn_btn). Now I make something like this:

ActionScript Code:
my_mc.mybtn_btn.onRollOver = function(){
_root.showBubble();

[code]....

This doesn't work, of course. The bubble is removed, but not the interval. How the heck do I remove that interval?

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ActionScript 2.0 :: Can't Get SetInterval To Work

May 10, 2007

i am trying to trigger a function after a certain delay, which is why i used setInterval. i can get the function to happen after a certain time, but clearInterval doesnt seem to work it always worked before, when i was not writing it in oop, is there something special with this function when it's used in oop?[code]

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ActionScript 2.0 :: Cant Get The SetInterval To Delay ?

Sep 20, 2007

ok what i have is an array that I want to display each image once when the page loads.so I tried the following, in in the init I called the function

[code]...

where the function setIcon tweens to the appropriate i in my array.When i go to publish this it doesn't ever activate the function playSlideShow, i tried activating it directly and it works, but i cant get a delay to it.What I want is for the swf to load, wait two seconds then activate setIcon(2).

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ActionScript 2.0 :: SetInterval Isn't Working?

Sep 1, 2008

I can't see why this setInterval isn't working ..basically I want it so a new instance of the same image from the library gets placed on stage at various time intervals at a different alpha level each time ... >

Code:
var myInterval:Number;
var number:Number = 1000;[code]............

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ActionScript 2.0 :: SetInterval In A For Loop?

May 25, 2009

What I'm trying to achieve is that I'm planning to fetch data from an XML file in certain time sequences. For this I would need a simple function that has a growing variable. I tried to test this as a text field that would show my variable go from 0 to 2 with one second between each change - but I can't get it to work.

[Code]...

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ActionScript 3.0 :: How To AddEvent To SetInterval

Dec 17, 2009

gotoHell = setInterval(gotoAndDie, 1000);
 
So how i can addEvent for that interval to show it on progress bar? users can know the internal progress..

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ActionScript 2.0 :: SetInterval Is Not Cleared?

Jan 12, 2011

I have some trouble about a setInterval not being cleared.I made an index-intro.swf file that is being loaded into _root.mccontent.This index-intro.swf has got the following code with a setInterval in function firstimage:

Code:
function loadXML(loaded) {
if (loaded) {

[code]....

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ActionScript 2.0 :: [FMX]photo's Mc SetInterval?

Apr 5, 2004

I have four photo's witch I want to change with a fade transsition. Idon't want to do so with tweens but with AS. I think it has something to do with setInterval, but I don't know how to realize this.

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ActionScript 2.0 :: SetTimeout/setInterval Invokes Only Once?

Jun 16, 2009

I'm setting up a Timeout/Interval in a function but the called function gets invoked only once (so mc._alpha = 1 in the end)! I've tried setting the timer variable as toplevel but that didn't help either.

Here's the code:

Code:

function colortrans(mc, newcol) {
_root.attachMovie("box", mcdup, 2);
colorchange = new Color(mc);

[code]....

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