ActionScript 2.0 :: SetInterval In A For Loop?
May 25, 2009
What I'm trying to achieve is that I'm planning to fetch data from an XML file in certain time sequences. For this I would need a simple function that has a growing variable. I tried to test this as a text field that would show my variable go from 0 to 2 with one second between each change - but I can't get it to work.
[Code]...
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Jun 16, 2005
Code:
_root.leftButton.onRelease = function() {
for(var i=0; i<6; i++){
animateThumbsToLeft(variable_1, variable2);
}
};
ok how and where do i put the setInterval script if i want to execute the "animateThumbsToLeft" function for 6 times and inbetween each time have a delay of say half a second..
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Jan 29, 2008
how to call a function via setInterval a limited number of times (e.g. 20 times).
Code:
function CallMe(Me){
trace(Me);
}
for(var i:Number = 0; i<=20;i++){
setInterval(CallMe(i),3000);
}
My intention for the above simple code would be to have 'i' get traced every 3 seconds. But it doesn't. 'i' just gets dopped out into the output pane all in one go. Do steady release!
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Jun 2, 2004
I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once
Code:
createEmptyMovieClip("menu", 10);
function createMenus() {
aMenu = new Array();
aMenu = ["test.swf", "test2.swf", "test.swf", "test2.swf"];
for (i=0; i<aMenu.length; i++) {
menu.createEmptyMovieClip("menu"+i, 100+i);
menu["menu"+i]._x = i*100;
menu["menu"+i]._y = 100;
menu["menu"+i].loadMovie(aMenu[i]);
}}
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Sep 24, 2005
Trying to replace a timeline loop with a setInterval. For some reason, the function I am using to duplicate my movieclips is not working from setInterval but does work from a normal function call. Why would this be??? I know the functions is actually being called because I traced it. But the duplication of the ball does not.
birthBall = function(){
ball.duplicateMovieClip("ball"+_parent.counter, _parent.counter);
this["ball"+_parent.counter].colNumber = random(4);
this["ball"+_parent.counter]._x = _parent.column[this["ball"+_parent.counter].colNumber];
[code]....
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Jan 12, 2010
I have some simple code:
function testing(){
for (a=1; a<=4; a++) {
this["btn"+a].enabled = true;
}
}
If i run this function from anywhere it works fine. If i run this function from myTimer = setInteval(testing, 3000); it will not work. If i add other random code into the function it (the newly added code only) will work. So i have narrowed it down to something about this["btn"+a].enabled = true; specifically that is causing it to not run.I really hope this makes sense, appologies, it's 3am :
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Jun 21, 2006
I would like the loop to create the multiple setInterval's based off the array, but the function called is not clearing the setInterval...
var timecode = new Array(1, 2, 3, 4);
// use the array to assign the interval
for (var i = 0; i<timecode.length; i++) {
[Code]....
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Sep 19, 2009
i use as2 and i want to know how to use setInterval
Code:
var pistolshottime:Number = 1
var counter:Number = 0;
var interval:Number = setInterval(pistolshottimer(),1000);
var pistolshottimer : function(Void){
counter += 1;
[Code]...
pistolshottimer is the period between shots and i just want to know why this doesnt work it says "an identifier is expected after the ':'" and it says after pistolshottimer
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Nov 29, 2004
how to use setInterval. I think this is what I need to use to do what I want to do, as shown in the ActionScript (2.0) I've pasted here:
bhold.buttonBlue.onPress = function() {
if (ohpNameRed._y == 0) {
MoveNameDn(ohpNameRed, 60, .3);
//i want a second or so delay before the following code is executed MoveNameUp(ohpNameBlue, 0, .4);
[code]....
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Feb 17, 2010
Wondering if there's anyway this can be done? Or is there anyway you can return the time elapsed since the last function call?
Reason being that I'm using it in a project that really requires the option to pause the game. So I'd need to "pause" an interval when the game is paused and then resume it from where it was stopped when the game is resumed.
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Aug 17, 2010
I'm in a project where I have to use setInterval to go to a certain frame after a period of time when hovering to some thing in my stage.
The code used is :
setInterval( function() { goToAndPlay(34); }, 100000;
stop();
The problem is that the counter is always engaged will not always go to the frame after exactly 10seconds, it will be random because it never stops counting.
Is there any way to clear the counter after each time I hover to the thing??
Flash CS3 ACS1,2.
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Jun 22, 2009
I am working in an image scroller. Now i need to add a new feature. ie, To pause the scrolling for a specified time after each image scrolled out from the stage. But I have implemented this using a setInterval and clearInterval. But there is an issue occuring in this case. When the image pauses, a gap is occuring between the last image and first image of the scroller. Also when the scrolling continues this gap is also increasing. When the first image scrolled out, it will be again appending with the images scroller. That means it's appending after the last image of the scroller. Thus first and last images comes next to each other. When the scroller pauses, the gap is occuring between the first and last images. Anybody have idea about this.
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Jan 27, 2009
I have a flash 9 app that calls a php script that in turn pulls in some variables from txt files. The function within the flash file that calls the php script operates via a setInterval() function. For some reason, this works fine in Firefox and Safari, but in IE the swf fails to update the fugures unless i clear the cache and reload the page..rather than the setInterval() function doing so every 60sec...
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May 2, 2004
seems that my clearInterval is not working i want to make the setInterval only call the function once and stops
here's my code
Code:
createPortfolio = function (portSource, portLength) {
// clearInterval(_root.intervalID);
this.created = false;
[Code].....
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Nov 30, 2005
is it possible to create a progress bar which shows the progress of a setInterval?so if ive used setInterval(foo, 4000); it will "load" up to each function call...
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Jan 27, 2006
Is it based on framerate or something odd instead? To get a two second delay I have to set it to 1000.
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Feb 13, 2006
I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.
Basiclly it's a slide show feature.I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.Basiclly it's a slide show feature.
Code:
count = 1;
maxCount = _parent.imgCount;
function loadimg (imgNorm) {[code]....
I think it my coding. I am not to familiar with setInterval.
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Apr 9, 2006
function onLoad(){
trace("Calling SetInterval");
setInterval(this,"resizeImage",1000);
[code].....
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Jul 26, 2006
I have an MC (my_mc) with a button inside (mybtn_btn). Now I make something like this:
ActionScript Code:
my_mc.mybtn_btn.onRollOver = function(){
_root.showBubble();
[code]....
This doesn't work, of course. The bubble is removed, but not the interval. How the heck do I remove that interval?
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May 10, 2007
i am trying to trigger a function after a certain delay, which is why i used setInterval. i can get the function to happen after a certain time, but clearInterval doesnt seem to work it always worked before, when i was not writing it in oop, is there something special with this function when it's used in oop?[code]
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Sep 20, 2007
ok what i have is an array that I want to display each image once when the page loads.so I tried the following, in in the init I called the function
[code]...
where the function setIcon tweens to the appropriate i in my array.When i go to publish this it doesn't ever activate the function playSlideShow, i tried activating it directly and it works, but i cant get a delay to it.What I want is for the swf to load, wait two seconds then activate setIcon(2).
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Sep 1, 2008
I can't see why this setInterval isn't working ..basically I want it so a new instance of the same image from the library gets placed on stage at various time intervals at a different alpha level each time ... >
Code:
var myInterval:Number;
var number:Number = 1000;[code]............
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Dec 17, 2009
gotoHell = setInterval(gotoAndDie, 1000);
So how i can addEvent for that interval to show it on progress bar? users can know the internal progress..
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Jan 12, 2011
I have some trouble about a setInterval not being cleared.I made an index-intro.swf file that is being loaded into _root.mccontent.This index-intro.swf has got the following code with a setInterval in function firstimage:
Code:
function loadXML(loaded) {
if (loaded) {
[code]....
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Apr 5, 2004
I have four photo's witch I want to change with a fade transsition. Idon't want to do so with tweens but with AS. I think it has something to do with setInterval, but I don't know how to realize this.
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May 2, 2004
seems that my clearInterval is not working.i want to make the setInterval only call the function once and stops.[code]
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Jun 16, 2009
I'm setting up a Timeout/Interval in a function but the called function gets invoked only once (so mc._alpha = 1 in the end)! I've tried setting the timer variable as toplevel but that didn't help either.
Here's the code:
Code:
function colortrans(mc, newcol) {
_root.attachMovie("box", mcdup, 2);
colorchange = new Color(mc);
[code]....
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Jul 17, 2009
I'm trying to pass two movie clips into a set interval function, just for a simple fade effect. It's been a little while since I've used the setInterval so I may be missing something, but I thought it was possible to pass movie clips into a interval function.
Here is what I have so far:
Code:
btnHitArea.onRelease = function() {
intMain = setInterval(fuzzy, 100, ["mc1", "mc2"]);
}
[Code]....
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Jul 23, 2009
I have an external swf that plays an intro in multiple frames of various actionscript fade ins and fade outs. I use a setInterval command on frames that I want to stay up for a period of time:
[Code]...
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