ActionScript 2.0 :: Setinterval For A Loop Function?
Jun 16, 2005
Code:
_root.leftButton.onRelease = function() {
for(var i=0; i<6; i++){
animateThumbsToLeft(variable_1, variable2);
}
};
ok how and where do i put the setInterval script if i want to execute the "animateThumbsToLeft" function for 6 times and inbetween each time have a delay of say half a second..
View 1 Replies
Similar Posts:
May 25, 2009
What I'm trying to achieve is that I'm planning to fetch data from an XML file in certain time sequences. For this I would need a simple function that has a growing variable. I tried to test this as a text field that would show my variable go from 0 to 2 with one second between each change - but I can't get it to work.
[Code]...
View 2 Replies
Jan 29, 2008
how to call a function via setInterval a limited number of times (e.g. 20 times).
Code:
function CallMe(Me){
trace(Me);
}
for(var i:Number = 0; i<=20;i++){
setInterval(CallMe(i),3000);
}
My intention for the above simple code would be to have 'i' get traced every 3 seconds. But it doesn't. 'i' just gets dopped out into the output pane all in one go. Do steady release!
View 1 Replies
Jun 2, 2004
I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once
Code:
createEmptyMovieClip("menu", 10);
function createMenus() {
aMenu = new Array();
aMenu = ["test.swf", "test2.swf", "test.swf", "test2.swf"];
for (i=0; i<aMenu.length; i++) {
menu.createEmptyMovieClip("menu"+i, 100+i);
menu["menu"+i]._x = i*100;
menu["menu"+i]._y = 100;
menu["menu"+i].loadMovie(aMenu[i]);
}}
View 3 Replies
Sep 24, 2005
Trying to replace a timeline loop with a setInterval. For some reason, the function I am using to duplicate my movieclips is not working from setInterval but does work from a normal function call. Why would this be??? I know the functions is actually being called because I traced it. But the duplication of the ball does not.
birthBall = function(){
ball.duplicateMovieClip("ball"+_parent.counter, _parent.counter);
this["ball"+_parent.counter].colNumber = random(4);
this["ball"+_parent.counter]._x = _parent.column[this["ball"+_parent.counter].colNumber];
[code]....
View 3 Replies
Jan 12, 2010
I have some simple code:
function testing(){
for (a=1; a<=4; a++) {
this["btn"+a].enabled = true;
}
}
If i run this function from anywhere it works fine. If i run this function from myTimer = setInteval(testing, 3000); it will not work. If i add other random code into the function it (the newly added code only) will work. So i have narrowed it down to something about this["btn"+a].enabled = true; specifically that is causing it to not run.I really hope this makes sense, appologies, it's 3am :
View 1 Replies
Nov 4, 2005
If you place a for loop in a recursive function with the function call within the loop... will the loop finnish or does it stop working untill the last recursion?
View 2 Replies
Jun 21, 2006
I would like the loop to create the multiple setInterval's based off the array, but the function called is not clearing the setInterval...
var timecode = new Array(1, 2, 3, 4);
// use the array to assign the interval
for (var i = 0; i<timecode.length; i++) {
[Code]....
View 1 Replies
Nov 10, 2009
I have a function that I want to run at an interval within a frame. I use the following code to start the function:
var intervalID = setInterval(intervalFunction, 3000);
Then, in a button's onRelease I want to stop the function. In the onRelease, I make a transition to another frame.
btn.onRelease = function()
{
clearInterval(intervalID);
gotoAndPlay("nextframe");
}
The intervalFunction continues to execute.
View 2 Replies
Nov 20, 2009
I'm creating a banner ad that tweens a thought bubble.It has 3 bubbles which tweens from the small bubble(1st one) to the big(3rd)one every 1/2 second with the setInterval function and then Invokes another setInterval which changes the text in the big bubble every 2sec. I got it to work perfectly, but the only problem is that I cant get it to loop through again properly. When I try to invoke the setInterval "animBubble" in the changeText function it doesnt read the clearInterval in the "animBubble" function causing it not to stop once the 3rd bubble has tweened in.
Here is my code:
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]...
View 1 Replies
Mar 19, 2004
[AS]
_root.logo._alpha = 0; //S�tt alpha p� logon till 0
_root.meny._alpha = 0; //S�tt alpha p� menyn till 0
var donealpha:Boolean = false; //skapa en Boolean[code]......
The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..
View 4 Replies
Jun 16, 2004
I added a setinterval function to my slideshow.Prob is when the slideshow reaches the last pic it returns to pic1 goes to pic2,... but after the second loop it starts mixing the wrong pics for the wrong number.I guess I did a mistake in the if statement(if (nextSlideNode == null)...). can someone solve this for me.
See following code below. Also how can I stop this animation. I did something like learinterval(advance); but that did not do the trick.
[Code]...
View 7 Replies
Jun 25, 2006
how to clear the interval in this code? I'd also like to know if there is a better way of firing makeStars() than using setInterval in a function - like I'm doing. I've looked at the Kirupa tutorial and I'm not seeing what should be done.
Basically, this attaches a number of stars within the Stage width and height properties. When the browser resizes I rewrite the stars to the screen with the new bounds. But I can't get the interval to stop, so the stars just keep getting replaced - disappearing and relocating abruptly.
It all works great outside of the resizeIt() function, but once inside she goes down hill from there. A couple of things I need cleared up (pun intended) are:
1. Am I creating a new interval each time resizeIt() is executed?
2.What is the scope of the interval(s), and does how you access them change depending on where you are in the code, or are they more global?
stop();
//number of stars to make
var numstars:Number = 100;
_root.attachMovie("background","bkgd",this.getNext HighestDepth());
[Code].....
View 4 Replies
Sep 7, 2006
If i have a setInterval inside a function, will it execute at the desired interval, even if i only call the containing function once?
View 5 Replies
Apr 28, 2008
I have a function on my script that attaches a movieclip on a specific position and then it duplicates it several times. This movieclip has a code in order to move across the stage randomly. When I try to use SetInterval to repeat this function two weird things happen: the movieclips don't duplicate over that specific location (they appear on x=0,y=0) and if I set the location only one duplicates and the rest don't. My question is: what can I do to repeat the function every 2 seconds exactly as it is the first time it runs, without the objects not duplicating or moving from the original location?
Here's the code:
meteoros = function () {
this.attachMovie("asteroid","asteroid_mc",this.get NextHighestDepth());
[code].....
View 2 Replies
Sep 3, 2003
Why is this not working? It just passes through the function instead of pausing. Source is attached:
View 10 Replies
Dec 22, 2003
I got this MC I load. How could I put a setInterval function in front of it?
Code:
onClipEvent (load) {
this._x = 100;
[Code]....
And what if I wanted to do this with several MC's in the same movie?
View 2 Replies
Mar 19, 2004
[AS]
_root.logo._alpha = 0; //Stt alpha p logon till 0
_root.meny._alpha = 0; //Stt alpha p menyn till 0
var donealpha:Boolean = false; //skapa en Boolean
var doneshrink:Boolean = false; //skapa en Boolean
var donemove:Boolean = false; //skapa en Boolean
[Code] .....
The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..
View 4 Replies
Apr 12, 2004
I have four buttons on the stage which I want to move 20 pixels up (easing) and fade in from 0 to 100. But I want them to appear with a interval of 1 second. I came up with the following function:
Code:
function showClips(yPos, alpha, speed) {
var endY = yPos - this._y;
this._y += eindY /speed;
[Code]...
View 3 Replies
Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]....
View 4 Replies
Feb 4, 2009
I have a custom class called SpeedCheck, in this class I have a function called Activate(), I am trying to call this function using setInterval from another class but I am not sure how to format it.
This is how I would normally call the function:
ActionScript Code:
SpeedCheck.Activate()
I tried this:
ActionScript Code:
setInterval(SpeedCheck ,"Activate",100);
but it doesn't work, what am I doing wrong?
View 3 Replies
Sep 9, 2010
I am doing some animation using setInterval. It runs ok on all browser(firefox, sarfari, and opera..), but not in IE8. I just check ie7, it works fine also.
View 4 Replies
Apr 7, 2011
My issue is that I want to set up a system whereby I can register clips to a class that will have certain properties set and then animate changes in those properties. Namely, each clip is placed at a different _y position at authoring time, then at run time be repositioned at a different _y position, only to be animated back to the original position. I want to do this so I can edit the clips in their destined places to layout their positioning.
Visually, my code works fine but, as is apparent from the "trace("muvUp "+thing);", the interval isn't being cleared. And what's worse � at around 40000 (of getTimer()), the clips start disappearing.
I've attached a file but here's the code I'm working with (as you can see with the lines I've commented out, i've tried a few different options):
//MY CLASS ON FRAME 1:
function wordsClass(){}
wordsClass.prototype = new MovieClip();
wordsClass.prototype.onLoad = function(){
[Code]....
View 9 Replies
Jan 7, 2009
I am creating a text scroller and am having problems with clearInterval - the text starts scrolling, but it won't stop after I try to clear it upon a button click.
1. I declare a var (uint) equal to a setInterval() call within a function (if the text exceeds the width of the textField)
2. I have a button that "turns off" the mp3 player (swf) and resets all the text fields.
3. I can't seem to access the setInterval ID var from within the click handler.
I have declared the var (uint) at the root level, then set it to setInterval() within the function. Then I tried to access it from the click handler. I thought this would work since it's global at that point, but it doesn't.
Here's a link to the page so you can see how it doesn't work [URL] (you have to click on the last link with the long client name)
Here's the code that's involved with this function (of course this is only the relevant code, but I would post the fla when done for anyone who wants to use it):
Code: Select all//::: SCROLL DISPLAY TEXT
function scrollDisplays():void
{
(trackTextField.textWidth > trackTextField.width) ?
[Code].....
View 8 Replies
Aug 19, 2004
OK, trying to fade out a button through a function. I've done this before but I'm tired and it's just not happening. OK, there's a button named "button" and a movieclip named "fadeThis". The first frame of the root has the following code in it:
[Code]...
View 8 Replies
Sep 23, 2005
I have a random array of times in milliseconds, of which I want a function to be called on. Problem is, it seems to be ignoring the times in the array, and instead using the number of items in the array as a guage of how fast it should call the function. Any pointers?
[Code]...
View 10 Replies
Mar 21, 2006
i've tried searching the forums and fighting with this way of fading the movie clip in and out. The movie clip has an instance name of "box", my brother also can't figure it out.
Code:
var fadeChecker:Boolean = true;
function flicker():Void{
if(box._alpha >= 100){[code].....
View 5 Replies
Jul 5, 2006
is there anyway to pass the setInterval id number into the function you are wanting to run.
I want the function i run to run clearInterval when a certain test suceeds.
View 4 Replies
Oct 16, 2007
i'm reusing a function as a timer with setInterval. it works the first time around but then for some reason the counter var gets stuck at 10 (the delay var = 10) and won't reset and start counting up from zero again...code:
Code:
_global.count=0;
startTimer1=function(){
[code].....
View 5 Replies
Jan 28, 2008
Here is the code that doesn't work:
Code:
myInterval = setInverval(open(3), 1500);
function open(n) {
clearInterval(myInterval);
this["item"+n].play();
}
I have also tried calling a function from setInterval which in turn calls a function with a parameter...also didn't work!
View 1 Replies