ActionScript 2.0 :: Replace A Timeline Loop With A SetInterval
Sep 24, 2005
Trying to replace a timeline loop with a setInterval. For some reason, the function I am using to duplicate my movieclips is not working from setInterval but does work from a normal function call. Why would this be??? I know the functions is actually being called because I traced it. But the duplication of the ball does not.
birthBall = function(){
ball.duplicateMovieClip("ball"+_parent.counter, _parent.counter);
this["ball"+_parent.counter].colNumber = random(4);
this["ball"+_parent.counter]._x = _parent.column[this["ball"+_parent.counter].colNumber];
[code]....
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May 25, 2009
What I'm trying to achieve is that I'm planning to fetch data from an XML file in certain time sequences. For this I would need a simple function that has a growing variable. I tried to test this as a text field that would show my variable go from 0 to 2 with one second between each change - but I can't get it to work.
[Code]...
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Jun 16, 2005
Code:
_root.leftButton.onRelease = function() {
for(var i=0; i<6; i++){
animateThumbsToLeft(variable_1, variable2);
}
};
ok how and where do i put the setInterval script if i want to execute the "animateThumbsToLeft" function for 6 times and inbetween each time have a delay of say half a second..
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Jan 29, 2008
how to call a function via setInterval a limited number of times (e.g. 20 times).
Code:
function CallMe(Me){
trace(Me);
}
for(var i:Number = 0; i<=20;i++){
setInterval(CallMe(i),3000);
}
My intention for the above simple code would be to have 'i' get traced every 3 seconds. But it doesn't. 'i' just gets dopped out into the output pane all in one go. Do steady release!
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Jun 2, 2004
I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once
Code:
createEmptyMovieClip("menu", 10);
function createMenus() {
aMenu = new Array();
aMenu = ["test.swf", "test2.swf", "test.swf", "test2.swf"];
for (i=0; i<aMenu.length; i++) {
menu.createEmptyMovieClip("menu"+i, 100+i);
menu["menu"+i]._x = i*100;
menu["menu"+i]._y = 100;
menu["menu"+i].loadMovie(aMenu[i]);
}}
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Feb 1, 2009
I have a setinterval thats playing up i am trying to load a external swf into the timeline after .5 seconds it works fine but it just keeps recalling the function, I just cant seem to clear the interval.
This is the AS on the button:
on (release){
trace("working");
_parent.play();
_parent._parent.fadeOut(7);
_parent._parent._parent.urdMain_mc.play();
[Code] .....
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Jan 9, 2006
How can I use setInterval to start and stop the root timeline? I would like to use it in this little fade function wherein the setInterval would kick into effect once the alpha is 100%. You can see where I think it needs to go. Here's the code.
Code:
stop();
variable = x+5;
title_mc._alpha = 0;
function fade() {
var nFadeSpeed = 4;
[Code]...
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Jan 12, 2010
I have some simple code:
function testing(){
for (a=1; a<=4; a++) {
this["btn"+a].enabled = true;
}
}
If i run this function from anywhere it works fine. If i run this function from myTimer = setInteval(testing, 3000); it will not work. If i add other random code into the function it (the newly added code only) will work. So i have narrowed it down to something about this["btn"+a].enabled = true; specifically that is causing it to not run.I really hope this makes sense, appologies, it's 3am :
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Jun 18, 2010
I want to access a webservice:getMonitorData() , on creationcomplete and returns an array, in an infinite loop so that the getIndex0.text is updated each time.Flex is not able to handle an infinite loop and gives a timeout error 1502. If I run the for loop until i<2000 or so it works fine.How can replace the loop so that my webservice is accessed continiously and the result is shown in getIndex0.text.This is how my application looks like:
<?xml version="1.0" encoding="utf-8"?>
<s:Group xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code]....
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Jun 21, 2006
I would like the loop to create the multiple setInterval's based off the array, but the function called is not clearing the setInterval...
var timecode = new Array(1, 2, 3, 4);
// use the array to assign the interval
for (var i = 0; i<timecode.length; i++) {
[Code]....
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Jan 30, 2010
I am working on a gallery, the contents of which is arranged into categories and sub-categories. So, each category has a folder and sub-folders.
I have an xml file in the root directory which I'm using to create a menu. When the visitor clicks a button in the menu, the relevant set of images will appear (only one set at a time).
But, the thing I'm confused with is this...
If each sub-folder contains an xml list of images, should I
a.)load all the xml files right away? Into an array, for example, which will hold all the data? If so, How can I load xml files in a loop? And is this the right approach if there are a lot of files to include? Or,
b.)Is it possible to load the xml from each button and have it override the previous xml?
The code below loads an xml when the first button is pressed, but after that it does nothing!
Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
[Code].....
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May 18, 2007
I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:
[CODE]...
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Jan 19, 2012
How can I use the Timer class and timer events to turn this loop into one that executes chunks at a time? My current method of just running the loop keeps freezing up the flash/air UI. I'm trying to acheive psuedo multithreading. Yes, this is from wavwriter.as:
[Code]...
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Sep 21, 2010
I'm having some real trouble getting .replace to actually replace something. Here's my code...
[Code]...
I can trace both newFiles[i] and keywords[i][whatever], but the replace doesn't replace anything. The regex is valid as well. I'm using regexr to test it, and it works perfectly there... but will not for me and I don't know why.
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Oct 21, 2009
My master timeline is 128 frames long, I want the timeline to play from frames 1 to 128 once and then from frames 64 to 128 three or four times before returning back to frame 1 and starting the whole sequence again so I end up with a continuous loop that consists of the full animation once and the second half 3-4 times all repeating endlessly. I've been reading about "for" loops and guess this is what I need to use but I don't quite get how to set it up, how I'd set up a counter to count the repeats, and how it would reset etc.
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Dec 4, 2009
I'm creating a simple banner for my site. I found some cool landing confetti code but it seems like after it hits the keyframe with the confetti actionscript it stops and the rest of my simple timeline animations don't play. I just wanted to have a few type animations and a logo fade in and out while the confetti is falling. I removed the stop on the confetti frame and after I do that the animations play but the confetti doesn't work. This code is on the main timeline that causes it to stop
Code:
// pause after how many seconds
vSeconds = 11;
vFPS = 20;
[code]....
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Dec 3, 2010
I have a character whose face I'm trying to change. The face is a Bitmap object that gets loaded at runtime and placed into the characters face holder movieclip.
I'm loading the Bitmaps just fine, but there is a snag.
The character has many animation states, each of them is a movieclip that lives in it's own frame in the main character movieclip (so that each frame is an animation state).
The problem lies in that the face holder movieclip is inside each state animation movieclip, and it itself is animated along with the character (it's a face, it has to move along too...)
On each state movieclip I have an instance of the faceholder placed on the timeline, and from the character class I can access it by going this.mc.face (where 'mc' is the current state movieclip -they're all structured the same way and have the same objects inside)
So, after I load my image for the face, I'm going like this:
this.mc.face.addChild(faceImg);
this does load the face into the faceholder, and it stays there for a while... until the timeline loops back and the instances reset themselves.
So, I'm kinda stumped here... and feeling rather stupid since this should have been simple... How can I keep the faceHolder movieclip from resetting itself when the timeline loops?
To make things worse, I've realised that the faceholder resets itself not only at each timeline loop, but at each keyframe...
I don't think running a function on EnterFrame just to keep placing the face there again is a good idea... (sounds like disaster really) but then again, it might be the only way, since each state movieclip has it's own set of keyframes :P
EDIT: I just tried the above idea of replacing the image on each frame, but even that doesn't work... the face flickers with a null object error at every loop... go figure why... the face holder movieclip has a motion tween that spans all the range on the timeline... it never gets replaced by a blank frame.
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Aug 27, 2011
I've got something simple in my main time line. I know I must be missing some kind of loop function, as the hold down doesn't work unless I keep clicking. And my trace doesn't work unless it starts on the 'enemy'. I'm just not sure what
Code:
import flash.events.MouseEvent;
_left.addEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
function moveLeft(e:MouseEvent){
_hero.x--;
[Code] .....
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Jun 5, 2010
So I tried to use quicktime but flash CS4 no longer accepts it. All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files.
With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.
I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.
I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.
var vid:Video = new Video(480, 320);
vid.x=231;
vid.y=457;
[code]....
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Apr 29, 2009
i just want my loop to keep playing regardless of the timeline stopping and starting. is this possible?
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Jun 6, 2010
I'm working on a flash music site [URL] and am trying to integrate a 480x320 .flv into a frame loop in the "game" section of the main movie.
I first tried loading a .swf version of the same file but I couldn't get it to unload (video and audio) and it really slowed down the performance of the main movie.
That was Thursday.
So I tried to use quicktime but flash CS4 no longer accepts it.
All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files.
With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.
So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.
Here's the current problem:
I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.
I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.
here's my code which is in the actions layer at the beginning of the "game" scene:
var vid:Video = new Video(480, 320);
vid.x=231;
vid.y=457;
addChild(vid);
[Code].....
It is very frustrating that Adobe makes it incredibly difficult for an intermediate user to do such a basic thing - load a swf or flv into an fla and have it play, then stop playing when someone navigates away.
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Jul 16, 2010
I am new to FLASH and have created a rotating banner for our website with 5 roatating images with 5 invisble buttons linking to 5 landing pages. And it works the first loop through. However when it gets to action 5 for my last image, that link continues for all the buttons is subsequent loops.What do I need to add to my code to get the actions to loop like the timeline is looping? Code used for the links. This is the link that continues after the first run of the banner:
var url5:URLRequest = new URLRequest("http://www.facebook.com/MoDOT.KansasCity");, onStageClick5);
stage.addEventListener(MouseEvent.CLICK[code]....
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Dec 6, 2010
I have an animation of a dog running across the stage and a movieclip called "legs" which is the legs moving. I want to loop the dogs legs for a certain amount of frames and then make it stop on a certain frame within that same nested "legs" movie clip.how to do this and where the actionscript should go?
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Aug 30, 2011
Below summarizes the problem. Whats being used:
Flash CS4 10.0.2
Actionscript 2.0
Whats going on in the Timeline:
I have a embedded movie in the timeline. Also in this timeline is a actionscript delay. When the animation starts, the timeline reaches the embedded movie and plays then it reaches the end frame with the following actionscript delay.
stop();
var interval:Number = setInterval(
function():Void {
play();
clearInterval(interval);
}, 10000);
The delay works perfectly. When the timline loops a second time the delay fails to work. So the animation works perfectly one time and falls every time the animation loops. The weird part is if I remove the embedded movie layer the delay works perfectly on the following loops. So it appears that this delay is deactivated by the embedded movie!
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Oct 15, 2010
I've been looking at other posts and trying to cobble this together, but am lost. I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop. on frame one I have the following script (in a layer for actions)
if (numberOfTimesToLoop<5) {
gotoAndPlay(1);
numberOfTimesToLoop++;
} else {
gotoAndPlay(50);
[Code]...
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Dec 6, 2010
I have an animation of a dog running across the stage and a movieclip called "legs" which is the legs moving. I want to loop the dogs legs for a certain amount of frames and then make it stop on a certain frame within that same nested "legs" movie clip.
Can anyone tell me how to do this and where the actionscript should go?
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Jul 22, 2009
I have a very simple banner that I would like to play 3 times and stop. How can I do that in Actionscrip 3.0?
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Jun 22, 2011
I've got a strange situation where I'm replacing the text in a string that I've taken from an XML, but the .replace function for the string keeps failing. I've tried running the example given on the Adobe site, so I know the value I'm trying to replace ("%20") isn't at fault - it's something about the string I have! I've included the code below, but it seems correct. Is there a particular tip I should know when taking XML values into AS3? I'm putting them in strings for this project.
[Code]...
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Sep 19, 2009
i use as2 and i want to know how to use setInterval
Code:
var pistolshottime:Number = 1
var counter:Number = 0;
var interval:Number = setInterval(pistolshottimer(),1000);
var pistolshottimer : function(Void){
counter += 1;
[Code]...
pistolshottimer is the period between shots and i just want to know why this doesnt work it says "an identifier is expected after the ':'" and it says after pistolshottimer
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