ActionScript 3.0 :: Can't Unload FLV Called To Timeline Loop Using Navigation
Jun 6, 2010
I'm working on a flash music site [URL] and am trying to integrate a 480x320 .flv into a frame loop in the "game" section of the main movie.
I first tried loading a .swf version of the same file but I couldn't get it to unload (video and audio) and it really slowed down the performance of the main movie.
That was Thursday.
So I tried to use quicktime but flash CS4 no longer accepts it.
All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files.
With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.
So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.
Here's the current problem:
I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.
I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.
here's my code which is in the actions layer at the beginning of the "game" scene:
var vid:Video = new Video(480, 320);
vid.x=231;
vid.y=457;
addChild(vid);
[Code].....
It is very frustrating that Adobe makes it incredibly difficult for an intermediate user to do such a basic thing - load a swf or flv into an fla and have it play, then stop playing when someone navigates away.
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Jun 5, 2010
So I tried to use quicktime but flash CS4 no longer accepts it. All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files.
With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.
I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.
I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.
var vid:Video = new Video(480, 320);
vid.x=231;
vid.y=457;
[code]....
View 0 Replies
Jun 5, 2010
I'm working on a flash music site ([URL]) and am trying to integrate a 480x320 .flv into a frame loop in the "game" section of the main movie. I first tried loading a .swf version of the same file but I couldn't get the file to unload and it really slowed down the performance of the main movie. That was Thursday. So I tried to use quicktime but flash CS4 no longer accepts it. All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files. With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.
So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked. Here's the current problem: I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene. I tried online to find a way to unload the .flv but none of them worked - wen thru pages and pages of google searches but the suggested coding did not prevent the .flv from unloading.
[Code],,,,
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Mar 15, 2006
On a particular frame I have the action
PHP Code:
loadMovie("swfs/home_text.swf", 1);
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Jul 25, 2011
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ActionScript Code:
this.target_mc.onEnterFrame = function ()
{
[code]......
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Feb 2, 2007
as im just starting out.for example i have a graphic i need to rewined (instead of tween backwards)when the button is clicked it calls this function in timeline
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[code].....
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Apr 28, 2009
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Code:
function loadFeature(node){
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[code]......
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Sep 28, 2009
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Code:
var myMenyArray=[najave,onama,asesoar,kontakt,ponuda,klub,arhiva];
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[Code].....
So Contact button should load text in <contact> </contact> when its pressed and so on.
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I will just try my best to explain my document, I have a movie with 4 different content pages on the same layer I have buttons to take you to each page when clicked. Once clicked the content holder has a scale tween that scales to 0 then to full size to create like a box in and out effect with the text content appearing using Alpha once the content box is full size. The box out effect happens after the content has been visible and I would like it to be the in-between effect between the different content pages. So I guess I am asking how to continue playing the rest of the tween then goto and play the next relevant page after the button click at the moment my code is navigating but missing the last part of the tween as I am not sure on how to get it to play to the end of the tween then carry on from that frame to the beginning of the next content page.
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Apr 27, 2011
I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.
My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.
But the buttons aren't working.
Here's the button code inside the MC:
on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop("on1");
}
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Dec 22, 2010
I have a presentation with two set of buttons.Clicking on the set which is on the Frame (2) Should redirect to the set of buttons Frame (3),(4),(5),(6),(7)As you can see in the image, the (2) gives the order to go to the next (3) and it works.But when it goes from (2) to (5) or (6) or (7) then the second set of buttons don't work anymore.[URL]
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Mar 15, 2012
I am new to actionscript. I was trying to make a slide show frame by frame. I have my main timeline with the following code in first frame.
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
function fl_changeSlide(evt:KeyboardEvent):void{
if (evt.keyCode = 37) // LEFT{
gotoAndStop(this.currentFrame-1);
}else if (evt.keyCode == 39 || evt.keyCode == 32){
gotoAndStop(this.currentFrame+1);
}}
In the third frame I am trying to load an external swf by clicking a button 'rrbutton' and unload the same when the user clicks left arrow.
var loadit = new Loader();
function ack(evt.keyboardEvent):void {
if(evt.keyCode == 37){
loadit.unloadAndStop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
[Code] .....
The external swf loads on clicking the button and unloads when left arrow is pressed and the main time line frame appears. But thereafter the keyboard navigation in the main timeline(through function fl_changeSlide) is not working properly.
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Jul 21, 2011
Fail to control my timeline with the gesture swipe; I have tried but without any success. ive created frame labels at every 20 frame as a navigation points and some motion tween between each 20 frames.
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I have a navigation menu that is a movieclip (menu_mc). In the movieclip are 5 buttons. i need the buttons, when clicked, to play a different area of the timeline, dependent on where the user is on the timeline.
I've tried writing this actionscript on the main timeline. But can't get anything to work and am a little lost. for example Say the viewer is on frame 5, and clicks the "blue" button and jumps to frame 6. on frame 6 if they are to click "blue" button again i want to send them to frame 7, not to frame 6.
if anyone could direct me to a tutorial on how to write up something like this, especially one dealing with a very large timeline and multiple buttons, i'd be grateful!
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May 23, 2010
I've got an interesting issue with the actionscript in my file. I've created a slide show with 27 labeled frames - they've been labeled "frame 1", "frame 2", "frame 3", etc... My issue is the first time everything works perfectly, if you hit next or previous. It goes to the correct frame. On the last frame if you click next it should take you back to "frame 1" and basically loop through all the frames again if you keep pressing next. The problem is it goes back to frame 1, and then next doesn't work on this frame. I don't understand what's going on considering the first time around - these frames work perfectly.Here's the code on frame 1:
Actionscript Code:[code]........
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May 24, 2010
I've got an interesting issue with the actionscript in my file. I've created a slide show with 27 labeled frames - they've been labeled "frame 1", "frame 2", "frame 3", etc... My issue is the first time everything works perfectly, if you hit next or previous. It goes to the correct frame. On the last frame if you click next it should take you back to "frame 1" and basically loop through all the frames again if you keep pressing next. The problem is it goes back to frame 1, and then next doesn't work on this frame. I don't understand what's going on considering the first time around - these frames work perfectly.
Here's the code on frame 1:
ActionScript Code:
stop();
/*Navigation Code */
nextbtn.addEventListener(MouseEvent.MOUSE_DOWN, buttonNextHandler);
[Code].....
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Aug 1, 2010
I'm developing a game, here is a screenshot:I have a function in my main loop called moveShip that moves the player's ship if some buttons are pressed. The trouble is, some commands began to break it recently, such as removeChild(debriefingScreen), and I have no idea why. Also, firing (spawning bullet movie clips) restores the moveShip functionality 0_
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Mar 31, 2011
I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:
[Code]....
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Oct 10, 2006
I have a movie clip on the main timeline called "map," w/ tons of nested clips. On an actions layer on the Main Timeline I have the following:
map.nestedClip.onRollOver = function() {
this._alpha = 50;
};
the rollover event fires, but the alpha reduction does not. I replaced the alpha = 50, with a trace statement, and was successful, plus I get the hand when I roll over the movie clip, so I know that the event is registering. However, when I place the same code directly on the instance, it works fine. I thought the only difference between placing code on the timeline and directly on an instance was a matter of convention, and that timeline code is generally a better practice.
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Apr 12, 2010
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader();
loadit2.load(new URLRequest("signs.swf"));
signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ???
var wow:MovieClip = loadit2.content as MovieClip;
wow.gotoAndPlay(2) ????
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