ActionScript 2.0 :: Navigation Button To Unload Movies
Mar 15, 2006
On a particular frame I have the action
PHP Code:
loadMovie("swfs/home_text.swf", 1);
I want to add an action on a navigation button to unload that movie from main movie. I tried unloadMovie();, but no luck.
URL...How and where and what do I add to make the movies unload before only the movie corresponding to the button clicked loads up and doesn't overlay?I'm having trouble with the level and all that URL...
I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm:
[Code]....
I want to unload them both when a close button is pressed on the third loaded swf? Also, ideally I would like to add that second movie clip into a container, so I can position it correctly, but when I try copying the code I use on the first, it doesn't seem to work...is it to do with the "root" bit perhaps?
I have a scene with buttons that call upon outside movies to be loaded. But when I click a button to go to a new frame, the outside movies on still being seen on top. Right now my button Action is:
on (release) { gotoAndPlay(16); }
What should it say to unload all movies then go the 16?
The menu uses XML to load in the menu, so all the options are dynamical. If you click a button it loads a menu into the stage, but if i click an other it overlapse the old one... So i figured i need to unload all the other movies on the stage, how do I do this?
Is there a way to automatically unload movies when a new movie is loaded? eg: 5 buttons, 5 bit of art. At the moment they overlap instead of unloading before the new one loads.
Is there a way to set up an unload FLV actionscript (AS3) on the click of a home button? So, when defining the functions of the home_btn, have it unload FLV (sound and video).
Or would it be better to put into the actionscript frame? So, when the home_btn brings the timeline to "home", the actions on that keyframe have an unload FLV.
I've had to create the following code to get a series if loading movies to work properly. Each loaded movie is basically a series of automatically looping images controlled by external xml. I found that without adding the unload movie on each button action the first movie loaded kept playing over any subsequent movies loaded. However its rather long winded and if the amount of movies increase it really is going to be very large. How to create an efficient funtion that does the job in a more effective way:
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I'm working on a flash music site [URL] and am trying to integrate a 480x320 .flv into a frame loop in the "game" section of the main movie.
I first tried loading a .swf version of the same file but I couldn't get it to unload (video and audio) and it really slowed down the performance of the main movie.
That was Thursday.
So I tried to use quicktime but flash CS4 no longer accepts it.
All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files.
With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.
So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.
Here's the current problem:
I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.
I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.
here's my code which is in the actions layer at the beginning of the "game" scene:
var vid:Video = new Video(480, 320); vid.x=231; vid.y=457; addChild(vid);
[Code].....
It is very frustrating that Adobe makes it incredibly difficult for an intermediate user to do such a basic thing - load a swf or flv into an fla and have it play, then stop playing when someone navigates away.
I am trying to get a FLA to work correctly. I have 4 movies that I want to play with a navigation swapping the movies to the front as clicked. When I use the navigation, the first few movies work great, but as I click through they start to get a little jumbled, and it breaks. I am using this script for the buttons to call on the movies:
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
I'm using flash for the first time to create my graphic design portfolio and I'm having trouble keeping the file size small, and can reduce it by (hopefully) doing the following:
My resume has a lot of classic tweens with alpha channels (to create fadein/fadeout effects) and as of right now, I need to create a separate layer of fadein, fadeout for each transition. IE: My resume to portfolio page needs one 20-frame transition, my portfolio page to resume needs a 20-frame transition, my 2nd page of my portfolio page to my biography needs a 20-frame transition, etc. It's getting out of hand.
I could easily remedy this by using a lot of separate fadeins fadeouts and then coding buttons to navigate from, say, frames 120-130 (resume fadeout) then go to frame 160-170 (biography fadein), then navigate to a static page. I'm not sure if this is possible, as my buttons would have to change functions each frame.
Another possible way is that currently for each button I have different layers in order to direct the button to different frames, and have placing hem in the same spot. I'm wondering if there's any way to have buttons go to separate frames on different frames, if you get what I mean (on frame 120 it'll go to 130, on frame 150 it'll go to 160 but still be the same button". Right now each button is coded with on release gotoandplay <frame>.
I created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame
import flash.net.URLRequest; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; function startLoad(){ var mLoader:Loader = new Loader(); [Code] .....
im using the [code]function to load files into my fla .im trying to put a button in each of the loaded swf files that will tell the main fla to unload the swf and gotoAndStop(1)i have 3 buttons on the first frame of main fla. the first button has [code] different game.so i need a button to unload the game and gotoAndPlay(1) i know how to do this in as3 but im not to familiar with as2.
Everything works perfect except for one problem I just can't figure out. On the homepage, called "home_page_swf", I have three buttons at the end of three paragraphs that say "Learn More" and need them to trigger the "home_page_swf" to unload itself and replace it with one of the other external swf pages. I basically want the three buttons within the "home_page_swf" to perform the same function as the "Services", "Portfolio", and "Team" buttons that are located in main swf. I've been trying to read up on it and I keep finding something about "Dispatch Even" but can't figure out how to apply it to the code I am using for the website I'm working on. I'll post the code below for the main navigation swf and what the labels are for the buttons that are inside the external swf called "home_page_swf".
Main SWF with main navigation buttons: var Xpos:Number = 0.0; var Ypos:Number = 0.0;
I have the following code to load an external swf by clicking a button. It works fine.
btn_01_01.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); function fl_ClickToLoadUnloadSWF(event:MouseEvent):void { var url:String = event.currentTarget.name+".swf";
[Code].....
But the loaded swf is still visible.
I would like that button to also unload the loaded swf.
For a project, I have a main page that for each button loads a swf page, that contains a photo gallery, now, for each of these pages, I want a main button, that can return the user to the main page to select another gallery, I have gotten it to work, but it doesn't really stop the gallery, and judging by my memory usage, it seems that it is still running in the background. For the main page's buttons, [code]...
I have 3 nav btn and each btn load an external swf successfully. My problems is it doesn't unload. I have tried adding pageLoader.unload(page) and mcContainer.removeChild(pageLoader) but it doesn't work. The code below contains load external swf only.What is the best way of unload a swf using as3?
var mcContainer:MovieClip; var pageLoader:Loader = new Loader(); galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage);
I've got a Loader that imports picture files from the .fla's directory...buttons open the pictures up.I need to know a quick and easy way to unload the pictures with another button...the only requirement is that the 'close' button cannot be visable when no pictures are being shown.url...
I can load swf file from nav buttons. Gallery page is my default page. When I click about button I want gallery.swf to unload and about page to show up.Currently, gallery page is still in the background when I click about page.Gallery page is removed if I click about page again. How do I fix this?
var pageLoader:Loader = new Loader(); galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage); function galleryPage(e:MouseEvent):void {
in one of the movieclips (which is navBar_mc) i have my buttons in a drop down menu. so it is one level deep i am guessing.in the other movieclip (content_mc) i have the content that is to be manipulated by pressing the buttons.what would the code look like to target the content? i know i have to go up a level and then address the sibling mc, but when my code looks like this....