Can't Unload Movies On Two Different Levels
Jun 1, 2009
I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm:
[Code]....
I want to unload them both when a close button is pressed on the third loaded swf? Also, ideally I would like to add that second movie clip into a container, so I can position it correctly, but when I try copying the code I use on the first, it doesn't seem to work...is it to do with the "root" bit perhaps?
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Oct 1, 2009
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
this.createEmptyMovieClip("empty_mc",1);
empty_mc.loadMovie("movie1.swf");
empty_mc.x=0;
empty_mc.y=0;
Now the problem is in movie1.swf the menu is like on the 3rd level, i.e. main stage>menu_mc>menu (where the buttons are).
How can I add a code on level "menu" so that when I click button2 or button3 it loads movie2.swf and movie3.swf respectivley onto the main stage. Makes sense or am making it too confusing..
I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.
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Jul 21, 2004
Is it possible to preload movies into levels just like you can preload them into movieclips? I want my different movies to be loaded into levels so when a button is pressed, they are already loaded and ready to go. This is what I have so far.[code]...
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Mar 5, 2004
I have a bit of an actionscripting dilema... I am trying load a movie ontop of another movie, so they are at different levels. This I can do ok, its just that when the new movie is launched and sits ontop of the old movie the buttons from the old are still active and interfere with the top movie. I know I could unload the old movie underneath, but my problem is that I want the user to be able to close the top movie to go back to the bottom movie at the place that they left it.!
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Dec 27, 2002
i have a movie that has 3 buttons on it..(and there r 7 of these button containing movies being loaded into my main movie...but this is not important in our case i guess.) anyway, each button loads a movie (they r draggable windows) into my main movie, located in different levels (not targets)..the problem is i want to change the alpha and depths of these draggable movies.eg;when i click on a button i want that draggable movie to come forward and set its alpha to 100 and the other two to 30..i could do this by loading the windows in target locations..but i can't do it when i load them in levels..
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Aug 18, 2004
I want to be able to have a movie in _level0. Then when user clicks on a button it will load another movie to _level5. But I want the lower movie to remain visible bit none of it's ruttons be active. I still notice the cursor turn to a finger when I move around areas that are buttons on layer below.
I have tried loading, then unloading lower level, but there is always a blank gap stutter. I have even tried spacing these load and unload commands apart, but no luck.
I have also turned the back graphic of the current layer in to one giant button, but I don't like the button cursor the whole time.
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Aug 22, 2004
FMX- Levels_ Q? Is loadMovieNum the only command wich loads movies into levels?
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Sep 28, 2009
i need when you click a button it unloads all movieclips on a stage
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Aug 31, 2010
I have a scene with buttons that call upon outside movies to be loaded. But when I click a button to go to a new frame, the outside movies on still being seen on top. Right now my button Action is:
on (release) {
gotoAndPlay(16);
}
What should it say to unload all movies then go the 16?
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Jan 30, 2003
I have a scene with 9 buttons opening each a *.swf movie example: on Home I attach the action:
on (release) {
gotoAndStop (2);
}
// other buttons goto and stop frame 3,4,5,6...
on Frame 2 there is a blank keyframe with the action:
stop ();
loadMovieNum ("home.swf", 2);
unloadMovieNum (1);
unloadMovieNum (3);
unloadMovieNum (4);
[code]....
what about a *swf movie(1.3) loaded into a *swf movie(1.2) witch is loaded into a *swf movie(1.1)?can I unload movie 1.3 separately?
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Apr 16, 2006
I'm building a site for my music and stupid as I am I tried to do so in flash.
well, most part works just fine
problem: i load an mp3 with
Code:
loadMovieNum("queen/player.swf", 2);
to use my homemade player-interface
what I need now is a way to unload these movies the moment someone leaves the frame. i tried to put an
Code:
unloadMovieNum("queen/player.swf");
on every menue item but that does not seem to work (by now you probably realised I'm no flash-guru)
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Jan 14, 2010
The menu uses XML to load in the menu, so all the options are dynamical. If you click a button it loads a menu into the stage, but if i click an other it overlapse the old one... So i figured i need to unload all the other movies on the stage, how do I do this?
[Code]...
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Apr 30, 2009
Is there a way to automatically unload movies when a new movie is loaded? eg: 5 buttons, 5 bit of art. At the moment they overlap instead of unloading before the new one loads.
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Sep 29, 2008
Is there a way to set up an unload FLV actionscript (AS3) on the click of a home button? So, when defining the functions of the home_btn, have it unload FLV (sound and video).
Or would it be better to put into the actionscript frame? So, when the home_btn brings the timeline to "home", the actions on that keyframe have an unload FLV.
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Mar 15, 2006
On a particular frame I have the action
PHP Code:
loadMovie("swfs/home_text.swf", 1);
I want to add an action on a navigation button to unload that movie from main movie. I tried unloadMovie();, but no luck.
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Nov 16, 2006
I've had to create the following code to get a series if loading movies to work properly. Each loaded movie is basically a series of automatically looping images controlled by external xml. I found that without adding the unload movie on each button action the first movie loaded kept playing over any subsequent movies loaded. However its rather long winded and if the amount of movies increase it really is going to be very large. How to create an efficient funtion that does the job in a more effective way:
intro_mc.onRelease = function() {
unloadMovie ("_root.container02");
unloadMovie ("_root.container03");
unloadMovie ("_root.container04");
createEmptyMovieClip("container01", 2);
loadMovie("deaf_intro.swf", "container01");
[Code] .....
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Jun 16, 2003
URL...How and where and what do I add to make the movies unload before only the movie corresponding to the button clicked loads up and doesn't overlay?I'm having trouble with the level and all that URL...
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?
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Jun 16, 2003
I want the current swf to unload and the new one to load only after a transition occurs. Is there a more efficient way to do this than if. switch()?
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Aug 9, 2008
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
[Code]...
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Jul 23, 2009
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
[Code]....
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Jan 16, 2007
I have an intro.swf file that is basically a movie with sound that is exported for actionscript but not exported in the first frame. I just stuck it in a movie on my timeline and it works great and the preloader works because it doesn't load the sound before the preloader. I use :
musicSound = new Sound();
musicSound.attachSound("music");
musicSound.start();
to play the sound in intro.swf.
However, now this intro.swf gets loaded into an index.swf and everything works fine and the sound plays as long as I have the sound included in BOTH the intro.swf and the index.swf and the sound is exported on the first frame in the index.swf. I was hoping I could remove the sound entirely from my index.swf since it already loads into the intro but so far
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Oct 25, 2005
I have been having trouble creating a movie clip with a reverse rollover effect within a movie which has a reverse rollover effect. that sounds confusing
In essence I wish to create a panel that rolls out on rollover and rolls back in reverse when the you rollout. I have done this using this script
[Code]...
However I wish to make movies within this movie that have the same effect on them. But when I create another movie or button within this movie it is not registering on rollover. I guess because the script on the main movie overrides it?
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May 24, 2003
I am creating a calendar and only one part isnt work. That part is the movie (mc_nav). I have the mc_nav movie on each month's stage. The buttons are named correctly since I used normal modes reference thingy to double check the references. I am trying to have it move to the next frame in the movie, or back, or to the 3rd frame etc. The first section (NAVIGATION BUTTON LINKS) works fine. It is just when I try to navigate on the Scene 1 stage, from a movie within a movie, that the trouble arises. Each of the month movies (mc_sep, mc_oct, etc) have mc_nav placed on them. Then the month movies are placed in Scene 1 on each of their respective frames (mc_sep = 4, mc_oct = 5, etc). When testing the movie and I am sent to any month page, the navigation (mc_nav) wont work. The syntax according to the flash debugger is correct. The action script goes all the way through to the last frame (13) and the stop(); command is set to stop the movie at frame 3 (the splash page).
[Code]...
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Apr 9, 2011
I have a small FLA file i created myself. its just a simple mp3 player, pause and stop and a volume slider, thats it.I want to import three instances of this into a bigger movie and have them all available to run at the same time.I need them to be all on the screen at one time (same frames) and I need them each to be able to play a different mp3 The user will not be able to decide which mp3, this is all 'hard coded' into the fla file.So how can I do this and get access to each individual movie's controls?
For example when I use the slider on the first player, I only want the volume to change on the first mp3.Would I even have to worry about this in the big file that has all three movies in it?I mean could I just code the volume slider to work right in the mp3 player file and then the bigger movie file will automatically know that when the volume slider is moved, only to affect the voume of the first mp3?if i do it that way, would I have to save out 3 different versions of the mp3 player file. one with '1.mp3', say, hard coded into it, another with '2.mp3' hard coded into it, etc?
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Jul 6, 2009
I'm planning navigation for my new site (see screen grab of proposed navigation corner). I want the words to swap levels and appear in front of others on roll over.
OK, just found this tutorial [URL] but I put the buttons into the MCs.
*BUT* - I want them to return to their original positions on RollOut - is this possible. I tried duplicating the code but substituting rollover to rollout and set the parameter to 0 or 1 or 2 to make them go back to a level I want them at.
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Aug 15, 2009
On frame 30 of my root timeline, I have dragged five different instances from my library onto the stage. I gave each one a distinct name, oneBtn, twoBtn, threeBtn, fourBtn, fiveBtn. I added a MouseEvent for each of these five objects, and ran a Trace to make sure I am able to identify the objects. At first, I used e.target.name but it returned instanceXX (instance23, instance84, instance83...). I think this happened because within each of those buttons, I had a movie clip within it so I can apply filters to them. I decided to trace e.target.parent.name. On two of the five objects, I was able to trace oneBtn, and twoBtn. On the other three, I still got instanceXX. I tried tracing e.target.parent.parent.name and I was able to trace the other three buttons, threeBtn, fourBtn, fiveBtn.
how come I need to target two different levels (e.target.parent.name & e.target.parent.parent.name) on my objects when I dragged them from the library and placed them onto the stage within the same timeline?
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Jun 20, 2010
im using flash cs5, as2.i have a main index fla that loads into it 5 swf's.i need these 5 to be loaded into a lower level than the main index fla (index has to be the highest level)[code]
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Oct 8, 2010
I cant believe how the simpliest things are more complex to do in AS3.I tried to target a movieclip from inside another movieclip called bat_mc and these dont work!root.ball_mc.gotoAndPlay(2);orlevel0.ball_mc.gotoAndPlay(2);
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Apr 26, 2010
I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally
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