ActionScript 2.0 :: Make Movies Unload Before Movie Corresponding To Button Clicked Loads Up / Doesn't Overlay?

Jun 16, 2003

URL...How and where and what do I add to make the movies unload before only the movie corresponding to the button clicked loads up and doesn't overlay?I'm having trouble with the level and all that URL...

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I have a Flash movie to be displayed in fullscreen on a kiosk. Also, It needs to run in a browser window because I'm using JavaScript to reload the page for resetting the movie.

The problem is, it doesn't go fullscreen when I put the following line to the constructor:

stage.displayState = StageDisplayState.FULL_SCREEN;

But it works fine if I put the line to a button's click handler.

Note: It doesn't work if just call the handler function with a null parameter.

How can I make it fullscreen as soon as it opens?

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On a particular frame I have the action
PHP Code:
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ActionScript 3.0 :: Unload Current Swf Whenever A Button Is Clicked / Load New On In Same Spot

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I have a menu set up with several buttons (on the left side of the screen), each of which loads an external swf (on the right side of the screen). Within some of these swfs are more buttons to load other swfs, and the menu on the left remains active while another swfs is playing.What I want is to unload the current swf whenever a button is clicked and load the new on in the same spot. So before I was using addChildAt to get the external swf's at a certain level, and then removeChildAt to take away whichever swf it is and then add the next one. That didn't stop the sound, so I switched it to unloadAndStop and set up a function that unloadAndStops each individual swf, like this:[code]

That function runs every time a new swf is called to remove the previous one.Now I know that's not what I should do since I'm effectively using a method on objects that aren't in the display list, and it's apparent since it messes up the text later on in the timeline. But I don't know any other way to get everything to unload and to stop all the sound. It would be a headache to make specific paths for the buttons within swf's, but I don't even know what I'd do about the buttons in the main timeline that don't know what swf is playing on the right.I've searched lots of different forums for this one, for something kinda like unloadAndStop and kinda like removeChildAt, so I'm thinking I need to reorganize this project somehow

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I'm trying to figure out how to make a configurable wrapper or container file that I can simply pass variables such as

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I have a modular movie format. All movies load into a shell/base movie. I have a video intro that loads into the loader component in an external movie. This movie in turn loads into the actual main movie.What I'm trying to figure out is when the video intro gets done playing, I want it to move to the the next frame (#3) so it can run a behavior I have there to load another movie in its place.I've tried the "on complete" with several variations to no avail.I have a button that will move you to the frame #3, but I want to make it happen automatically if I could.

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[Code].....

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ActionScript 2.0 :: Unload / Load Movie And Doesn't Get To The Second Action

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[Code]....

I figure that it unloads the movie and doesn't get to the second action so it just shows a blank because if i don't unload the movie, it'll load a movie overtop of the old one. All of the stuff I found that could potentially help are overly complicated with variables and large amounts of code. Is a crazy amount of code required?

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I'm coding buttons and have them all switching but I want to set b1 so that it doesn't replay a movieClip if it's clicked again. So I click on b1 and bring up page1, if I click on b1 again it replays the fade-in. How do I set this so if it's already loaded it won't load again?

[Code]...

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Professional :: Make A Button Active If Another Button Is Clicked?

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I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)

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sock_btn.addEventListener(MouseEvent.CLICK,sockcircleenable);
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The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.

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can I script a buttons to unload a movie clip or swf, then load a different movie?

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I have a simple question for someone --Im very new at Flash. I have a box and 3 different colored buttons at the left. When a person clicks the red button the box turns red, green button turns the box green, etc. My question is I would like the text color of the box to appear under the box according to what button they press. Here is my code to turn the box red. What line would i add to have the word Red show up under the box when the red button is clicked. Do I type the word Red and make it a movie clip? Then what?

[Code]...

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ActionScript 2.0 :: Movie Clip Finish Playing When A Button Is Clicked And Then Go To The Frame Label Associated With The Button

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Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.

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I have been searching other threads and found another similar question, but the code did not work in my animation.

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These pictures are basically what I'm trying to accomplish.

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ActionScript 2.0 :: Make The Message Appear When The Button Is Clicked ?

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i have tried to make the message appear when the button is clicked on but in vain.my objectivity is to make the "sorry.try again" message appear if the wrong button is clicked. 2 last tries will be given a chance. if stilll the third attempt is wrong, the answer message will appear.i think that i write wrong conditions so can u take a look at my file? what conditions to write after u take a look at my file.

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Can't Unload Movies On Two Different Levels

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I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm:

[Code]....

I want to unload them both when a close button is pressed on the third loaded swf? Also, ideally I would like to add that second movie clip into a container, so I can position it correctly, but when I try copying the code I use on the first, it doesn't seem to work...is it to do with the "root" bit perhaps?

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i need when you click a button it unloads all movieclips on a stage

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IDE :: When Click The "x" Button It Doesn't Unload?

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This code that's attached to the current file works fine when you have it just in the time line. but when i put them into external files they dont work.

The problem is when you click the green box, it loads the "book" fine, when you click the "x" button it doesn't unload i am unsure how to fix this.

I have attached the test file here so you can have a look at it

[URL]

Uploaded here due to size

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ActionScript 3.0 :: Set A Button In Mcproductpane Sprite For Unload / Make Dissappear An Image

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first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite .
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[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite.. when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear..

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ActionScript 2.0 :: Load/unload Movie With Same Button?

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I'm using CS3 with Action Script 2.

I have a button that loads an outside .swf into a blank container. That works fine, however, I want to use the same button to unload that movie. Basically I want it to work as a toggle button.

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ActionScript 3.0 :: Unload Movie Button On External Swf?

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i have a homepage - home.swf, with a button - btn_menu, that loads menu.swf.

btn_menu.addEventListener(MouseEvent.CLICK, menu);
function menu (e:MouseEvent):void{
var request:URLRequest = new URLRequest("menu.swf");

[Code].....

the above part gives an expanded menu and it works fine. now i have a minimize button on the menu - btn_mini, that effectively removes the menu.swf

btn_mini.addEventListener(MouseEvent.CLICK,unloads wf);
function unloadswf(event:MouseEvent)
{

[Code].....

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I've gone fully gray trying to learn how to do something in AS3 that was routine in AS2: Unloading (if something's already there) something from a movie clip then loading something in the same clip, all with the same button. Here's the code I'm using, er, attempting to use now. These are for two buttons out of a set of 9. All I'm trying to do is the simple: look to see if there's something in the clip "hovercap", and if so, remove it completely;, then load a new movie. (If there ISN'T something in "hovercap", I want to load a new movie anyway.

invisible_mvp1800c.addEventListener(MouseEvent.MOU SE_DOWN, loadImage); {
function loadImage(url:String):void {
if(imageLoader != null && contains(imageLoader)){
removeChild(imageLoader);
[Code] .....
Clearly, I'm still learning things in AS 3.

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Im guessing this is linked to actionscript,Ive made 2 buttons, One named Home, And another Exit,When home is clicked i want it to open a certain scene in this case called S Home,And when exit is clicked i want it to open the scene S Exit,How to do this?I will explain my problem more if needed,You could maybe call this linking a button,Only it opens a new scene rather than .html or an website

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