ActionScript 3.0 :: CurrentFrame - Doesn't Replay A MovieClip If Button Clicked Again

Mar 1, 2010

I'm coding buttons and have them all switching but I want to set b1 so that it doesn't replay a movieClip if it's clicked again. So I click on b1 and bring up page1, if I click on b1 again it replays the fade-in. How do I set this so if it's already loaded it won't load again?

[Code]...

View 3 Replies


Similar Posts:


ActionScript 1/2 :: Cannot Replay Movie When Button Clicked

Jul 9, 2010

I have an AS2 project with two scenes, Scene 1 is has a pre-loader and Scene 2 has an embedded .flv animation from after effects with some other basic tweened shape layers and masks. I've used the Components UI and dragged a "Replay" button to the last keyframe with a separate actions layer with the following code:

stop();
Replay.addEventListener(MouseEvent.CLICK, replayMovie);function replayMovie(evt){gotoAndPlay("Scene 2",1);}

I'm a beginner in Flash and have been following instructions off the net but I can't get it to Replay the movie when the button is clicked, it does nothing.

View 2 Replies

ActionScript 2.0 :: Shinning & Replay - Count Of The Times Of Button Have Been Clicked Start

Jul 12, 2004

wat should i write for the as to recount the number of btn have been clicked? cos this is used in a replay btn. i have btn for user to click n count how many time the btn have been clicked n show out the match image, so now another btn (replay)to let the user to see again the image so what should i write in the replay btn's as to let the count of the times of btn have been clicked start. cos what i done now it can't start to count again it just plus the number i have clicked for the btn.

Let's say if the image just only have 3 so tat when i finish clicked 3 times all the image ady showed n now i click the replay btn but wat i get is wrong cos in the output box it still counting the number i have been click for the btn so it show 4,5,. it can't start count again.

View 4 Replies

Actionscript 3 :: Replay A Movie Using Replay Button On Stage?

Jun 24, 2010

What is the code to replay a movie using replay button on stage? Using actionscript 3.

View 1 Replies

Actionscript 3 :: Flash Movie Doesn't Go Fullscreen Unless A Button Is Clicked?

Jul 27, 2011

I have a Flash movie to be displayed in fullscreen on a kiosk. Also, It needs to run in a browser window because I'm using JavaScript to reload the page for resetting the movie.

The problem is, it doesn't go fullscreen when I put the following line to the constructor:

stage.displayState = StageDisplayState.FULL_SCREEN;

But it works fine if I put the line to a button's click handler.

Note: It doesn't work if just call the handler function with a null parameter.

How can I make it fullscreen as soon as it opens?

View 3 Replies

ActionScript 2.0 :: Make Movies Unload Before Movie Corresponding To Button Clicked Loads Up / Doesn't Overlay?

Jun 16, 2003

URL...How and where and what do I add to make the movies unload before only the movie corresponding to the button clicked loads up and doesn't overlay?I'm having trouble with the level and all that URL...

View 4 Replies

ActionScript 3.0 :: Always Skips The First Two CurrentFrame If Conditionals And Runs The Last CurrentFrame If Conditional

Mar 5, 2012

I have checked over and over again. But when I run it, it always skips the first two currentFrame if conditionals and runs the last currentFrame if conditional. I have this code in another file and it works perfectly...

[Code]....

View 2 Replies

ActionScript 2.0 :: Button To Open A Movieclip And Then Close The Movieclip When Clicked On Again

May 19, 2010

I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.

on(release){
this.linemc5.gotoAndPlay("ear");
}

and this is another button I made that can close it, but I want it to be in the same button rather than seperate.

on(release){
this.linemc5.gotoAndPlay("earclose");
}

View 2 Replies

ActionScript 2.0 :: MovieClip Button Stay Down When Clicked

May 21, 2007

Ok, I've search through the forums but none of the posts seem to work for me. I've got 4 buttons that each have an onRollOver, onRollOut, and onRelease function on them. I would like the onRollOver state to stay in place after the user clicks the button they're over. Then, when the user clicks on a different button, that buttons down state sticks, and the previous button's state unsticks and goes to the rollout function. I've read through and tried this thread:[URL]

View 5 Replies

ActionScript 1/2 :: Loading MovieClip Based On What Button Clicked

Mar 30, 2009

I looped my buttons just fine. However, I am trying to load a movieclip based on what button is clicked. the code loads the same movie everytime though.

View 13 Replies

ActionScript 3.0 :: Move MovieClip Position When Button Clicked

May 22, 2010

I have a simple arrangement where a movieclip moves to a new x y position when a button is clicked. I want the movieclip to slowly move or 'glide' there instead of jumping straight to the new position.

Heres the code..
btn_up.addEventListener(MouseEvent.CLICK, moveUp) ;
function moveUp(event:MouseEvent):void {{
allcontent.x += 200;
allcontent.y += 200;
}}

View 1 Replies

ActionScript 3.0 :: Remove A MovieClip From The Stage Once A Button Has Been Clicked?

Mar 5, 2010

What i want to happen seems quite simple yet i keep getting the error "access of undefined property" when what i'm trying to remove is in fact defined in the same class but it obviously cannot gain access to it.

I want to remove a MovieClip from the stage once a button has been clicked.The MovieClip is created in the same class as my button function i created. The button works fine but whatever i try to put within the function to remove the MovieClip cause the error i mentioned at the start.

View 5 Replies

ActionScript 2.0 :: CurrentFrame From A Separate Movieclip?

Jun 11, 2009

I am building a gallery that displays images. There is a gallery movie that controls which image is displayed. It is on level 2.

The images are on loaded in movieclips onto level 3. What I am trying to do is create back and forward buttons that load with the images.

What I'm trying to do is get the button that loads with the images (on level 3) to send a command to the movie clip on level 2 top move forward twelve frames.

I've tried using currentFrame to get the clip to move forward, but it I can't get it to work properly. Here's what I have (this is all AS2 in CS4):

(this is on the button on level 3)

on(release) {
_level2.clip.gotoAndPlay(currentFrame + 12);
}

What seems to be happening is the currentFrame is being defined as the frame on level3 that the button is on. Flash takes that frame number, adds 12 to it and then moves the clip on level 2 forward that many frames. So if my button on level3 is on frame 2, the clip on level2 gets moved 14 frames.

What I need to happen is for the currentFrame to refer to the current frame on level2, not the current frame on level3.

View 2 Replies

ActionScript 3.0 :: Get CurrentFrame Value Of An MovieClip Without Using OnEnterFrame?

Jan 23, 2009

Is there a good way to get currentFrame value of an MovieClip without using onEnterFrame?

View 9 Replies

ActionScript 3.0 :: Tracing The CurrentFrame Of A Nested MovieClip

Apr 24, 2010

I can't trace the currentFrame of a deeply-nested MovieClip which I animate it using Tween. this.menuDropDown.column001 is the MovieClip I need to trace it's frame. It has 20 Frames. I can use stop() and gotoAndStop() on that without problems, but if I trace its currentFrame, I always get 1. instead of 1-20.

[Code].....

View 1 Replies

ActionScript 3.0 :: MovieClip.currentFrame Traces To A Different Frame Than It's Displaying

Aug 28, 2011

I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.

I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]

View 2 Replies

IDE :: Acquire The CurrentFrame Of A Movieclip Symbol Placed On The Main Timeline?

Aug 19, 2009

Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.

If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.

I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.

View 8 Replies

ActionScript 3.0 :: Main Timeline Cotrolled By Movieclip CurrentFrame?

Oct 29, 2009

I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here: [URL] the nav adds a new instance of "player" to the stage and the big red button deletes "player".

I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here. The .fla is hosted here: [URL]why this doesn't work. Feel free to keep the .fla as it's basically a barebones four page site. (if it ever works)

stop();
mc_nav1.buttonMode = true;
mc_nav2.buttonMode = true;
mc_nav3.buttonMode = true;

[Code].....

View 7 Replies

ActionScript 1/2 :: Arrays N Loops - Movieclips To Hide Except For The Movieclip Similar To The Clicked Button

May 30, 2011

[Code]....

I'm stucked here. I want the font type "BauhausMedium" to apply when ft_01 is clicked, font type "Haettenschweiler" to apply when ft_02 is clicked, etc... at the same time I want all" ft_01a", "ft_02a", "ft_03a" movieclips to hide except for the movieclip similar to the clicked button. E.g. if "ft_02" was clicked ft_02a to be visible =true and rest to be visible = false (ft_01a, ft_03a).

View 5 Replies

ActionScript 2.0 :: Active Button - Stay The Rollon Color After It's Clicked And Then The Rolloff Color When Another Button Is Clicked?

Sep 29, 2008

How can I make it stay the rollon color after it's clicked and then the rolloff color when another button is clicked?

[Code]...

View 7 Replies

ActionScript 3.0 :: Detect Wheather The Button Is Clicked Or Not And Disable It If Clicked?

Jun 9, 2010

I have 4 navigation button and like home, about us etc....  And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.

View 6 Replies

ActionScript 2.0 :: When Mouse Is Clicked, Detect Which Movieclip Is Clicked

Sep 9, 2009

I have parent movieclip and in that many different children movieclips

What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.

View 6 Replies

ActionScript 2.0 :: Buttons To Stay Orange Once Clicked And Only Roll Out Back To Grey When The User Has Clicked On Another Button In The List

Feb 7, 2007

I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?

View 2 Replies

AS3 :: Professional - Doesn't Recognize A Button In A Movieclip

Dec 24, 2011

I'm new to flash and action scrip 3.0. I made a movie clip and in it two buttons. The first button is called designer_b The second button is called animator_b This is the code I made:

[Code]....

View 5 Replies

ActionScript 2.0 :: Button Doesn't Work Behind A Movieclip?

Oct 13, 2005

I'm not quite sure if my actionscript is affecting it. How can i code it in such a way tat my button would trigger the gotoAndPlay()?

[URL]

View 5 Replies

ActionScript 2.0 :: Movieclip Button Doesn't Work?

Sep 23, 2006

i made a movieclip button and everything works fine except that when i press the button it's supposed to send me to the next scene, but it doesn't, nothing happens. here's the script i did in the frame 1 of the scene:

stop();
this.botonix.onRollOver = function() {
botonix.gotoAndPlay("over");

[Code]....

View 2 Replies

Creating A Replay Button?

Dec 10, 2009

I've created a simple animation (falling snowflakes with some text that pops in and out) and I wanted to create a button that would replay it at the user's command. I've searched everywhere for the code or how to do this, but I've found nothing of relevance.

View 7 Replies

Flash :: Replay Button In Cs5.5?

Mar 29, 2012

I have inserted my replay button into my flash movie and it works.

The problem is when I replay my movie some aspects of my animation do not work in the replay.

I believe this is because I have other timelines for movement e.g birds wings.

How do i implement code so that the entire movie will replay?

View 1 Replies

IDE :: How To Make Replay Button

Sep 18, 2009

This is my code for link sound from libraryvar snd:Sound = new mySound();snd.play (0 , 0);And I made a replay button at the end of flash, with this code

stop();
replay.addEventListener(MouseEvent.CLICK,onClick);
function onClick(event:MouseEvent):void {

[code].....

View 1 Replies

ActionScript 3.0 :: Reload/Replay A MovieClip?

Nov 24, 2010

I've been reading a lot of threads lately because I'm working on a school project. But can't really find a solution to my current "problem"I'll try to explain this as clear as possible, as it is kinda complicated and English isn't my main language.I'm making a game for a school assignment, and I have 2 MovieClips. 1 = walkCycle and 2 = jumpCycle.I gave both of these MovieClips classes so I could use the addChild function.Everything works fine, the walk animation works, the jump animation works, but here comes my problem.I have an ENTER_FRAME check on the jumpCycle to discover whether it's finished playing or not because if it is (thats what the check is for) the jumpCycle needs to be removed again and the walkCycle added again.

And the problem is, the jumpCycle only works once...After this if I press the shift key again (the jump key), the walkCycle just disappears the amount of time the jumpCycle should play and then the walkCycle comes back again, but there's no jumpCycle animation.y guess is, because I checked if it's finished or not, it needs to be reloaded to be able to use it again or something?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved