ActionScript 3.0 :: Get CurrentFrame Value Of An MovieClip Without Using OnEnterFrame?

Jan 23, 2009

Is there a good way to get currentFrame value of an MovieClip without using onEnterFrame?

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ActionScript 3.0 :: Always Skips The First Two CurrentFrame If Conditionals And Runs The Last CurrentFrame If Conditional

Mar 5, 2012

I have checked over and over again. But when I run it, it always skips the first two currentFrame if conditionals and runs the last currentFrame if conditional. I have this code in another file and it works perfectly...

[Code]....

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ActionScript 2.0 :: OnEnterFrame=null - OnEnterFrame=undefined & Delete OnEnterFrame

Mar 29, 2008

onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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ActionScript 2.0 :: CurrentFrame From A Separate Movieclip?

Jun 11, 2009

I am building a gallery that displays images. There is a gallery movie that controls which image is displayed. It is on level 2.

The images are on loaded in movieclips onto level 3. What I am trying to do is create back and forward buttons that load with the images.

What I'm trying to do is get the button that loads with the images (on level 3) to send a command to the movie clip on level 2 top move forward twelve frames.

I've tried using currentFrame to get the clip to move forward, but it I can't get it to work properly. Here's what I have (this is all AS2 in CS4):

(this is on the button on level 3)

on(release) {
_level2.clip.gotoAndPlay(currentFrame + 12);
}

What seems to be happening is the currentFrame is being defined as the frame on level3 that the button is on. Flash takes that frame number, adds 12 to it and then moves the clip on level 2 forward that many frames. So if my button on level3 is on frame 2, the clip on level2 gets moved 14 frames.

What I need to happen is for the currentFrame to refer to the current frame on level2, not the current frame on level3.

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ActionScript 3.0 :: Tracing The CurrentFrame Of A Nested MovieClip

Apr 24, 2010

I can't trace the currentFrame of a deeply-nested MovieClip which I animate it using Tween. this.menuDropDown.column001 is the MovieClip I need to trace it's frame. It has 20 Frames. I can use stop() and gotoAndStop() on that without problems, but if I trace its currentFrame, I always get 1. instead of 1-20.

[Code].....

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ActionScript 3.0 :: MovieClip.currentFrame Traces To A Different Frame Than It's Displaying

Aug 28, 2011

I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.

I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]

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IDE :: Acquire The CurrentFrame Of A Movieclip Symbol Placed On The Main Timeline?

Aug 19, 2009

Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.

If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.

I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.

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ActionScript 3.0 :: Main Timeline Cotrolled By Movieclip CurrentFrame?

Oct 29, 2009

I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here: [URL] the nav adds a new instance of "player" to the stage and the big red button deletes "player".

I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here. The .fla is hosted here: [URL]why this doesn't work. Feel free to keep the .fla as it's basically a barebones four page site. (if it ever works)

stop();
mc_nav1.buttonMode = true;
mc_nav2.buttonMode = true;
mc_nav3.buttonMode = true;

[Code].....

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ActionScript 3.0 :: CurrentFrame - Doesn't Replay A MovieClip If Button Clicked Again

Mar 1, 2010

I'm coding buttons and have them all switching but I want to set b1 so that it doesn't replay a movieClip if it's clicked again. So I click on b1 and bring up page1, if I click on b1 again it replays the fade-in. How do I set this so if it's already loaded it won't load again?

[Code]...

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ActionScript 3.0 :: OnEnterFrame - The OnEnterFrame Is Not Triggered Automatically By Flash Player At Run Time

Feb 1, 2010

i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:

[Code]....

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ActionScript 3.0 :: Seek Frame-by-frame The MovieClip Timeline And Use The CurrentFrame To Control All Motion Child?

Jul 16, 2010

i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.

[Code]....

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ActionScript 2.0 :: Delete OnEnterFrame Start OnEnterFrame?

Sep 26, 2008

any consise methods to restart a deleted onEnterFrame that has been deleted?

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ActionScript 3.0 :: OnEnterFrame - MovieClip Sitting On The First Frame Of Main Timeline

Apr 19, 2011

I have a movieClip sitting on the first frame of my main timeline. When it gets to the last fram of the movieClip, I want it to go and play frame 2 of the main timeline. I have this code on the last frame of my movieClip:

[Code]....

It actually doesn't throw it just once, it keeps throwing it as long as my preview window is open. As if it just keeps hitting that frame repeatedly. Am I doing this correctly? Or is there a better way to do it in AS3?

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ActionScript 2.0 :: Add MovieClips From The Library At Runtime OnEnterFrame To Create A Trail Behind The MovieClip?

Mar 10, 2011

I want to add MovieClips from the library at runtime onEnterFrame to create a trail behind the movieClip that is moving on stage:
[Code]...

This just creates one instance of a movieClip "Follower". But how to make trail like effect - adding movieClips onEnter frame and positioning them according to "mcToFollow"?

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ActionScript 3.0 :: Currentframe For All Scenes?

Feb 9, 2010

I am coding this loader that requires multiple Scenes because of long swf presentations. My loader swf is using a timeline scrubber and I am having problems when dealing with Scenes because the currentframe goes back to "0" when a new scene starts and scrubber goes back to the beginning.

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ActionScript 1/2 :: CurrentFrame Detection?

Jul 19, 2009

I have an if statement set up for the rollout on a button:

on (rollOut) {
if (_root.mb == false) {
copymb.gotoAndStop('off'); } else if (copymb._currentframe ==

[code]....

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As :: Flash - CurrentFrame Identifiers?

Feb 19, 2012

I'm completely new to Flash and AS3, and I'd have thought this would be a simple question, but I've been unable to find an answer online or in the documentation. I'm trying to use addEventListener (Event.ENTER_FRAME) and (.currentFrame) to disable a button for part of an animation sequence. While the animation sequence fades in, the Button Hand cursor is visible and people can select it before the sequence is completed. I want this button disabled for the first 213frames of the main timeline, which is when the button becomes visible.Earlier, I was successfully able to disable a Rewind button for parts of a different movie scene using the code below with a few insignificant things changed.

Skip_btn.addEventListener(MouseEvent.CLICK, SkipToGoToScene);
function SkipToGoToScene(event:MouseEvent):void
{

[code].....

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IDE :: TWEEN From Currentframe To Another Frame?

Feb 26, 2010

I have a movieclip that contains a sequence of jpgs one per frame.When the user clicks a button I would like to use the tween class to move the clip on its x and y axes to a target position but also move the clip's frame from its currentframe to another on its timeline.

var myTween=new Tween(MOV,"x",Strong.easeOut,MOV.x,nx,3,true); //works
var myTween2=new Tween(MOV,"currentFrame",Strong.easeOut,0,260,3,tr ue); //doesn't work

I can tween the x and y properties ok but cannot see how to tween the frames. currentFrame is read only so that won't work.

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ActionScript 3.0 :: Functions Controlled By CurrentFrame

Oct 29, 2009

I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here:URL...the nav adds a new instance of "player" to the stage and the big red button deletes "player".I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here.[code]

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ActionScript 2.0 :: CS3 Various If CurrentFrame Requests Not Really Working?

Jan 2, 2011

I'm havin 5 button MC's (btn1-5 with animation) in a navi MC also there is a contentHome MC where all my content is. Above my content is a mask which fades the content in and out again.So now I'm trying to tell every button what to do, here's the code I'm using e.g. btn1 which is the home button.[code]but for some strange reasons it's not really reacting to my bio, music, and gallery commands, it keeps running the last command (booking).I must admit I just started using if-commands and all that stuff so I'm kinda new to these things, but I think flash only reacts to the last command and delets the others, because I did something wrong in my code writing, but what is it?

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Actionscript 3 :: Find All Instances In A CurrentFrame?

Sep 17, 2010

I have a movie with several imported videos which are instances of FLVPlayback. I want to make some Pause and Play buttons. Thus I need to know which video should I refer the stop() method to when I'm in a certain Frame. I believe it is something related to finding all existing instances in this.currentFrame and stopping the found instances.

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ActionScript 2.0 :: If(_root.currentframe Not Working?

Feb 10, 2009

I can't seem to get... if(_root.currentframe to work. It just doesn't seem to recongnise what the _root frame is and won't goto the desired frame.I've attached a simple flash example which is very basic with a button inside a mc that asks the _root for the frame and if it's on frame 1 then should goto frame 5 - but it doesn't work. I've added a trace and that's returning the correct frame so it knows what the frame is.The actionscript on the button is..

on(release){
trace(_root._currentframe);
if(_root.currentframe == 1){

[code]...

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ActionScript 3.0 :: CurrentFrame Not Tracking Correctly

Dec 15, 2009

[code]...

My problem is that the currentFrame given always happens to be the first frame of the flash, because I have the code starting on the first frame, even though the code is throughout the flash.

How can I modify this code so that on click, it actually gets the currentFrame rather than the first?

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ActionScript 3.0 :: Use CurrentFrame And Tweener.addTween?

Oct 31, 2010

I would like to use currentFrame... so if it hits frame 1 i should delay 3 sec and tween to frame 10 and again delayed 3 sec and go on to frame 20 etc.... like this code:

ActionScript Code:
if (mc_selected_bg.currentFrame == 1){
Tweener.addTween(MovieClip(mc_selected_bg),{_frame:10, time:0.6, delay:3.0})

[code]....

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ActionScript 3.0 :: Tracking CurrentFrame And Storing It?

Apr 28, 2011

I want a set of 2 buttons. One button would be a nextBtn, that would mover the user forward one frame, and the other would be a homeBtn that would take them back to frame one.What I want to do is track what frame they are on (say frame 5) so that if they click the homeBtn and go back to frame 1, they could later click the nextBtn and now instead of going to the nextFrame they would go back to whatever frame they were on (which was 5). Here is was I was working on but I don't know how to store the frame the user left on.

PHP Code:

nextBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame);
function fl_ClickToGoToNextFrame(event:MouseEvent):void
{
var frame:Number;

[code].....

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ActionScript 2.0 :: Understanding The Currentframe Concept

May 19, 2005

so I'm still learning the basic concepts. Attached to a movieclip used as a button I have this actionscript:

[Code]...

Which basically causes the movieclips 'leaf1' to shrink, 'vinefade' to go to its first frame, 'artween_mc' to unload, and for all other commands on this button to be disabled. I also want it to check another movieclip called 'leaf9', and see if it's current frame is at less than a particular frame number (73), because if so I want it to start playing forward. Once it reaches this frame number (73), I want to cause linkstween_mc to become visible and hit9button (also a movieclip) to become enabled. My current script does absolutely nothing to leaf9

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ActionScript 2.0 :: Use A Movie Clip's Currentframe And Play It On Another?

Jul 4, 2010

I would like to have a control for the music to switch between each other in their current playtime. For example, let's say the 1st song movie clip is song1, the 2nd song movie clip is song2, when song1 is in frame 200, the control works in such that when i activate it, song2 will play in frame 200. I have made the control that switch from song1 to song2 in this way [code]...

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Professional :: CurrentFrame And TotalFrames Not Working As Intended?

Nov 25, 2011

I have a peculiar problem with a swf published from Captivate (full motion recording, single slide). I wish to use the swf in another flash movie, and basically want to have things triggered when the movie has finished playing (like going to the next frame, where I plan to embed another swf). After doing some research, I decided to go with a method in which the movie's current frame is compared with the movie's total number of frames. To my surprise, the trigger occurs after only one second. Tracing the MovieClip(myLoader.content).currentFrame and MovieClip(myLoader.content).totalFrames reveals that the first one stops at 32, and the second one returns also 32 (according to captivate, it has 1411 frames). Yet the movie keeps playing.
 
I'm guessing that I'm referencing the wrong "currentFrame" and "totalFrames", but am completely lost as to why it's not working like it should.

[Code]....

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ActionScript 3.0 :: Stop The Swf At CurrentFrame Which Is Loaded In A LOADER?

May 23, 2010

I've loaded an swf in a loader. Is there any way to stop the loaded swf at the currentframe?

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ActionScript 3.0 :: If Current Frame == 1 Dosomething ... Else (currentFrame ==2) Do Something Else Not Working?

Nov 6, 2009

Im having a little bit of trouble trying to make a button give me different results based on what frame the main timeline is on. I am trying to get a button to go to a different link based on what frame the main timeline is on.  If I am on frame 5 It will trace back "4" .. that is fine but other frames trace back the frame number and also 4.
  
frame 2 click of button traces back 1 and 4
frame 3 click of button traces back 2 and 4
frame 4 click of button  traces back 3 and 4
frame 5 click of button  traces back 4

[code]....

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