Professional :: CurrentFrame And TotalFrames Not Working As Intended?
Nov 25, 2011
I have a peculiar problem with a swf published from Captivate (full motion recording, single slide). I wish to use the swf in another flash movie, and basically want to have things triggered when the movie has finished playing (like going to the next frame, where I plan to embed another swf). After doing some research, I decided to go with a method in which the movie's current frame is compared with the movie's total number of frames. To my surprise, the trigger occurs after only one second. Tracing the MovieClip(myLoader.content).currentFrame and MovieClip(myLoader.content).totalFrames reveals that the first one stops at 32, and the second one returns also 32 (according to captivate, it has 1411 frames). Yet the movie keeps playing.
I'm guessing that I'm referencing the wrong "currentFrame" and "totalFrames", but am completely lost as to why it's not working like it should.
[Code]....
View 2 Replies
Similar Posts:
Jul 20, 2009
Is there a simple way using currentframe and totalframes to have dynamic text fields display what frame the user is on? (exp. Page: 4 of 25) I have been looking and can't seem to find anything.
View 6 Replies
Feb 7, 2006
Is there any way to check the currentframe or totalframes of a movie loaded into a 'holder clip' on the main stage? Everything i try just comes back with 1 frame despite there being more than that?
View 3 Replies
Feb 6, 2012
with the following:I have created the following custom class:
Code:
package com.custom
{
[code].....
View 3 Replies
Jan 2, 2011
I'm havin 5 button MC's (btn1-5 with animation) in a navi MC also there is a contentHome MC where all my content is. Above my content is a mask which fades the content in and out again.So now I'm trying to tell every button what to do, here's the code I'm using e.g. btn1 which is the home button.[code]but for some strange reasons it's not really reacting to my bio, music, and gallery commands, it keeps running the last command (booking).I must admit I just started using if-commands and all that stuff so I'm kinda new to these things, but I think flash only reacts to the last command and delets the others, because I did something wrong in my code writing, but what is it?
View 1 Replies
Feb 10, 2009
I can't seem to get... if(_root.currentframe to work. It just doesn't seem to recongnise what the _root frame is and won't goto the desired frame.I've attached a simple flash example which is very basic with a button inside a mc that asks the _root for the frame and if it's on frame 1 then should goto frame 5 - but it doesn't work. I've added a trace and that's returning the correct frame so it knows what the frame is.The actionscript on the button is..
on(release){
trace(_root._currentframe);
if(_root.currentframe == 1){
[code]...
View 3 Replies
Mar 5, 2012
I have checked over and over again. But when I run it, it always skips the first two currentFrame if conditionals and runs the last currentFrame if conditional. I have this code in another file and it works perfectly...
[Code]....
View 2 Replies
Nov 6, 2009
Im having a little bit of trouble trying to make a button give me different results based on what frame the main timeline is on. I am trying to get a button to go to a different link based on what frame the main timeline is on. If I am on frame 5 It will trace back "4" .. that is fine but other frames trace back the frame number and also 4.
frame 2 click of button traces back 1 and 4
frame 3 click of button traces back 2 and 4
frame 4 click of button traces back 3 and 4
frame 5 click of button traces back 4
[code]....
View 8 Replies
Mar 11, 2012
I have a TLF Read-Only Textbox. I have given the text box an instance name and attached a MOUSE_OVER and MOUSE_OUT listener to it.
On mouse over: Displays a value with the .text property. On mouse out: Sets the .text property to ""
The textbox functions correcty as I move the mouse onto the textbox area; a value is displayed. However, if I hover the mouse over the actual value, the mouse over and mouse out listeners get activated repeatedly in sequence. Is this a bug with AS3/cs5? Is there a way around this?
[Code]...
View 2 Replies
Aug 24, 2009
I am trying to quickly publish a simple game in which the user has to cross through an intersection without being hit by another car. Both roads curve, so the movie clips each consist of a child movie clip symbol moving along a path on the timeline. The User's movie clip plays when the user hits the space bar, and the other movie clip is initiated everytime the main timeline loops. The user has to carefully time his spacebar so that the child movie clips do not occupy the same space on the stage at the same time.The target path to the user's car is: parkingQue.nextCar.playerCar (actually a child of a child)I am attempting the following code, but naturally it doesn't work:
parkingQue.nextCar.playerCar.addEventListener(Event.ENTER_FRAME, crash);
function crash(event:Event):void {if (parkingQue.nextCar.playerCar.hitTestObject(northBoundCar.northCar)) { trace
[code].......
View 7 Replies
Jul 18, 2009
I have just started working with PHP and MySQL together with flash and so far everything has been going brilliant. I am working on making a game which stores it's variables in a MySQL database. The problem is numbers. When PHP sends numbers back to flash, they don't seem to work properly. Full explanation what happens:
The guy on the stage in my flash movie uses the variable p_speed to control his movement speed across x and y axis when pressing arrow keys. On the database it is stored as 12. In the flash movie, at the start, it is 8. Now, everything works fine, and Flash even receives the variable 12 from PHP just right, however, my character starts jerking about e.g. when I press the left arrow key he disappears (probably very fast movement).
[Code]...
View 1 Replies
Jan 21, 2011
I need help with this drawing example. The problems I'm having are that the coordinate of the line being drawn always have an offset value to the mouseX, mouseY coordinates as intended, and the drawing automatically stops after a while for no reasons at all. I don't know what's wrong.
Code inside Frame 1 in main FLA:
ActionScript Code:
import flash.display.Sprite;import flash.display.MovieClip;import flash.events.MouseEvent;var art:Sprite;art = new Sprite();var drawing:Boolean;container_mc.addEventListener(MouseEvent.MOUSE_DOWN, prepDraw);container_mc.addEventListener(MouseEvent.MOUSE_MOVE, startDraw);container_mc.addEventListener(MouseEvent.MOUSE_UP,
[Code]...
View 7 Replies
Dec 28, 2010
How to get framesLoaded of Total frames
function loadswf (file:String) {var ldr:Loader=new Loader()ldr.load(new URLRequest(file))ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,getFrame s) }
[code].....
View 4 Replies
Jul 20, 2010
i'm trying to convert the total amount of frames of my movieclip into minutes:seconds:frames, but my return value is not correct. the total frames of my mc are 3348
[Code]...
View 9 Replies
Jan 25, 2006
Is there a way to get the total frames and current frame of an externally loaded swf? The code I am using below does not work. My _root timeline has three objects: two dynamic text boxes and a container clip. Their instance names are myText_text, myText2_text, and loader_mc, respectively. I have two variables, "i" and "j", which populate myText_text.text and myText2_text.text, respectively.The problem is that the values display "1" because they are getting the value of the container clip and not the movie loaded into the container clip. I need the _totalframes and _currentframe properties of the externally loaded clip, not the container clip. My code below doesn't work. Any ideas?[code]
View 2 Replies
Dec 18, 2007
I have a program where I am supposed to first load a swf in the first frame (i will not know how long that swf is), and when that has finished playing the main program i supposed to move on to the next frame. Now my question is, can I somehow figure out how long that swf is from within my main program or will I have to put a simple _root.gotoAndPlay(2); in the last frame of my loaded swf?
View 2 Replies
Nov 16, 2009
I've been trying for 2 days now to find the total number of frames of a dynamically loaded .swf.
Here's an example code:
Code:
var loader:Loader = new Loader;
loader.load(new URLRequest("mop.swf"))
master_mc.addChild(loader);
[Code]....
View 3 Replies
Sep 16, 2010
I want to create a kind of "video player" that will allow me to move a playhead accross all theses SWF that are playing back to back. What I need to do is get the totalFrames of all these swf objects that are to be loaded. I tried loading each SWF (using the Loader class ofcoarse) and on the COMPLETE event grab the totalFrames and then move to the next SWF to populate an array that will be used to create a UI piece. The problem is that it starts playing the swf once it load and you can hear the background sound of each SWF. It also slows the program down. Is there anyway of grabbing the totalFrame property from external SWF's without actually having to load each SWF?
View 2 Replies
Jan 29, 2003
I know you can evaluate the total frames of an entire movie (read: swf) with _totalframes.
I know you can evaluate the total frames of an mc with instancename._totalframes.
how to evaluate the totalframes of a single scene within a movie?
scenename._totalframes does not seem to work
View 2 Replies
Mar 20, 2012
Good to see Flash Kit forum lasting a long time. It's been some time since I was last here. Just upgraded to CS5.5 from Flash 8 and having difficulty migrating a counter to ASC3. Managed to rebuild my other time line controller buttons. The counter is ASC1 and inside a movie clip Total Timeï In the clip are 2 dynamic/variables text boxes. min0 and sec0ï They output minutes and seconds as 2 figures. 00 : 00. With a colon graphic in-between. It takes the old _root._totalframes count then produces the times.
[Code]...
View 2 Replies
Jun 27, 2011
Recently I got trouble with totalFrames attribute of MovieClip object, this is the case: in Flash CS, I created two movieclips, one has say 10 frames animation, another one, I drag the first MC in to it, then the second MC has only one frame in it's own time line, right? Then I export them as SWC file to include them in my project. Here's the problem, when I'm trying to get total frame number of these to MC like below, I just get to actual number of frames in the second MC:
[Code]...
So my question is, is there any way to get the actual number of frame for those MovieClip resource like the second one, without visiting any sub-movieclips in it
View 4 Replies
May 9, 2011
detecting the totalFrames of content loaded into a Loader?
I made a dummy animation just for testing (150 frames of text just tweening across the screen) to load. I load that in and when it's loaded I'm always told it's only 2 frames long.
e.g.:
package {
import flash.display.*;
import flash.events.*;
import flash.net.URLRequest;
[Code].....
I just wrote that by hand now as an example so there might be a typo here or there but you get the general idea. I'm using CS5, flash player 10, just testing the movie and every time it traces 2 total frames. how to tell how many frames the loaded content actually has?
View 2 Replies
Nov 22, 2010
i have an array containing 4 mc:
Code:
private var notesDefinition:Array = [Note1, Note2, Note3, Note4];
When faceMc moves (while dragging or as a mouse trail), points are created dinamically every 200px and one of the array�s mclips is added there in a random function. Now i need to remove that mc when it reaches its last frame (just the mc on stage, not remove from the array). I tryed the following but its not working.
Code:
private function drawingAPI(event:Event):void{
var addNewNote:Boolean = false;
//add first point
[Code]....
View 1 Replies
Mar 3, 2009
I am loading an external swf as a child and I want to get its "totalFrames", but I get the following error: "Property totalFrames not found on flash.display.Loader and there is no default value."Is there a way to get totalFrames from a child? Here is what I have:
Code:
var movieArea = new Loader();
addChild(movieArea);
movieArea.load(new URLRequest("slide1.swf"));
movieArea.x=5;
movieArea.y=5;
var framesTot = trace(movieArea.totalFrames);
View 5 Replies
Apr 18, 2011
[URL]
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
View 1 Replies
Apr 23, 2010
I am creating a website that has links to flash animations. i have created a folder called flash in the root folder and copied the relevant .fla, .swf and the .mp3 files into that folder. the animations are working fine but the audio isnt.it all works fine in flash itself.
View 4 Replies
Jul 26, 2010
I have just made a website (URL...), and I have two swf. One sound swf and one video swf but none are loading in IE? Anyone know what wrong?
View 1 Replies
Feb 9, 2010
I am coding this loader that requires multiple Scenes because of long swf presentations. My loader swf is using a timeline scrubber and I am having problems when dealing with Scenes because the currentframe goes back to "0" when a new scene starts and scrubber goes back to the beginning.
View 1 Replies
Jul 19, 2009
I have an if statement set up for the rollout on a button:
on (rollOut) {
if (_root.mb == false) {
copymb.gotoAndStop('off'); } else if (copymb._currentframe ==
[code]....
View 2 Replies
Feb 19, 2012
I'm completely new to Flash and AS3, and I'd have thought this would be a simple question, but I've been unable to find an answer online or in the documentation. I'm trying to use addEventListener (Event.ENTER_FRAME) and (.currentFrame) to disable a button for part of an animation sequence. While the animation sequence fades in, the Button Hand cursor is visible and people can select it before the sequence is completed. I want this button disabled for the first 213frames of the main timeline, which is when the button becomes visible.Earlier, I was successfully able to disable a Rewind button for parts of a different movie scene using the code below with a few insignificant things changed.
Skip_btn.addEventListener(MouseEvent.CLICK, SkipToGoToScene);
function SkipToGoToScene(event:MouseEvent):void
{
[code].....
View 1 Replies