I have a program where I am supposed to first load a swf in the first frame (i will not know how long that swf is), and when that has finished playing the main program i supposed to move on to the next frame. Now my question is, can I somehow figure out how long that swf is from within my main program or will I have to put a simple _root.gotoAndPlay(2); in the last frame of my loaded swf?
Is there any way to check the currentframe or totalframes of a movie loaded into a 'holder clip' on the main stage? Everything i try just comes back with 1 frame despite there being more than that?
i'm trying to convert the total amount of frames of my movieclip into minutes:seconds:frames, but my return value is not correct. the total frames of my mc are 3348
Is there a way to get the total frames and current frame of an externally loaded swf? The code I am using below does not work. My _root timeline has three objects: two dynamic text boxes and a container clip. Their instance names are myText_text, myText2_text, and loader_mc, respectively. I have two variables, "i" and "j", which populate myText_text.text and myText2_text.text, respectively.The problem is that the values display "1" because they are getting the value of the container clip and not the movie loaded into the container clip. I need the _totalframes and _currentframe properties of the externally loaded clip, not the container clip. My code below doesn't work. Any ideas?[code]
I want to create a kind of "video player" that will allow me to move a playhead accross all theses SWF that are playing back to back. What I need to do is get the totalFrames of all these swf objects that are to be loaded. I tried loading each SWF (using the Loader class ofcoarse) and on the COMPLETE event grab the totalFrames and then move to the next SWF to populate an array that will be used to create a UI piece. The problem is that it starts playing the swf once it load and you can hear the background sound of each SWF. It also slows the program down. Is there anyway of grabbing the totalFrame property from external SWF's without actually having to load each SWF?
Good to see Flash Kit forum lasting a long time. It's been some time since I was last here. Just upgraded to CS5.5 from Flash 8 and having difficulty migrating a counter to ASC3. Managed to rebuild my other time line controller buttons. The counter is ASC1 and inside a movie clip Total Timeï In the clip are 2 dynamic/variables text boxes. min0 and sec0ï They output minutes and seconds as 2 figures. 00 : 00. With a colon graphic in-between. It takes the old _root._totalframes count then produces the times.
Recently I got trouble with totalFrames attribute of MovieClip object, this is the case: in Flash CS, I created two movieclips, one has say 10 frames animation, another one, I drag the first MC in to it, then the second MC has only one frame in it's own time line, right? Then I export them as SWC file to include them in my project. Here's the problem, when I'm trying to get total frame number of these to MC like below, I just get to actual number of frames in the second MC:
[Code]...
So my question is, is there any way to get the actual number of frame for those MovieClip resource like the second one, without visiting any sub-movieclips in it
I have a peculiar problem with a swf published from Captivate (full motion recording, single slide). I wish to use the swf in another flash movie, and basically want to have things triggered when the movie has finished playing (like going to the next frame, where I plan to embed another swf). After doing some research, I decided to go with a method in which the movie's current frame is compared with the movie's total number of frames. To my surprise, the trigger occurs after only one second. Tracing the MovieClip(myLoader.content).currentFrame and MovieClip(myLoader.content).totalFrames reveals that the first one stops at 32, and the second one returns also 32 (according to captivate, it has 1411 frames). Yet the movie keeps playing.
I'm guessing that I'm referencing the wrong "currentFrame" and "totalFrames", but am completely lost as to why it's not working like it should.
detecting the totalFrames of content loaded into a Loader?
I made a dummy animation just for testing (150 frames of text just tweening across the screen) to load. I load that in and when it's loaded I'm always told it's only 2 frames long.
I just wrote that by hand now as an example so there might be a typo here or there but you get the general idea. I'm using CS5, flash player 10, just testing the movie and every time it traces 2 total frames. how to tell how many frames the loaded content actually has?
Code: private var notesDefinition:Array = [Note1, Note2, Note3, Note4];
When faceMc moves (while dragging or as a mouse trail), points are created dinamically every 200px and one of the array�s mclips is added there in a random function. Now i need to remove that mc when it reaches its last frame (just the mc on stage, not remove from the array). I tryed the following but its not working.
Code: private function drawingAPI(event:Event):void{ var addNewNote:Boolean = false; //add first point
Is there a simple way using currentframe and totalframes to have dynamic text fields display what frame the user is on? (exp. Page: 4 of 25) I have been looking and can't seem to find anything.
I am loading an external swf as a child and I want to get its "totalFrames", but I get the following error: "Property totalFrames not found on flash.display.Loader and there is no default value."Is there a way to get totalFrames from a child? Here is what I have:
Code: var movieArea = new Loader(); addChild(movieArea); movieArea.load(new URLRequest("slide1.swf")); movieArea.x=5; movieArea.y=5; var framesTot = trace(movieArea.totalFrames);
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I have three btns on stage, clicking on each one i want them to load an external mp3.The problem is the previous loaded sound doesn't stop when a new one is loaded so I have all sounds playing at the same time
The following code loads correctly the xml file but not the stylesheet. Do I have to change the ordrer of some chunks of this code? (ta = textarea movieclip; in the css I only have, for the test, spectacle>item>title {font-size:40;})
ActionScript Code: function whattoload( eye:Number){ var ld:Loader = new Loader()[code]............
This works perfect for loading the said .swf and displaying it on my flash program. However I have a next button which When clicked I want it to increment so that It picks a new swift from the array.
ActionScript Code: var swiftI:Number = 0; var maxI:Number = 3;[code]...........
This also works well for my desired effects. However I need to remove the previous loaded .swf before the next one is loaded. How do I do this?When I try to use removeChild(ld); It doesn't work.
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
I'm loading an external swf that is a button to close other loaded movies. I want it to stay above all the other movies at all times so that the user has a way to close them and go back to the main stage. There are buttons on the stage that load external movies and the close button movie loads automatically. All of the movies load in fine but once I load in a movie from a dynamically created movieclip button on the stage, it covers up the close button movie.The following code is where I dynamically load movies from the dynamic movieclip buttons and then after that is where I load in the external swf for the close button.
//Dynamically assign external movies to load from //the dynamic buttons for (j=1; j<holderArray.length; j++) {
I have a "photo" gallery that loads numerous SWFs through xml, one by one on click. All works fine. All my SWF work fine stand alone. But when I load them into the player, many swf dont work properly.in example, I have textinput textfields in many of the swfs, which work fine on their own but not when loaded into the player. Then I have a word search game that works fine when alone, not when in player. I can see there is something as my mouse cursor changes into the "button finger", but nothing visual.
All drag and drop assigments work fine etc. I have no idea whats up. I have receantly switched to as3 and in as2 there was _lockroot declaration that solved similar problems, but now in as3 (where it supposedly should be automatic) it doesnt work. As it seems that it cannot recognise it own stage value, or selection_focus when loadedinside another swf through xml.Using cs4, as3.
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.