ActionScript 2.0 :: Totalframes On A Loaded Swf?

Dec 18, 2007

I have a program where I am supposed to first load a swf in the first frame (i will not know how long that swf is), and when that has finished playing the main program i supposed to move on to the next frame. Now my question is, can I somehow figure out how long that swf is from within my main program or will I have to put a simple _root.gotoAndPlay(2); in the last frame of my loaded swf?

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I've been trying for 2 days now to find the total number of frames of a dynamically loaded .swf.

Here's an example code:

Code:
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[Code]....

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[code].....

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[Code]...

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Recently I got trouble with totalFrames attribute of MovieClip object, this is the case: in Flash CS, I created two movieclips, one has say 10 frames animation, another one, I drag the first MC in to it, then the second MC has only one frame in it's own time line, right? Then I export them as SWC file to include them in my project. Here's the problem, when I'm trying to get total frame number of these to MC like below, I just get to actual number of frames in the second MC:

[Code]...

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[Code]....

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detecting the totalFrames of content loaded into a Loader?
 
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e.g.:
 
package {
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import flash.events.*;
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[Code].....

I just wrote that by hand now as an example so there might be a typo here or there but you get the general idea. I'm using CS5, flash player 10, just testing the movie and every time it traces 2 total frames. how to tell how many frames the loaded content actually has?

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i have an array containing 4 mc:

Code:
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Code:
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[Code]....

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Code:
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[Code]....

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Code:
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Code:
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[code].....

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ActionScript Code:
function whattoload( eye:Number){
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ActionScript Code:
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This also works well for my desired effects. However I need to remove the previous loaded .swf before the next one is loaded. How do I do this?When I try to use removeChild(ld); It doesn't work.

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[code]...

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[Code]....

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