ActionScript 2.0 :: Getting Totalframes In Movieclip?

Jul 20, 2010

i'm trying to convert the total amount of frames of my movieclip into minutes:seconds:frames, but my return value is not correct. the total frames of my mc are 3348

[Code]...

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ActionScript 3.0 :: TotalFrames Attribute Of MovieClip Object

Jun 27, 2011

Recently I got trouble with totalFrames attribute of MovieClip object, this is the case: in Flash CS, I created two movieclips, one has say 10 frames animation, another one, I drag the first MC in to it, then the second MC has only one frame in it's own time line, right? Then I export them as SWC file to include them in my project. Here's the problem, when I'm trying to get total frame number of these to MC like below, I just get to actual number of frames in the second MC:

[Code]...

So my question is, is there any way to get the actual number of frame for those MovieClip resource like the second one, without visiting any sub-movieclips in it

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How to get framesLoaded of Total frames

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[code].....

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Is there a way to get the total frames and current frame of an externally loaded swf? The code I am using below does not work. My _root timeline has three objects: two dynamic text boxes and a container clip. Their instance names are myText_text, myText2_text, and loader_mc, respectively. I have two variables, "i" and "j", which populate myText_text.text and myText2_text.text, respectively.The problem is that the values display "1" because they are getting the value of the container clip and not the movie loaded into the container clip. I need the _totalframes and _currentframe properties of the externally loaded clip, not the container clip. My code below doesn't work. Any ideas?[code]

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I have a program where I am supposed to first load a swf in the first frame (i will not know how long that swf is), and when that has finished playing the main program i supposed to move on to the next frame. Now my question is, can I somehow figure out how long that swf is from within my main program or will I have to put a simple _root.gotoAndPlay(2); in the last frame of my loaded swf?

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ActionScript 3.0 :: TotalFrames Of Dynamically Loaded Swf?

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I've been trying for 2 days now to find the total number of frames of a dynamically loaded .swf.

Here's an example code:

Code:
var loader:Loader = new Loader;
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[Code]....

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I know you can evaluate the total frames of an entire movie (read: swf) with _totalframes.

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[Code]...

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Nov 25, 2011

I have a peculiar problem with a swf published from Captivate (full motion recording, single slide). I wish to use the swf in another flash movie, and basically want to have things triggered when the movie has finished playing (like going to the next frame, where I plan to embed another swf). After doing some research, I decided to go with a method in which the movie's current frame is compared with the movie's total number of frames. To my surprise, the trigger occurs after only one second. Tracing the MovieClip(myLoader.content).currentFrame and MovieClip(myLoader.content).totalFrames reveals that the first one stops at 32, and the second one returns also 32 (according to captivate, it has 1411 frames). Yet the movie keeps playing.
 
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[Code]....

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May 9, 2011

detecting the totalFrames of content loaded into a Loader?
 
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e.g.:
 
package {
import flash.display.*;
import flash.events.*;
import flash.net.URLRequest;

[Code].....

I just wrote that by hand now as an example so there might be a typo here or there but you get the general idea. I'm using CS5, flash player 10, just testing the movie and every time it traces 2 total frames. how to tell how many frames the loaded content actually has?

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i have an array containing 4 mc:

Code:
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Code:
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[Code]....

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Code:
var movieArea = new Loader();
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[code].....

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ActionScript Code:
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[Code]....

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[URL]

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[Code]...

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