ActionScript 2.0 :: Activate A RollOver-function When The Mouse Rolls Over A Movieclip Inside Of A Movieclip?
Apr 17, 2010
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
Im trying to make a image gallery, that then the i get to the left side of the movieclip is moves to the left and when im in the right it does that way
I already made this using tweens... But i want that while im over the left side of the movieclip it keeps doing tweens to the left... same for the otherside ofc
Im not finding a way to keep it always doing the tweens... i have to move mouse so it animates.
I have a movie clip that scrolls side to side when you rollover it but when the mouse is off it continues to scroll - I need the movieclip to slow to a stop when the mouse rolls of the movieclip. I've have been playing arounds with the hitest code (red) but this does not fix it... Its prolly a simple problem - I am not much of a coder....
got MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...
i want to setup this interface so that when you click on this movie clipsomething happens. but whenever i try to click on the movie clip i get nadathis is the location of my movieclip:_root.mc_gallery_content.mc_empty_1the AS that i want to use to be activated by "mc_empty_1" is inside "mc_gallery_content"
thought i could use this code to get "mc_empty_1" to initiallize a function: _root.mc_gallery_content.mc_empty_1.onRelease = function() { //preform function xyz
b1_01 is the instance of the button inside designer_mc movieclip~ however I ealized that buttons won't work in movieclip and i just don't know what's other solution
how to get this fixed~ i m so stuck and I have wasted my past 2 days trying to figure this out and still no result...
I've a main movie, for example, this movie has 3 buttons, in each button there's a MovieClip in the Over area, for example button1 contains a MovieClip with some animation, this clip has an Instance name clip1_mc, ok, untill this, everything it's ok, the effect it's easy to achieve, when I rollover my mouse over that button, the clip called clip1_mc starts to play, piece of cake, the problem is this, what happens if I call an extrenal .SWF, this .SWF contains a simple button, when I rollover this button I want to play my clip inside in my button in my main Movie, I cannot do this, I was trying with something like this: on (rollOver) { _parent.clip1_mc.play(); } But this is not working.
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I need to activate some lines of code inside a function because that is where the object name has been made.Would a boolean work well? If so how exactly would i implement it? I tried booleans but had no success because i am not experienced with them..
Heres some code: public var myboolean:Boolean = new Boolean(); public function Function_One()
I want to trace a text if the mouse is pressed (MouseDown) and is it's on a movieclip (DragOver,RollOver)...can't manage to put all the 3 condition allong for the script to work...
how can i test the position of the mouse inside the area of a specific movieclip WITHOUT using rollover and rollout events?
the movieclip is the irregular shape (star)
i need to do some action according to the position of mouse (inside/outside of the movieclip area) but i can not use rollover event because i have a button placed over the movieclip.
I would like to constantly (with an interval) check if the mouse is inside a movieclip or not. I think this should be done with hitTest, but I'm not quite sure how to use it.
This is hard to explain, but basically here goes: have a "frame" movieclip that loads images. I call frame.loadImage(the URL) and everything works. So far so good.When I put "frame" inside of another clip, named "frameHolder", then call frameHolder.frame.loadImage, nothing happens.
This seems like it should be simple, but... I've been trying to figure out how to do the following, and I can't seem to make it work. It all works except for the hit test part. I have a working drag and drop application. I need something different to happen when the user drops an object while the mouse x,y is, or is not over a certain (very irregularly shaped) bitmap inside a movieClip. how to do this? I have found some complicated ways to hit test between 2 bitmaps, but not 1 bitmap and mouse x,y.
I have a function I made in the root timeline. Inside of a movie clip, I have a button which calls the function in the actions layer in the root timelime.. how do I make this work?
how do you call a function that is inside another movieclip?Do global functions have to be declared on the root? I'm trying to do a very simple thing, take the grid tutorial and apply it as a mask to an image. Everything works ok, now I would like to call the function that makes the grid after the pic has loaded.
So I have on the root:
mc_picholder mc_boxholder <---This mc contains the function that makes little boxes
I can assign the mc_boxholder as a mask to the mc_picholder and this works fine. Now say I have a function in mc_boxholder called makeboxes(), and I want to call it from the root once a pic has finished loading into mc_picholder.All the functions to make the boxes are inside the mc_boxholder. I've tried declaring makeboxes as global, and calling it from the root, doesn't work.I've tried tried writing from root: mx_boxholder.makeboxes(), doesn't work either.....
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
I have a MC that is too tall for my stage and want to place it inside a ScrollPane. The probelm is accessing functions inside the MC. I have tried scrollpane.content.mc.function but that doesn't work. How do you access a mc inside tghe scrollpane?
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
I have attached the actionscript file on stage, however I can't access function or variables inside movieclip. Instead I can access them on main timeline, is there a way to access function and variables inside movieclip
I'm not proud of my subject line, but it was the best I could do.I'm using this while loop to activate the function buttonpressed from one of five buttons named thumb0, thumb1, etc.:i = -1; while (i++ < 4){this["thumb"+(i)].addEventListener(MouseEvent.MOUSE_UP,buttonpresse d);}I want the main timeline to jump to the labeled frame corresponding with the targeted button's numberfunction buttonpressed(evt:MouseEvent):void{MovieClip(root) .gotoAndStop("clip"+[i]);}
I'm working on a more interactive movie. It basically just has effects over the video that go outside of the FLVPlayback's dimensions to seem more "realistic." It seems very basic, but I am unsure where I would begin. Let me tell you the basics: It's offline, I imported the video from my computer and used the "Load external video with the playback component."My FLVPlayback on the stage is called:
fla_movieTrailer It has cuepoints already in the .FLV video. I have one Event one named "blacksmoke." If the video reaches the cuepoint "blacksmoke" I want it to play the MovieClip named fla_blacksmoke. So how do I have it activate fla_blacksmoke?
I need to have the ability to spin or rotate an object such as a globe. I have 2 rollover mc's that spin the globe but I am having trouble getting it to loop on the backwards spin. Right now I have it acivating the mc to play fowarding in its timeline then loop but what is the best way to get it to go in reverse. My .fla can be found here [URL].
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.