ActionScript 2.0 :: Using A Movieclip Rollover To Change Another Movieclip Timeline?
Jan 7, 2010Using a movieclip rollover to change another movieclip timeline?
View 1 RepliesUsing a movieclip rollover to change another movieclip timeline?
View 1 RepliesOn layer 2 I have my movie clips loc1, loc2, loc3....etc... inside a movie clip (Inner Main) , and on layer 1 I have a movie clip (click).
Code:-
for (i in mc) {
if (typeof (mc[i]) == "movieclip" && i != "click") {
[code].....
I have a menu that I want to add some actions on so that when the mouse rolls over each button symbol, a large clip that takes up all of the background changes colour. I could do that with a simple rollover this. but that changes the colour in one sudden stroke while what I'm looking for is a gradual pass from tint A to tint B. As an example, If button A is yellow and button B is blue, it should show the pass from green as I switch from button to button.
View 2 RepliesWith Flahs CS4 with as3 paint a rectangle F8 and convert to symbol button, now if edit the new button, timeline is like this: paint another rectangle F8 and converto to symbol: Movieclip, now the time line is like that:if in the second symbol, edit in properties, and change MovieClip to button, when I edit it, the timeline is no change as first option. What can I do to see the button timeline.
View 2 RepliesI have a varible on the timeline, named "pressedleft" and i have a movieclip named animate, and within that movieclip i have another one named animate_move, on the last frame of animate_move, i want it to make pressedleft = false; but i cant seem to figure out how this is done :s
View 2 RepliesMy question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
View 8 RepliesI have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.
I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.
This is the code I'm using (controls the buttons and its on the first frame of the main timeline)
------------------------------------------------------------------------
// create an array of all nav buttons in group
var groupinfo:Array = [birds, bears, bats, bunnies];
// create constants to define start and stop of fadein and fadeout sequences
// (fadeout should be exactly the same sequence as fadein, in reverse frame order)
[Code].....
why changing the index or depth of the movieClip breaks the the timeline animation of this movieClip !!
View 7 Replieshow i might use a movieclip as a rollover in Flash to display another movieclip?
Simple as...
If i could be re-directed either, that'd do...
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
View 7 RepliesI have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:
on (release){
clip1.clip2.gotoAndStop("frame1");
}
and tried:
on (release){
_root.clip1.clip2.gotoAndStop("frame1");
}
lastly:
on (release){
_parent.clip1.clip2.gotoAndStop("frame1");
}
If I double-click on the movie clip (clip1) and then double-click on the movie clip (clip2), I have several frames labeled "frame1", "frame2", etc.The button doesn't work.
Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.
invHealth.addEventListener(MouseEvent.MOUSE_OVER, itemStats);
function itemStats(e:Event):void
{
root.statusWindow.text = itemName+"
"+itemProps;
}
I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
how i could change the movieclip border around a circular object/movieclip.cuz know my my hitTestObject will also test on the corner of the movieClip and not the actual see able object like i show down here how coud i change this border to the second image?
View 3 RepliesI am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...
videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{
[Code]....
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline? Like you do with After Effects composites?
View 3 RepliesI am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
View 1 Repliesbasically i put it on the timeline inside of a movie clip and when you rollover it it plays the animation, and when you rollout it rewinds and goes back to the first frame, i use it for rollover buttons, ive been trying to figure it out but no luck
View 7 Replieshow to pause a movieclip on rollover and start again on rollout?I need it so when it returns to playing on rollout it continues from where it paused.I would guess it's pretty straightforward but my as3 knowledge is v low...
View 2 RepliesThe following is the chunk of my code that is attaching a movieclip (from timeline), tracing thisDot works so it is not the variable which is a problem but there is no rollover applied to the attached movieclip.
var dot_name:String = new String(Graphs[s]._name+"_dot"+i);
var dotObj:Object = new Object();
if (prevX != undefined) {
dotObj._x = newX;
[code].....
I have a button which on ROLLOVER shows a MOVIECLIP on the stage and on ROLLOUT it should remove it from the stage.Check out this code which perfectly works as i want
[Code]...
but my problem is wen i go back to same button after a rollover, the movie clip doesnt show or code does not respond.
I have a MC containing a picture and a button. I have a "rollover" on my MC like, if the mouse rolls over, the MC plays.. But then, as I have a rollover command over the MC, the button in the MC seems not to be working anymore.
View 3 Repliesi have some buttons and movieclipss. when roll over to the buttons i want to make some mc's alpha 30.
here is my code for buttons
[Code]...
ok this is working but this set the alpha property very fast (instant) how can i make them to change their alpha by level, level (like motion tween)
Is there some [code] which resizes a mc (length and width) when you rollover/mouseover it?
View 1 Repliesfor (k=1; k<7; k++) {
this["btn0"+k].onRollOver = function() {
var yBtn:Tween = new Tween(this["btn0"+k], "_y", Strong.easeOut, this._y, this._y-8, 1, true);
}
};
[Code]....
I try to use tweening script for going up and down with a movie clip. But when I export, the button just keep going down and not going up again.
I'm using AS2 (Flash CS3). I have an invisible button that on rollover should play a movie clip. Within that movie clip I need it to play frame 33. However, when I use the following code it does absolutely nothing. Instance name of the movie clip is "flavorIcons".
on (rollOver) {
flavorIcons.gotoandPlay(33);
}
I have a set of 9 buttons, all have the 4 rollover stages, i.e up, over, down and hit. I want the hit stage to remain in bold color, till the user selects another button. How do I code this?
View 3 Replies