ActionScript 3.0 :: Change The Movieclip Border Around A Circular Object/movieclip?
Dec 20, 2011
how i could change the movieclip border around a circular object/movieclip.cuz know my my hitTestObject will also test on the corner of the movieClip and not the actual see able object like i show down here how coud i change this border to the second image?
can someone explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want. But I haven't a clue as to how it works.. This is a slightly modified code taken from the Kirupa Tutorial.
explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want.But I haven't a clue as to how it works..This is a slightly modified code taken from the Kirupa Tutorial.
The above code will change the position of the movieClip at every 22.5 degrees (thereby making sixteen distinct stops) and will trace a circle of radius 100 px. concept behind the math equations?
I have a frame_mc that get scaled 400 % onPress with a fusekit tween. Now I'll like to anchor a title_mc to the the top edge of the frame_mc without scaling it. How to do that? onEnterframe in the onPress function?
I have created an accordion object and within the timeline of the accordion, I have a data element that I want to pass to a dynamic text field on the stage, but can't seem to do it.
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
how you display a border around every MovieClip in Flash. I've done it once but I can't seem to find it at all. What happens is that a blue (I think) box is drawn for the bounding box of the movieclip, and it does this for every movieclip automatically, so I don't think it's creating a border manually for every movieclip you add.
In addition this box doesn't rotate with the movieclip, instead it is just a square that completely surrounds the movieclip. If the movieclip rotates, the square just gets bigger or smaller to match.
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
I'm about to implement public function writeExternal( output:IDataOutput ):void {...} public function readExternal( input:IDataInput ):void {...} to make a set of object serializable.
Although I'm pretty sure, that I implemented all correctly, readExternal(..) at a certain point complains about too few data left to read: RangeError: Error #2006: The supplied index is out of bounds. at flash.filesystem::FileStream/readObject()
I wonder, if I have a circular object network like A = { left -> B, right -> B } B = { father -> A } And I call writeObject( a ) Will Flex serialize the hole object network and each object once and only one?
I did this: Declared type annotations like this: [RemoteClass(alias="model.MyClass")] Implemented parameter-free constructors Declared all classes using implements IExternalizable SharedObject's send() method is guaranteed to send each object once and only once.
Additional infos: Reading and writing a ByteArray Using Remote Object Components IExternalizable interface
Okay, so i have a circle symbol and i want to have my text around the circle, do i have to adjust each letter seperately until i get them all in uniform or is there some way to "warp" the text as you can in photoshop?
When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
I can't seem to figure out how to accomplish a fairly simple task: I have a simple graphic and I'd like to apply an "orbiting" effect to it - so that the graphic moves in a circle around an arbitrary point (without rotating around its own center).[code]...
How can I change the color of the border (i.e lineStyle) from 0xffffff to 0x000000 at runtime, so if a user clicks a button the color of the border changes from black to white.
I am building an RPG type game in flash and have hit upon my first problem.I have created a character out of various different body parts (upper arm, lower arm, hand, head, etc..) I would like to make it possible to change the look of each of these body parts (different types of armor / clothing) whilst maintaining the whole body animations.I'm becoming confused about how many things are inside each other! Rather than recreate a whole new set of animations for every conceivable combination of armor and clothing it should be possible to simply change one of the graphics within the movieclip that is the character.
So the structure I have thought of is like this:Whole body > Changeable graphic > Base Body Part (bare arm for instance)What is a sensible way to go about doing this? I'd like to have a solution that is easily scalable and won't require notably more work if there are 10 different types of changeable graphic or 1000.I think that I need use the event that triggers the armor / clothing to change for that body part, to run a script that either somehow changes which graphic it is displaying, possibly inside the Base Body Part movieclip.
I'm working on a project and my main timeline is 24fps but then I have movieclip where I want the fps to be 15. Can you type any code to play the movieclip at 15 fps instead of 24?
I'm currently making something in flash and I require a code to change the fps of a movieclip(to 20fps) without effecting the rest of the movie(24fps).
How do I change the colour of the sprites border? I've got some working code using sprite.transform.colorTransform, but that changes the colour of the whole sprite.
ActionScript Code: function deck8x1MouseOver(event:MouseEvent):void { var deck8x1RedBorder:ColorTransform = new ColorTransform();