ActionScript 3.0 :: Drag Object In A Circular Path?
Dec 28, 2010i want to drag and drop movieclip, but its restricted path should be circular instead of rectangle.
View 3 Repliesi want to drag and drop movieclip, but its restricted path should be circular instead of rectangle.
View 3 RepliesI can't seem to figure out how to accomplish a fairly simple task: I have a simple graphic and I'd like to apply an "orbiting" effect to it - so that the graphic moves in a circle around an arbitrary point (without rotating around its own center).[code]...
View 1 RepliesI want to drag an object on this path or random path .If you are not getting my point Please look on the attached image.or look to this link.
View 5 RepliesI'd like to have some graphic object which is possible to drag along the VA path. I've tried something to do but no success. The path is a random up-down hills. Exactly like the Motion guide does it.
Maybe some solution: put some object on the motion guide, create some possition sniffer, apply position to the drag-object.... but there's the problem how to obtain the direction of the drag... even when I use Beziere curve, the right direction still persists...
I want to drag an object on this path or random path. If you are not getting my point Please look on the attached image. or look to this link. [URl]
View 1 RepliesI need to drag a component along a programmatically drawn path composed by different kinds of graphic, like lines, curves, etc.
View 3 RepliesI want to drag an object on this path or random path .If you are not getting my point look on the attached image.
or look to this link. [URL]
I'm trying to make a circular motion path using Senocular's tutorial here.What I want is a box to move around a circle motion path that is created in AS when the user presses a button. However I'm having trouble decifering all of Sencular's code because there is a lot of advanced stuff that he puts in that I don't want and I'm having trouble getting started.
View 14 RepliesI am designing an interface where a person will drag a circular measurement tool (called a goniometer) over part of an image, and then rotate two different arms on the tool to measure an angle.The entire tool itself needs to be draggable by its center. So far I have the arms rotating by means of pressing the arrow keys on the keyboard, but it would be more realistic to have the user drag the arms to rotate them. I can't think of how to accomplish that, though.
View 2 RepliesI am trying to place leaves in a circle to create a flower with code. I run into some problems.Is it possible to rotate the leaves so they all rotate in the direction of the center of the flower? And is it possible to calculate how many leaves can fit around a certain circle radius without to much overlapping?
View 1 RepliesI'm attempting to create a color wheel component in Flex 4 that will allow me to represent RGB and HSL data.I'm doing so with a circular color wheel representing the various hues available to me and a rectangular gradient in the center of that which will represent the lightness and saturation fields
Currently I have the objects represented but I cannot determine the best way to fill them in. I have no problem creating the gradient necessary in the center square, but I cannot get the outer ring to build a -circular- gradient. It seems the only two native gradients in flex are linear and radial, but I need the gradient to linearly follow the path around the ellipse. How would I make this possible?
Here's the attempt I've made thus far:
<s:Group>
<s:Ellipse x="7" y="7" width="136" height="136">
<s:stroke>
<s:LinearGradientStroke weight="14">
[code]....
I'm about to implement
public function writeExternal( output:IDataOutput ):void {...}
public function readExternal( input:IDataInput ):void {...}
to make a set of object serializable.
Although I'm pretty sure, that I implemented all correctly, readExternal(..) at a certain point complains about too few data left to read:
RangeError: Error #2006: The supplied index is out of bounds.
at flash.filesystem::FileStream/readObject()
I wonder, if I have a circular object network like
A = { left -> B, right -> B }
B = { father -> A }
And I call
writeObject( a )
Will Flex serialize the hole object network and each object once and only one?
I did this:
Declared type annotations like this: [RemoteClass(alias="model.MyClass")]
Implemented parameter-free constructors
Declared all classes using implements IExternalizable
SharedObject's send() method is guaranteed to send each object once and only once.
Additional infos:
Reading and writing a ByteArray
Using Remote Object Components
IExternalizable interface
I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.
View 11 RepliesOkay, so i have a circle symbol and i want to have my text around the circle, do i have to adjust each letter seperately until i get them all in uniform or is there some way to "warp" the text as you can in photoshop?
View 3 RepliesHow can I make a circular movement of an object around a point ?
View 2 RepliesI want to drag a object along a curved path , the curve is made up of 50 points(x,y) and I want to display the corresponding (x,y) coordinate of MC.
View 1 Repliesis there a way in action to group to object so when one object is drag across the screen the other object sticks with it, im using flash btw
View 6 RepliesI am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
View 1 RepliesI need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object.[URL].. only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.
View 1 RepliesI'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
Is it possible to change the color of the dragger , drag-path and the two up and down buttons of UIscrollBar from white to any other color.
View 2 Replieshow i could change the movieclip border around a circular object/movieclip.cuz know my my hitTestObject will also test on the corner of the movieClip and not the actual see able object like i show down here how coud i change this border to the second image?
View 3 RepliesI am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
[Code]...
I need to know how you drag an object into another object and when the click is released it goes to another frame, and if you release not touching the other object the draggable object will go back to the place it started in
View 7 RepliesSo I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
I'm trying to write a plug-in for Flash CS5 that will display the "instances path" for a selected object. I'm trying to work with JSFL.I manged to get all selected objects using fl.getDocumentDOM().selection. I iterate over the array I get and look at the objects. I am able to get each of the objects' name. What I need to do is construct the "path" to that object (e.g., scene.scene.instance4.myText). Can anyone think of a way to do that? Is there a way to get the object that contains a certain object?
View 5 RepliesI have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?
View 2 RepliesI'm trying to design my very first flash website, to date I've been using a photoshop/imageready and HTML combo and I need something new. So, I bought Flash MX 2004, and thus my question regards AS 2.
My problem is, I want an object to follow a path (like a motion guide) but I want its X position to be determined by the mouses X position. This is to be this way so that no matter where your cursor is (it will be hidden) the object following the path and your mouses X position will be the same. I tried to just make a motion guide and then use the following AS but it did not work.
onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
[Code].....
That is just modified AS from a tutorial I read. It makes the object follow my mouses X position and rotate according to specific degrees (makes it more interesting). The problem is that I need the objects Y value to be a set value along a curved line. And I have no idea how to do this. I was reading something about the path follower class but thats way above my head.
I need to get the full path of an object, and I don't know how to do that at all... I tried searching forums and google, but all found was something about nativePath, and all I get from this is "undefined". To sum the whole thing up, I need to pick up an object from the main stage on MouseEvent, and put it elsewhere. Then, by another click on the object (in the new location), I want it to go back to where it was in the first place. I cannot take the absolute path of the object, as I will have several objects and need to put this in a function..
Here is my function, for the moment :
Code:
function inventaire(evt:MouseEvent){
var chemin=evt.currentTarget.nativePath;
trace(chemin);
[Code]....
The targeted object is inside a movieclip, which is inside another movie clip...
The aim is to remove the object from the "popup" and have it return in it's place.
Is there any way to get the file path of an object that is selected through the browse() method in the FileReference class. I don't think it can be done with a FileReference object, but is there another class that allows this, or any possible way to do this using XML?
View 4 Replies