ActionScript 3.0 :: Drag MovieClip Along A Curved Path?
Mar 2, 2011I want to drag a object along a curved path , the curve is made up of 50 points(x,y) and I want to display the corresponding (x,y) coordinate of MC.
View 1 RepliesI want to drag a object along a curved path , the curve is made up of 50 points(x,y) and I want to display the corresponding (x,y) coordinate of MC.
View 1 RepliesAs the topic indicates, i'm trying to create a curved path and make a movieclip follow that path up and down with a bit of rotation.
This could easily be done animating the timeline, however I need this to be done through pure AS - as when I mouseOver the MC, the MC need to stop and go to the top. [url]...
Is it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?
View 1 RepliesI'm developing some kind of dynamic time line. I want a curved line to represent time and dynamically put points over the curve representing the years. Maybe even have a slider along that curved line. I was thinking of creating the curve at runtime with bezier so that each time it would be different. Adding the slider is easy.... but I really don't know where to start for putting movieclips along the curve dynamically.
View 4 RepliesFlash AS2, AS3, and so on have many limitations. For example it is almost impossible to do transitions from a straight path to a curved one and vice versa for example as required in a in a car race game. You may have go for a frame by frame animation which is very cumbersome.
View 1 RepliesI created a character that can move left or right according to keys pressed by the user. (simple enough)But the most I could do is make it move along a straight line, (change X value)or along inclined lines by defining them as linear functions. (not very effective i guess)My question is, is there a way for me to draw a line and have my character walk across it?Is there something that would allow me to get the Y value of a curved line I drew based on its X value?Obviously this wouldn't be a problem if I could just draw a line from a mathematical equation, but my searches proved that to be rather complicated.
View 2 RepliesI want to drag an object on this path or random path .If you are not getting my point Please look on the attached image.or look to this link.
View 5 RepliesI'd like to have some graphic object which is possible to drag along the VA path. I've tried something to do but no success. The path is a random up-down hills. Exactly like the Motion guide does it.
Maybe some solution: put some object on the motion guide, create some possition sniffer, apply position to the drag-object.... but there's the problem how to obtain the direction of the drag... even when I use Beziere curve, the right direction still persists...
I want to drag an object on this path or random path. If you are not getting my point Please look on the attached image. or look to this link. [URl]
View 1 Repliesi want to drag and drop movieclip, but its restricted path should be circular instead of rectangle.
View 3 RepliesI need to drag a component along a programmatically drawn path composed by different kinds of graphic, like lines, curves, etc.
View 3 RepliesI want to drag an object on this path or random path .If you are not getting my point look on the attached image.
or look to this link. [URL]
I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object.[URL].. only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.
View 1 RepliesI have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 RepliesIs it possible to change the color of the dragger , drag-path and the two up and down buttons of UIscrollBar from white to any other color.
View 2 RepliesI'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
View 1 RepliesSo I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
I am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...
videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{
[Code]....
I've looked and looked but i cannot find any way of using as3 scipt to make a movieclip follow a path.
View 3 RepliesI have a variable that will change,
and i want to make it my movieclip path, example[code]...
Now yes i'm getting started to AS3 but I still have a lot of blanks in my mind.For example in as2
ActionScript Code:
trace(this);
// Outputs : _level0.myMc.theContent.instance15.instance36
But in AS3 i'm getting just the ".name". Ex:
[code].....
I have embedded a external swf in a movieclip called "container". In the external swf is a movieclip "black_rectangle". How do I have to write the path to this rectangle? My version doesnt't work and i have no idea why not
[Code]...
I know how to do motion guides, but now I also want to control this movieclip with actionscript code, so that I modify the x and y properties, but STILL restrict the position of the movieclip only to that motion guide. I see that once I modify the x or y properties, the movieclip jumps off the motion guide
View 1 Repliesusing a variable in a path to a MovieClip.
I have a menu with 4 tabs. When I click on one I want it to open and the previous one to close.
I'm storing the previous tab as a variable (_previousTab) but am having trouble adding the variable to the path to the MovieClip of the previous tab. The error Flash gives me is:
TypeError: Error #1010: A term is undefined and has no properties.
at MenuRun/menuOpen()
[Code]....
If I replace mainframe[_previousTab] with the name of the MovieClip it works fine. I'm thinking it's something to do with the variable being a String perhaps?
I'd like some help on using a variable in a path to a MovieClip. I have a menu with 4 tabs. When I click on one I want it to open and the previous one to close.
I'm storing the previous tab as a variable (_previousTab) but am having trouble adding the variable to the path to the MovieClip of the previous tab. The error Flash gives me is:
[Code]...
If I replace the variable _previousTab with the name of the MovieClip it works fine. I'm thinking it's something to do with the variable being a String perhaps?? Also, the trace statements return the desired MovieClip names.
I'm trying pause a video netstream within a MovieClip with a button (ppBtn). This works when I hardcode the movieclip path (like: etc. media2.ns.togglePause() ), but when I use a string in the path to access the MC's netstream it doesn't work. I've tried serveral ways to cast the string to a movieclip.name but I always trace a "null" or "undefined" of the mcpathI've tried to cast the string as a MC in different ways without any luck:
this[myString]
MovieClip(myString)
mySting as MovieClip()
[code].....
How could I do: To attach a movieclip (e.g. 'footsteps'), along a path (other movieclip).
That would be within a interval for attaching one movieclip at a time.
I would need rotation, i.e, the footsteps, should rotate according with the path direction.
If I want to change a set of movieclips that all have the same name except they end in a different number i.e
movieclip1
movieclip2
movieclip3
whats the correct actionscript to refer to a movieclips path in terms of the name plus a numerical variable i.e
movieclip + var
so I can cycle through each one by altering the variable.
something like
var x = 1;
_root."movieclip" + x.othermovieclip.gotoAndPlay(1);
my attempts don't seem to have worked!
I've been going through the Transitions Between External SWF tutorials and all is going well except I wish to situate my buttons in a movieclip and not on the main timeline as the tutorial teaches. The tutorial does point out; 'If your buttons are not located on the main timeline, you will have to change the path to the container movieclip. If your buttons are not on the main timeline, you must change container to the appropriate path.'Does anyone know how I'd do that to the below code? (for some reason the code tags were messing up so I've just copy and pasted.)
[Code]...