ActionScript 3.0 :: Flash - Dynamic Curved Tween On A Dynamic Movieclip?
Aug 2, 2010
I'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
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Nov 8, 2011
first I had:
maskedImg = getChildByName("current") as MovieClip;
maskedImg.mask = mymask;
and everything worked properly. Then I removed the movieclip from the scene, exported it to Actionscript, and changed the code to
maskedImg = new mymovieclip();
addChild(maskedImg);
maskedImg.mask = mymask;
and now I don't see anything on the scene. If I comment out the line assigning the mask I can see the movieclip although. The mask is created dynamically in both cases.
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Feb 11, 2010
1) I've created a MovieClip and placed a Dynamic Text into this clip. I've named the text "text_txt";2) I've exported my MovieClip for action script (made it a class) and gave it name "ImageContainer"; And I deleted MovieClip prototype from stage (to create it dynamically later)
3) On main time line in frame 1 I've placed code:
Code:
var clip_mc:ImageContainer = new ImageContainer();
clip_mc.name = "myClip";
addChild(clip_mc);
[Code]...
ADDED: Ha, everything was easy! I should just change one string like this:
Code: MovieClip(getChildByName("myClip")).text_txt.text = "doh";When I placed MovieClip in the beginning everything works fine with Strict Mode! Problem has been solved
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Feb 6, 2010
I'm creating a list of news items you can click on to open the news item.Each "open button" is created dynamically.I want it so when you roll over it runs a tween that changes the colour and when you roll off it changes it back.I found the code to do the colour change but the same tween class is being used for each button so if you roll out of one button onto another it stops the tween and starts again half way through.How do you define a tween dynamically for each button?[code]
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Jan 26, 2011
I have a dynamic text which is subject of a motion tween. Before the tween starts I assign it a new text value. Now I noticed that at both the first and last keyframe of the tween the text value is reset to its design time value. Is there a way to avoid this, so that it retains the newly assigned value?
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Jul 16, 2009
Can anyone tell me what I am doing wrong or don't know enough about masking to accomplish? Basically, I have a Sprite that serves as a mask. That sprite is populated with several small squares with tweens on them (using TweenLite).
[Code]...
This is my guess. Since each individual box is technically not on the display list, it is never rendered.Perhaps only once when you call the "container.addChild(box);" but other than that, it only displays it's old cache of the last render.
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Jul 22, 2009
saw various tutorials where dynamic fields had a motion teen effect. However If I tryto do the same, once I apply the motion tween the dynamic text becomes Graphic. How can I avoid this?
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Feb 25, 2012
I have a method that takes a few paramerters and dynamicly adds three images to the stage it also adds a background image to the three images.I am trying to figure out the following: How can I tween in the background movieclip and on complete tween in the three dynamic movieClips? Can I have a function within a function that shares the same variables?
Something like the following:
public function addImages(BackGround:String,Image1:String,Image2:String,Image3:String):void
{
var symbol_class:Class = getDefinitionByName(BackGround);
var image1_class:Class = getDefinitionByName(Image1);
var image2_class:Class = getDefinitionByName(Image2);
[Code]...
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Jul 7, 2009
if i made a text field in as 3. like
var blah:TextField = new TextField();
blah.text = "hi ya";
addChild(blah);
then i used a tween class and tried to alpha it out (fade out) it doesn't alpha out that text field.
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Aug 26, 2009
I've got a movieClip containing a background and 3 dynamic text inputs, that I'm trying to tween via the tween class.When I apply the alpha tween, the background within the movieClip does fade to 0 like it should, but the dynamic text inputs do NOT.I was wondering if anyone could explain how I could get this working, so that an alpha tween to a movieClip also alpha tween everything within it. It was my understanding that the point of putting things into a movieClip was so that you didn't have to apply to each element of the movieClip.
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Oct 12, 2009
I have been search for a few days for literature on dynamic instance name in referring to movieClips already on the stage. Each movieClip was set and displayed using the addChild(); and have a set instance name for reference ex. my_mc_x (x = number 1 - 10) I wanted to access these clips whit a tween
var image_assoc:String = ("my_mc_" + num);
trace("Instance Name: " + image_assoc);
I have tried the following
fadeTween = new Tween(this[image_assoc],"alpha",None.easeNone,0,1,1,true);
fadeTween = new Tween(this[image_assoc].name,"alpha",None.easeNone,0,1,1,true);
fadeTween = new Tween(getChildByName(image_assoc),"alpha",None.eas eNone,0,1,1,true);
dynamic reference to objects on the stage from a string that creates the object name to effect the instance of that object.
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May 14, 2010
We have a flashcard application that loads the cards from an array (mysql database -> php -> flash), everything works fine when using a classic tween but when we try to apply a 3D tween to the cards we lose the dynamic text (font is embedded).
So before i spend weeks trying to find a solution i figured i would ask?
Can a 3D Tween be applied to dynamic text in CS4?
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Nov 10, 2009
Am working with a video player that streames f4v from a server, and am trying to to a tween the GUI when hitting play. The tween start, but as soon as the dynamic stream starts player it interrupts the tween and it stops animating, I know you don't have the full code, but what could do such a thing? the dynamic stream class dont mention the word tween anywhere.
public function playVideo(e:Event)
{
hudTween = new Tween(_hudDisp, "y", Strong.easeOut, 0, 300, SLIDE_INOUT_TIME, true);
_ds.resume();
[code]....
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Aug 27, 2006
Been trying to apply Tween Class to a dynamic TextField (create by MovieClip.createTextField() function), but there is no luck, even though I put the dynamic textfield in an empty movieclip (MovieClip.createEmptyMovieClip() )and tween that movieclip doesn't work.
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May 15, 2009
If I have movieclips called "test1", "test2" and "test3" in the _root, I can use:
for(i = 1; i <= 3; i++){
_root['test'+i]._x = 100;
}
[code]....
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Jan 20, 2009
I'm working on a banner ad project where we're trying to send dynamic variables from one of our servers to position a movieclip that simply slides in from offstage and then does a little bounce. My AS2 frame script at the beginning of the tween sets the _x and _y properties of the clip successfully. But that seems to destroy all the movement of the tween. In other words, when I set those two positioning properties on the clip, it just sits there and no longer slides in or bounces. I've tried a lot of different values, but they all seem to kill the movement of the tween.
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Mar 27, 2012
Im using the code bellow to draw a line:
Code:
createEmptyMovieClip("line",1);
line.lineStyle(2,0xFFFFFF,100);
line.moveTo(0,0);
line.lineTo(100,100);
How can I make the line to tween, from alpha 0 to 100 using AS2? I Tried TweenMax on "line" movieclip but it does not work.
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Nov 5, 2011
how I can replace one movie clip with another when I click on the first one. Below is my code that shows me loading the first movieClip and adding it to the stage and assigning a OnClick listener.
thumbs_button.addEventListener (MouseEvent.CLICK, playVideoButton);
for (var i:Number = 0; i < my_total; i++) {
var playButton_url = "play_now.png";
[Code].....
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Jan 9, 2012
I do occasionally use this useful property of the flash.display.MovieClip class
for eg:
var mc:MovieClip = new MovieClip();
mc["myVariable"] = myAnotherMovieClip;
mc["myVariable2"] = true;
mc["myVariable3"] = new Array(0,0,1);
Well, I'd like to learn more about this 'feature' of movieclip. As I got to know this from a colleague and do not really know as to what this is called in AS3.
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Oct 6, 2010
i have a problem with tweening dynamic bitmaps:
-I have several .jpgs loaded dynamically (with listener for event.complete and dimensions of the original divisible trough 2)
-then I turn the content of the loader into bitmap (casheAsBitmap = false, pixelSnapping.NEVER, smoothing= true)
-scale the bitmaps (scaleX = ScaleY = 0.60) and put them on a container_mc (casheAsBitmap = true; AntiAlias.ADVANCED, PixelSnapping.NEVER)
- then I tween the container_mc using TweenMax from right to left on the x-axis.
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Dec 4, 2010
I decided that this was okay but I wanted to change it so text/staff etc.would update dynamically from a text file. Got this working and moved on to simple alpha tween animation.I have several dynamic buttons that fade onto the stage perfectly. When the user selects a button a variable is loaded which updates the adjacent dynamic text box (within a MC). However, if I try to tween this text box, it goes to full alpha if I place stop() in the last keyframe.If I remove stop() it will loop and display correctly.
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Sep 18, 2010
I would like simulate road in my game, and for this i use road's lanes and traffic, lanes and traffic dynamic created like this
if(roadlineTimer-- == 0){
roadlineTimer = 30;
newRoadline = new Roadline();
[code]......
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Jan 17, 2011
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
[Code]...
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Mar 3, 2011
I am currently starting to learn AS3 and I stumbled on a problem which I can not solve myself. I searched for sollutions on the internet but nothing seems to be the solution I am looking for.
I am calling a movieclip from the library to stage stage multiple times. Then when its on the stage I want to add an roll_over and a roll_out effect to ALL the movieclips. I know that the problem of my code is in the part where I link the eventlistener to the movieclip because the name is not right. It only works on the last placed movieclip.
how to make it work for all movieclips?
here is my code:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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Mar 4, 2010
I have a MovieClip that has a Dynamic TextField: let's call the instance of the field txtName. I want to set the text field on the fly for txtName, so I add a little ActionScript (3!) that does it nice and easily: txtName.text = "Foo";reat. Now why isn't it working when I try the same thing from a parent MovieClip which contains the MovieClip that has the dynamic text? Example:Child MovieClip with TextField ActionScript 3 in Frame #1:
//------
function SetText(str:String):void {
txtName.text = str;
[code].....
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Jul 1, 2010
i have to make an addchild to a movieclip, but i really don't know how to make it with a dynamic name.
for example
private function buttonClicked(nameOfTheButt:String):void
{
thumbs.addChild(nameOfTheButt);
}
[Code]....
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Feb 3, 2011
i have a movieclip containing a dynamic text-field in it. When movieclip is stretched using transform manager, the text stretches. i am developing a component. Moreover,Event.Resize can not be used as Event.Resize is the Stage event. it does not work for movie-clips and sprite.Putting it in Event. Enter Frame works but that hangs the whole CMS when this technique is used.
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Mar 26, 2010
I am confronted with a simply yet annoying problem: I manually created a row of MovieClips inside another movieclip container_mc on the stage in the Flash CS4 Editor. The MovieClips are named in the same convention (eg. target_1_mc, target_2_mc, ...target_200_mc).
When I try to access a property of it via AS3 during runtime of the SWF like this, it works:
container_mc.target_0_mc.alpha = 0; But how do I access the MovieClip dynamically? During runtime, a script will determine of which MovieClip i need to access a property. I will get the ID number of the MovieClip I want to access. So I need to be able to to something like this:
var mc_ID:int = 2; ["container_mc.target_"+mc_ID+_mc""].alpha = 0;
Obviously, that doesn't work. When I would create all the target-MovieClips dynamically at runtime, I would simply put them in an array. But in this case I need to work with the existing MovieClips manually created in the Flash Editor.
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Sep 25, 2010
When one of my buttons is rolled over, I want text and a movieclip to appear. When the button is no longer rolled over, I want the text and movieclip to disappear.The way that I was going to do this was to have anchor_mc as an anchor, and upon rollover have the movieclip play from inside the anchor (as its at the exact X & Y that its needed at) and dynamic text appear.
1) Is there an alternative way of doing the below, to avoid so many listeners?
2) Can the below functions be merged into one?I've tried merging them into one using IF statements, for example:
if(event.target.name == line1)
{
line_output.text = "This is a test made by the MonkeyTest that has previously messed up
And testing a new line";
gotoAndStop(2);
}
However this does not work, and gives an error.
3) I had to get the background to display by moving to the next frame. I could not work out how to get the textbox to appear at a specific XY, or how to get the textbox to disappear after a rollover. Is there a better way to do this, or is what I'm doing acceptable? (NOTE: Textbox is a Movieclip)
AS3 code is attached below.
Code:
import flash.events.MouseEvent;
stop();
[code]....
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Apr 21, 2009
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:-
myClip.myText.selectable = false;
myClip.mouseChildren = false;
myClip.useHandCursor = true;
myClip.buttonMode = true;
myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
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