I've got a movieClip containing a background and 3 dynamic text inputs, that I'm trying to tween via the tween class.When I apply the alpha tween, the background within the movieClip does fade to 0 like it should, but the dynamic text inputs do NOT.I was wondering if anyone could explain how I could get this working, so that an alpha tween to a movieClip also alpha tween everything within it. It was my understanding that the point of putting things into a movieClip was so that you didn't have to apply to each element of the movieClip.
I'm trying to make a program that's meant for graphics tablets in AS3. So far I can allow the user to draw a line across the stage so that they know where their moving their pen around. However I want this line to only be temporary, and so the graphics.Clear() method is called to remove it.
I'd like this to look a lot better however, as the line just instantly disappears. Does anyone know how I could add code that makes the line fade out to 0 alpha first before I call the clear command?
Is it possible to create 2-3 drawn lines in actionscript?Wanted to make a dynamic chart, but so far when I add coding for the second line, the first no longer works.
Trying to nest the lines in movie clips didn't work.Is this a restriction of the createEmptyMovieClip?I'm using....
im trying to work out how to keep lines drawn between different movieclips. It works, but wont clear the lines!!, so i have to leave it out.. to see something .. should I put them all inside an empty movieclip?
I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.
The line-drawing code currently looks like this:
ActionScript Code: onMouseDown = function(){ if (penOn) { if (erased7 == true) {
[Code]......
When I make line7 draggable (by dynamically appending event handlers to the line after the user creates it), subsequent attempts by the user to draw lines cause the new lines to appear within the confines of the movieclip already created, no matter where the mouse button is pressed. The problem, as I've been able to determine, is essentially this: When you don't make the line draggable, the dimensions of the line movieclip expand every time the user clicks the mouse button. But appending the event handlers in effect freezes the movieclip, and its dimensions aren't changed after that, at least not by this code. I've tried workarounds, but no luck. I've also tried creating a new movieclip each time the user tries to draw another line, but that's failed as well
I want to have a menu where you click on a node and lines are drawn to its sub menus, any links to examples or tutorials would be great p.s a mind map is like these: [URL]
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I have wrtitten some code that draws a couple of lines with changing alpha and width whenever the mouse is moved. I need to convert this code to AS3 so that I can use it in conjunction with some video tracking.
Code:
var speed:Number = 100; var myNumber:Number; var myMax:Number = 50;[code]...
I have a line that starts invisible then becomes solid then invisible again. First keyframe is alpha 1%, should the two keyframes that follow next in the timeline where it shows as full strength colour be left alone, showing still as colour>none in properties, or should I choose alpha and 100% ? Last keyframe again sees it given alpha 1%. ( I was told dont use 0% as it causes flash more work !)What is best practice here? I have many of these to do so leaving keyframes as 'none' for colour would make life much quicker.
Does anyone know of a actionscript that can tween something to alpha=0. Id like to tween something to alpha 0% from alpha 100% rather then do every single one manually. I have a thumnail box that changes images just thought it would be easyer to put a action on the timeline to fade it out rather then tween it one at a time.
I'm doing alot of banner ad's at the mo. So I'm using the old motion tween effect quite a bit... mainly an alpha tween... on imported bitmaps, and text. While the banners end up the way I want them, I've used alot of layers and alot of the time line. Is there a better way to alpha tween objects. Basicly, I've a movie clip, with alot of bitmaps and text, and they all have alpha motion tweens....
Using AS3, how do I create an alpha tween from one movie clip to another?
My thinking is that I can't use the timeline, because the fade is variable and event driven; e.g., the user clicks on one of many pics, and the stage alpha tweens from the current to the clicked.
I have a complex window I'm designing in code. It starts as a button-like thing and once clicked, expands out to a window with text, links, and other misc. stuff. I'm designing it with all the objects to start inside the custom object (extending a MovieClip) and use tweening to expand it all out. The expansion works fine, although it's admittedly ugly..I'm running into an issue when alphaing from nothing (the button is placed over text, completely alpha'ed out to start) to 1.0. It will only start to alpha in if I have the alpha start at greater than 0, even then, when it reaches 1.0, it is NOT full alpha as it should be. Here's what I'm doing, trying to keep what I suspect to be unrelated code out:[code]the alpha of the bg (a shape) is originally set to 0, this code gives me no alpha, if I start it at 0.1, then it gives me some ...what looks like 0.3 at the most
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
The links on the site above have a nice alpha tween effect. It looks like the rollover fades out the alpha so that the links appear brighter. When you rollout the alpha reduces.
What would be the best/most logical way to do this? I presume you create some AS that contols the alpha tween and keep this on the timeline as a function. Then for each button you call the function.
So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.
If I have a movie clip that resides and plays in one frame, and I want an second (visible=false) movie clip to play on the same single frame as soon as the first is finished... what kind of event to I use? Do I have a frame action inside and at the end of the first movie clip that throws out some kind of event to tell the second to play?Basically, I have a menu (first movie clip) that alpha tweens up, then the buttons (second movie clip) to appear when the first is 100% alpha.
If I have this line of code: var myTween:Tween = new Tween(contHolderMain, "alpha", None.easeNone, 0, 100, 100, true); contHolderMain's alph value should move from 0 to 100 in 100 seconds, but it only take about 5.
I'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?