ActionScript 2.0 :: Erasing Lines Drawn With Root?
Aug 20, 2009How can I erase lines I've drawn using
_root.lineStyle()
_root.moveTo()
And
_root.lineTo
How can I erase lines I've drawn using
_root.lineStyle()
_root.moveTo()
And
_root.lineTo
I'm trying to make a program that's meant for graphics tablets in AS3. So far I can allow the user to draw a line across the stage so that they know where their moving their pen around. However I want this line to only be temporary, and so the graphics.Clear() method is called to remove it.
I'd like this to look a lot better however, as the line just instantly disappears. Does anyone know how I could add code that makes the line fade out to 0 alpha first before I call the clear command?
[Code]...
Is it possible to create 2-3 drawn lines in actionscript?Wanted to make a dynamic chart, but so far when I add coding for the second line, the first no longer works.
Trying to nest the lines in movie clips didn't work.Is this a restriction of the createEmptyMovieClip?I'm using....
_root.createEmptyMovieClip("lineFirst",0);
lineFirst.lineStyle(12,0x000000,100);
lineFirst.moveTo(0,0);
im trying to work out how to keep lines drawn between different movieclips. It works, but wont clear the lines!!, so i have to leave it out.. to see something .. should I put them all inside an empty movieclip?
[Code]...
I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.
The line-drawing code currently looks like this:
ActionScript Code:
onMouseDown = function(){
if (penOn) {
if (erased7 == true) {
[Code]......
When I make line7 draggable (by dynamically appending event handlers to the line after the user creates it), subsequent attempts by the user to draw lines cause the new lines to appear within the confines of the movieclip already created, no matter where the mouse button is pressed. The problem, as I've been able to determine, is essentially this: When you don't make the line draggable, the dimensions of the line movieclip expand every time the user clicks the mouse button. But appending the event handlers in effect freezes the movieclip, and its dimensions aren't changed after that, at least not by this code. I've tried workarounds, but no luck. I've also tried creating a new movieclip each time the user tries to draw another line, but that's failed as well
Im using the code bellow to draw a line:
Code:
createEmptyMovieClip("line",1);
line.lineStyle(2,0xFFFFFF,100);
line.moveTo(0,0);
line.lineTo(100,100);
How can I make the line to tween, from alpha 0 to 100 using AS2? I Tried TweenMax on "line" movieclip but it does not work.
I want to have a menu where you click on a node and lines are drawn to its sub menus, any links to examples or tutorials would be great p.s a mind map is like these: [URL]
View 2 RepliesI have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....
I have a fully working flash application, made in as3. Now i dynamicly added a movieclip and i would like to be able to erase that movieclip with a eraser of some sort, my goal is to be able pick up a sponge with the mouse and then start dragging over the movieclip and erasing the parts where i dragged over it.
View 2 RepliesMy code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
[code].....
I tried to erase whatever was drawn on the stage by using a similar function in a recent previous post but I'm not getting it.when I try to use it an error says that this is no longer supported. I tried addChildAt() and inserted different Num but it only erased everything including my button.the current code is:
var drawing:Boolean = false;
this.graphics.lineStyle(5,0x000000);this.graphics.moveTo(mouseX,mouseY);
this.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown, false,0,true);stage.addEventListener(MouseEvent.MOUSE_UP, onUp, false,0,true);
[code]....
The problem is when background of top or below label is changed, the top or below button is erased.
<mx:Canvas width="100%" height="100%">
<mx:LinkButton icon="{icon1}" width="25" x="10" y="10"/>
<mx:LinkButton icon="{icon2}" width="25" x="10" y="100" />
<s:VGroup width="100%" height="100%" id="lst" click="highlight(event.target as Label)" gap="0">
<s:Label />
[Code]...
So do anyone know the possible solution for this problem?
I got the following question.
i added the following elements to the stage:
homeBg = new HomeBg();
homeMask = new HomeDrawBg();
addChild(homeBg);
addChild(homeMask);
I allready instantiated them in the beginning of the document. But my problem is the following. the homeBg layer is a image, the homeMask layer is the same image but it has a pencil scetch look. What i want is that wherever i move my mouse, the homemask layer should be erased so the bottom layer becomes visible(only where the mask is erased). So how can i tell the mask layer to erase itself if the mouse is over it?
I'm attempting to create a dry erase board style animation effect in my flash movie where I'm erasing the text, like a dry erase board type effect. I've tried doing a frame by frame mask animation and it's not turning out very well. Has anyone attempted this before? Are there any tutorials or maybe after effects > flash tricks?
View 2 RepliesI'm in need, again, of some assistance. I'm making a game with 2 pictures. and the concept is built on that you erase part of the top-bitmap to see the bitmap under.How can I accomplish this?I tried to wrap my head around the bitmaps and the draw and the FillRect but can't get it to work completely.Basically I want 2 bitmaps, and a cursor which erases parts of the top one to show the one underneath.
View 5 RepliesI am trying to erase one movieclip from another using the blendmode="erase" setting, but can only get it to work on the stage as the parent. This means it erases a hole through everything! The attachmovie also doesn't seem to work as I was expecting and I was hoping that when you drag the movieclip, the attached clip would move with it? If you check out the FLA [URL] you can see whats happening right now and what I want to achieve (diagrams provided in FLA).
View 1 RepliesI'm trying to create sort of an eraser to remove sections of a bitmap on stage.
I have achieved this by creating a MovieClip in flash that is a circle and exporting it as a Class called Hole.
Now I use this MovieClip to erase a circle section of the image using the following.
var mat = new Matrix();
var ct = new ColorTransform();
var hole = new Hole();
mat.translate(x,y);
image.draw(hole, mat, ct, "erase");
Now what im trying to do is scale the size of the circle depending on a certain variable but no matter what I try the scale doesn't seem to change and. The size seems to stay the same as I drew it in Flash. I tried adding the following line
hole.width = hole.height = size;
I even created a class file called Hole and the size as a parameter
var hole = new Hole(200);
This didn't work either it still appeared to have the same size. I have even tried altering the scaleX and Y values with no success.
flash: Erasing area dynamically?
View 2 Repliesfor the past couple of weeks I've been learning AS3, and for a school project I'm doing a remake of the popular DOS game Liero. Everything is working fine, I got a layer of dirt that I am shooting away, but the problem is that after a few hundred bullets, the game starts to lag heavily whenever a shot is fired.I'm using a simple bitmap and a brush to erase the parts where the bullets hit.
// Drawing stage
bmap = new BitmapData(1100,800, true, 0);
dispBmp = new Bitmap(bmap);
[code]...
I'm working with Threshold on BitmapData class. I need the threshold return the modified pixel (the pixels match with the equation).I need to detect how many pixel have changed to get the percentage of the complete erasing! I did it with getPixel32/setPixel32 but it's faster with threshold (i'm doing it on 15 bitmapdata at the same time)
pixelChanged += bmp.bitmapData.threshold(bmpBrush, bmpBrush.rect, new Point(this.stage.mouseX, this.stage.mouseY), ">", 0);
so, each pixel bigger than 0 should match this equation ... and they will be set to 0 after that (default color value). Next time, because they are 0, pixels are not suppose to change again because 0 is not bigger than 0 ! But it still return me a value, like if the pixel have changed! I've tried with different combinaison of mask/threshold .I join a sample of my problem (drag the triangle and check the output window ... the number increase even if the pixel is transparent 0x00000000)
I have two layers namely topLayer_mc and bottomLayer_mc. The actual vector drawing is drawn on the top layer and onmouseUp of the tool, a bitmap copy of the vector graphics on the top layer is taken and added as a bitmap to the bottom layer. The top layer is cleared subsequently. It is working for the pencil tool.Now I need to create an eraser tool. This is where things get tricky. In the application there is an option to save the image as png, so alpha has top be preserved. So the coventional method of draw a brush using the vector and using the draw method of bitmap will not work. Of course, on a visual level it would work if the brush drawn using the vector is to have the same color as that of the background.
What I need is to excatly erase the pixels.Now I have created a brush tool using the conventional technique and clearing is possible but what I need is to exactly erase the pixels. Is there some technique to draw this ? This is the code that I am using: I have also uploaded the swf and source code, When trying out, please draw all over the stage using the pencil (press Pencil button and start drawing)The source fla is also provided.
I've got to build a kids game at the moment for my school, and I was planning to have a sort of archaeological dig, with the kids required to rub the screen (it's for a touch-screen) to "un-earth" the bones underneath.I was thinking of either erasing an overlay and checking for a hitTest between the two objects, or coloring in with a line or something.Is it possible to color something in and check when the object has been completely colored? or possible to erase an overlying object? and if so, can you point me in the direction of a tutorial or a quick explanation?
View 2 RepliesI have the raster of dots on white background. I would like it when I DragOver each dot it becomes white so it looks like you are actually drawing white line by erasing the dots. Ive somehow found the way how to do it by making it transparent when I rollover. But it doesnt work with dragover. How to do it only when I hold down the mouse button and drag my mouse over the dots?
This is the script assigned to MC with one black dot (I copied this MC with one dot into another MC and multiplied it to have the raster):
this.onRollOver = function () {
this._alpha = 0;
} this.onPress = function () {
this._alpha = 50;
}
I've tried also this, but it doesn't work:
var erasepoint = false;
this.onMouseDown = function(){erasepoint = true;}
this.onMouseUp = function(){erasepoint = false;}
this.onRollOver = function () {
if(erasepoint){
this._alpha = 0;
}}
What (if any) is the actual differance between removeMovieClip() and unloadMovie() for use in erasing duplicated movie clips (using duplicateMovieClip() )? I was looking over some of my code and noticed I used both without much rhyme or reason as to why one over the other.
View 4 RepliesSituation:
- We have a Flash application located on a SAP EP (let's say ep.x.com)
- We have a SAP ABAP Application (Webservices) on a SAP WebAS
server (abap.x.com)
- Clarification: This is not about Flash islands / but a normal Flash application communicating with WebAS ABAP via WebServices
Problem: Due to the changed security policy in Flash 10 this scenario does no longer work.
- A crossdomain policy file on root level cannot be deployed on root level
- The WebServices http/s headers cannot be modified, since the WebServices are generated by the WebAS IDE.
Comment: Technically there is a way to patch a WebAS ABAP,but this is not a practical / acceptable way in a normal SAP WebAS infrastructure.
Conclusion:- The above scenario (Flash from EP content / WebAS ABAP as backend) is a quite normal scenario in the SAP world.
- SAP / Adobe always features the close relationship between their technologies.
Question:- What could we do?
- How does the Visual Composer works around that problem?
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
View 1 RepliesHow do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
[code]....
I am using Actionscript 3 to dynamically add text the screen (stage) with the TextField command. The problem is when I navigate to another screen (frame), all the text that was added stays on the screen.
how to make the text for only the frame that you want it to show up on?
i've attached my flash file. I don't get why the path is not drawn if the movieclip is set ask mask. I would like to slowly reveal the text.
View 2 Replies