ActionScript 2.0 :: Create 2-3 Drawn Lines?
Apr 26, 2007
Is it possible to create 2-3 drawn lines in actionscript?Wanted to make a dynamic chart, but so far when I add coding for the second line, the first no longer works.
Trying to nest the lines in movie clips didn't work.Is this a restriction of the createEmptyMovieClip?I'm using....
_root.createEmptyMovieClip("lineFirst",0);
lineFirst.lineStyle(12,0x000000,100);
lineFirst.moveTo(0,0);
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Jun 29, 2010
I'm trying to make a program that's meant for graphics tablets in AS3. So far I can allow the user to draw a line across the stage so that they know where their moving their pen around. However I want this line to only be temporary, and so the graphics.Clear() method is called to remove it.
I'd like this to look a lot better however, as the line just instantly disappears. Does anyone know how I could add code that makes the line fade out to 0 alpha first before I call the clear command?
[Code]...
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Aug 27, 2009
im trying to work out how to keep lines drawn between different movieclips. It works, but wont clear the lines!!, so i have to leave it out.. to see something .. should I put them all inside an empty movieclip?
[Code]...
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Aug 20, 2009
How can I erase lines I've drawn using
_root.lineStyle()
_root.moveTo()
And
_root.lineTo
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Feb 21, 2012
I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.
The line-drawing code currently looks like this:
ActionScript Code:
onMouseDown = function(){
if (penOn) {
if (erased7 == true) {
[Code]......
When I make line7 draggable (by dynamically appending event handlers to the line after the user creates it), subsequent attempts by the user to draw lines cause the new lines to appear within the confines of the movieclip already created, no matter where the mouse button is pressed. The problem, as I've been able to determine, is essentially this: When you don't make the line draggable, the dimensions of the line movieclip expand every time the user clicks the mouse button. But appending the event handlers in effect freezes the movieclip, and its dimensions aren't changed after that, at least not by this code. I've tried workarounds, but no luck. I've also tried creating a new movieclip each time the user tries to draw another line, but that's failed as well
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Mar 27, 2012
Im using the code bellow to draw a line:
Code:
createEmptyMovieClip("line",1);
line.lineStyle(2,0xFFFFFF,100);
line.moveTo(0,0);
line.lineTo(100,100);
How can I make the line to tween, from alpha 0 to 100 using AS2? I Tried TweenMax on "line" movieclip but it does not work.
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Apr 6, 2007
I want to have a menu where you click on a node and lines are drawn to its sub menus, any links to examples or tutorials would be great p.s a mind map is like these: [URL]
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May 27, 2009
I need to create a scrollable list of buttons. Only vertical scrolling is enough. The main thing is that, the buttons and scroll bar should be custom drawn. One and two dimension of button layout support is needed.
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Dec 20, 2004
im newbie here and in AS, and dont speak english very well :$ ..
i want create one box with 4 lines and without fill.... i have no idea to do this...
using line tool to do this, the lines rise when i apply the resize script..
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Dec 20, 2004
i want create one box with 4 lines and without fill. using line tool to do this, the lines rise when i apply the resize script..
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Jul 19, 2011
I am trying to create a banner with one background and four lines of text.I need to make a 4 line animation where one line of text is displayed, then it fades out, then the other line of text fades in, and out again,then the 3 rd one and finally the last one and then it loops. The first 2 lines are working fine but not the rest.I am new to flash and trying to learn it thru tutorials.. I am stuck here.. Do we want to write any script for this or any other way to do it..? I couldnot find any tutorial for this.
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May 2, 2009
I can easily make a dynamic image with one or two lines of symmetry.
My normal approach is to take a square image and mirror it once too make one line of symmetry like this:
and then to make two lines of symmetry I can just mirror that image with one line of symmetry as well, making something like this:
images with 2 lines of symmetry work really well for 2D tessellations, but for 3D tessellations I need 4 lines of symmetry.
this is a problem since the way you'd normally do this is to basically fold the square in half both ways diagonally, which gives you triangles instead of rectangles.
this makes it harder to use rotation matrices to mirror the source image.
has anyone come up with a good way to give a source image that you can loop through every pixel quickly and mirror it in such a way that it has 4 lines of symmetry?
i have this completed so far, but i need the texture map to have 4 lines of symmetry, not 2 like it currently does.
[URL]
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Jun 30, 2011
I start to work on new web 3d engine. I call it IGood engine.As can be seen from the video, it is already possible to create a simple application of visualization without lines of code.Base on for alternative 3d.I am waiting your opinions.
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Mar 4, 2005
I found this flash tutorial about old scratchy movie: [URL]. Tells me to create a movie clip "line" and "actions" and create a line as big as the movie: 400. Then tells me to put this on the action panel of "actions".
Code:
onClipEvent(enterFrame){
_root.line._x=random(400);
}
I did that and it tells me to test the movie so I did but I get this error:
Code:
**Error** Symbol=actions, layer=Layer 1, frame=1: Line 1:
Clip events are permitted only for movie clip instances
onClipEvent(enterFrame){
Total ActionScript Errors: 1 Reported Errors: 1
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Jul 9, 2009
i'm creating a very linear game which will be dialogue-heavy. In fact, there will be little action involved at all. Think a game storybook. I'm using ActionScript 2 because AS3 is just too complicate for the type of newbie that I am. But all I'm trying to do is set up dialogue between two characters in my game with an image of the speaking character to the left of the textbox. Something very much like this:I considered creating arrays for the dialogue but my problem is that if I create an array for every time two characters exchange three lines of dialogue, I would end up with over 300 arrays. Not my cup of tea.
So, instead, I focused on this. I created a function called speak. Speak pulls two parameters: charNum and charText. CharNum is a number which specifies which frame of the charPic instance should be displayed, showing which character is currently speaking. CharText is simply the dialogue the character will speak, which will be displayed in the dynamic textbox with variable name 'dialogue'.The following code is an example of what I have at home. I'm at work trying to get help, so I don't have the actual coding. Therefore, small errors may be present. I'm looking more at the overall functions guiding my code.
[Code]...
You see, AS2 sees these as I believe what is called synchronous functions, meaning they run at the same time. Therefore, the second speak function overwrites the first one before the user presses the space bar to go to the next one. See the issue?I've tried to seek help on this issue (and other before), and I keep getting told about arrays and setInterval. But my problem is that I've tried it all. I don't see a good array tutorial about this type of thing, and setInterval doesn't function like I'd want as well. Instead, it seems that from what I've read and tried, setInterval is for setting a delay up for a certain amount of time. I don't want that. I want a delay to occur until a button (namely the space bar) is pressed.
Like I said, this seems like a fairly common thing to do (stringing together dialogue in a flash movie/game), but I have seen no tutorial nor other help through all my Google and forum searching. A little push in the right direction would be appreciated. Like I said, I've figured out everything else my game needs from preloaders to game inventory to animation effects.
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Aug 17, 2011
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....
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Nov 15, 2009
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
[code].....
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Jul 21, 2010
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
[code]....
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Jul 19, 2009
i've attached my flash file. I don't get why the path is not drawn if the movieclip is set ask mask. I would like to slowly reveal the text.
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Aug 13, 2010
public class Greeter extends MovieClip
{
public function Greeter()
[code].....
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Oct 23, 2005
I have been looking for a preloader such as the one at [URL]. The preloader there is just the effect I've been looking for for a long time. I know it's done with scripting, but I could never make it quite right. I even posted here a few times, and found a tutorial, but it used a drag bar to control it, not bytesLoaded. Any tutorials that you could lead me to that focus on making it a preloader
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Mar 14, 2010
How do you add a drawn object to the stage using actionScript 3? Does the object need to have an instance name?
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Jan 22, 2010
How can i easily break the shape into two pieces so that I can change them into movie clips?I tried using the selection tool combined with shift key to create selections but the selection tool only does squares so it's very frustrating to select a portion of my drawing precisely using it, i've given up
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Dec 7, 2010
I seached everywhere and try fo find drawing board code that saves after drawing but it seems it's only applicable in AS3, perhaps anyone have any tutorial link or have
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May 18, 2010
I wrote the following code for drawing a rotate rectangle
var s:UIComponent = new UIComponent();
s.graphics.lineStyle(1, 0x0000FF);
s.graphics.drawRect(50, 50, 200, 200);
s.rotation = 30;
template.addChild(s);
Where template is a canvas. Its rotate nicely but the problem is the position is not in right place. i.e. it is not in (50,50) after rotate.
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Apr 9, 2011
I want to use numbers I've drawn myself to represent a number, but don't know how to implement this. How would I display the equivalent of an integer with these numbers? If it's necessary to have them in a tile pattern, which makes sense to me considering how older games worked, then what code would I use to switch between each? Or is there another, better way? Also, I need the number to be able to adjust to the number of digits in the number and read from left to right (so the 1 in 10 would be in the same place as the 1 in 1).
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Mar 17, 2012
I'm playing with Open Flash Chart. Take a look at this chart: [URL] As you can see, the rounded dot points look ugly. Some of them are more rounded, some of them less, they don't look the same, as they should. I don't know AS3 and have no idea what is the case. I checked the source code:
[Code]....
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Jan 10, 2009
I've drawn a button using actionscript as seen in the code below but i do not know how i add text to my button
import flash.events.MouseEvent;
import flash.display.*;
import flash.net.URLRequest;
[code]......
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Jul 17, 2009
Lets say I have a customMovieClip. I sometimes draw an ellipse with customMovieClip.graphics and sometimes a rectangle. Now I want to know what was the shape ( ellipse/rect) that was created using a particular graphics object. Doing this would enable me to pinpoint what exactly to do with that customMovieClip() instance.
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Jul 31, 2009
If i draw a movieclip on a frame (root) as such:[code]This will draw a simple square from position 20,20 on root. Now if i trace penName_mc._x i would expect it to give me the distance from the root origin i.e. 20 however it always produces 0. My questions are:
1- Why doesnt it consider x as 20?
2- Is there no way to determine the x of this newly created movieclip from the origin? (besides drawing from 0,0)
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