ActionScript 2.0 :: Difference Between RemoveMovieClip() And UnloadMovie() For Use In Erasing Duplicated Movie Clips?
Sep 21, 2006
What (if any) is the actual differance between removeMovieClip() and unloadMovie() for use in erasing duplicated movie clips (using duplicateMovieClip() )? I was looking over some of my code and noticed I used both without much rhyme or reason as to why one over the other.
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Sep 7, 2007
unload some duplicated movieclips. Sometimes the script is not unload all the movie clips. And on frame 2, how to say by scripting "not go to next frame if all the movieclips is not unload"? Well the script is:
[Code]...
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Jan 29, 2010
how to duplicate movie clips which allow me to drag every movie clip duplicated.
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Nov 22, 2003
Im working on a rock climbing game, and used duplicateMovieClip() to make all the snow. When the character gets to the top of the mountain, the movie goes to the next scene, but the duplicated snow is still there. Look through the .fla at [URL]
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Apr 21, 2004
i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?
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May 6, 2005
How do I change the y position for the duplicated movie clips I have created?This is the code I have used to create the movie clips. [code]
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Apr 25, 2007
I am trying to create a hitTest between two duplicated objects. The code below is on a bullet. Bullets hit "bad" MCs that are called bad + x (X being a number from 22 - 40). I can't get it to work. I belive that I am not referencing the duplicated MCs correctly
Code:
for (x=22; x<42; x++) {
if (this.hitTest("_root.bad" + x)) {
[code].....
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Oct 12, 2007
I used a tutorial from here, that creates snow, and changed it up a bit so that it now creates fizz in a soda. however I'm running into a snag.Is there any way to mask duplicated movieClips so that they only show up in a certain area? Or some way to set parameters to accomplish the same effect? (i.e. I want the bubbles to only appear in the area of the cup, and not all over the place).Right now I have just set X and Y values to do this, but the cup is angled and not square, so it doesn't looks quite right.I have tried setting a mask on a layer above which the duplicated movie clip sits, and also have tried setting the depth of a mask_mc so that it is well above any of the layers that the bubbles are generated on (by use of a for() loop), but nothing works.
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Nov 27, 2007
I've created a tsunami menu made up of duplicated menu items. Each menu item should have a rollover and selected state of 240% which works fine. When a menu item has been selected it jumps to another frame but until the user interacts with it it should loop through the different categories.My problem is that I can't get the menu items to scale big while it is looping through the different categories on the matching category frames.
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May 6, 2005
How do I change the y position for the duplicated movie clips I have created?
This is the code I have used to create the movie clips.
var i = 1;
while (i <= 5){
duplicateMovieClip("bar", "bar" + i, 0);
i++;
}
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Oct 30, 2011
On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?
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Feb 4, 2005
I have the code tucked under a layer of some text, but the hearts end up covering up the text.
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Mar 21, 2007
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
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Jul 26, 2007
I have a problem in loading pictures to duplicated movie clips. I have a dynamic sliding menu and I wanna load images to submenus. However I havent succeeded yet.
Here is the code:
setProperty("Rub", _visible, false);
setProperty("subrub", _visible, 0);
bas._visible=false
[Code].....
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Apr 21, 2004
i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
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Apr 14, 2005
I have a fire animation that i want to freeze (ha!) on the last frame of my swf. So basically the fire is buring and i want all the tweened flames inside duplicated MC to stop so it looks like a snapshot of whereever all the flames currrently are.Everything else in the movie is stopped too, so i was wondering if there was a global stop all motion command or the best way to freeze my fire
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Feb 4, 2005
I have some code that has hearts falling from top to bottom and randomly float off the screen. The problem is the layer order. I have the code tucked under a layer of some text, but the hearts end up covering up the text. So would this be a depth problem? What would be some code to tell the newly duplicated movie clips what layer to appear on(as in appear below the text layer in the timeline).
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Jul 9, 2010
wat i want to make.. is a graph plotter.. i add movie clips on the stage and a line should connect them all.. but im having a fkload of problems in solving that..here is the code for adding the movie clips.
function makeABox(e:Event):void {
var newBox:myMC = new myMC();
addChild(newBox);
[Code].....
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Nov 27, 2002
I'm trying to make duplicated movie clips scroll down the screen (asteroids) for an experimental game but I just can't get it working. :-
I'm using this to duplicate the movieclip:
i=i+1;
duplicateMovieClip ("m0", "m", i);
and trying to get the movieclips to scroll down with this:
p=eval("m" add i);
p._y+=2;
make renamed duplications scroll down the screen?
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Jun 18, 2010
What is the difference between the two symbols: graphic and movie clips? They both contain frames..?
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Oct 26, 2010
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
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Nov 22, 2005
I have a clip, duplicated to realize the titles of a menu. How can i use these duplicated clips to load the submenus? (The submenu is another clip, duplicated using the numbers contained in the same array)
My script (or, i'd better say, Stringy's!) is:
/*
array: its lenght gives me the number of titles, each number inside the quantity of submenu for each title
*/
[Code]....
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Dec 27, 2005
is there a posibility to target al of the clips (at once) i duplicated below?[code]
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Mar 15, 2009
There r two function which I compare for effectiveness, createFlake uses a symbol in the library to duplicate and createFlake2 uses programming drawing to create the same looking shape.When I run this file with createFlake calls it consumes about 70% of my CPU and when I use createFlake2 my CPU is 100% busy.I would prefer to use pure programming here so my question is: Is it a "normal" result because of Flash implementation or am I doing something in a not optimal fashion?
Code:
// copying from Library FAST
function createFlake(i) {
[code]....
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Oct 2, 2003
I duplicate a MC 6 times,
for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//
[code]......
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Oct 2, 2003
I duplicate a MC 6 times,
for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//
[Code]....
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Feb 3, 2011
I have a Movieclip on stage, with this code on it, the movieclip loads ok from the library as per the code, but after the two sounds have finished i wish to remove the movie from stage... i have tried even more examples putting the removesection all over the code
[Code]...
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May 12, 2009
Here is the basic setup of my classes:
Code:
class Game extends MovieClip {
public var playerHand:PlayerHand;
[code].....
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Jun 23, 2010
[Code]...
This movie clip is not getting cleared from the stage. Am I missing anything?
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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