ActionScript 2.0 :: RemoveMovieClip() - Movie Clip Is Not Getting Cleared From The Stage

Jun 23, 2010

[Code]...

This movie clip is not getting cleared from the stage. Am I missing anything?

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Here is the basic setup of my classes:

Code:
class Game extends MovieClip {
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[code].....

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I have a Movieclip on stage, with this code on it, the movieclip loads ok from the library as per the code, but after the two sounds have finished i wish to remove the movie from stage... i have tried even more examples putting the removesection all over the code

[Code]...

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I have a movie clip which simply a logo. When user chooses an option, it should be gone. But it is still on the stage. The only way to make it disappear is turning _visible = false. But I want it free from the memory.

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I have an array of MovieClips, when I try and use .removeMovieClip on one of the array items it removes reference to the MovieClip Object but it is still visible on the stage. When I address the MovieClip directly and use removeMovieClip on that it removes references and deletes from the stage.

i.e.
Scenario 1:
myArray = new Array();
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Scenario2:
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I'm having a little trouble with the following code. When a user clicks on a button, I would like to add the corresponding movie clip to the stage, and remove the previous movie clip. This code works, but I know I am adding all the movie clips onto the stage at once, which isn't what I want. I don't want the movie clips to tween onto the stage, I want them to just play. 
 
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I'm trying to create a slideshow, using Flash CS3 and AS3. I have 6 thumbnails with buttons attached to them, and then 6 movieclip images placed on the stage manually, each on a different layer. Inside of each image MC (i.e. image01_mc is the instance name of the first image), the image is animated to enlarge outwards from the thumbnail to make a larger version of the image. Standard operating procedures, and all that. So far, the buttons successfully call upon the frame label inside the imageClips to enlarge.

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stop();
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I want to make a movie clip move anywhere outside the stage, but dont really know how should I do it, here is the codeI think that some changes should be made somewhere around math.random, where I put that // ???btw, I got this code from a tutorial where it was about attaching like 50 balls at once, making them move to random locations so there might be some useles things too the point is that I want a ball to be attached somewhere, preferably to the middle of the stage, and I want it to move in random direction with constant speed. I tried many ways of doing it, but the ball was changing direction every frame or other lame things happened

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I've got a couple instances of the same movie clip on the stage. Via actionscript, I want to apply a tween to both instances. Then, when you click on the instance I want its tween to stop, but not affect the other instance. Does that make sense?

[Code]...

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IDE :: Test Movie Centers Clip Off-stage?

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I've been fighting this one for weeks - I've tried changing the Document Properties, Publish Settings, and even placing huge white boxes behind the clips I want to preview ... all to no avail! What gives?

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I am trying to add x amount of movieclips to the stage with their own unique _x value. Also with each movie clip added i need to add an array with a smiler name. I tried this code.

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enemycount = 46;for (i=1; i<enemycount+1; i++) {    this["currentenemy"+(i)]=_level0.enemydatabase[0];    this.attachMovie("BrownFox", ["enemy"+i], 101, {_x:100, _y:219});}for (i=enemycount; i<51; i++) {    this["currentenemy"+(i)]=_level0.enemydatabase[1];}trace (this.enemy1._x);trace (this.currentenemy45);

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