So im working on a game, and i have a mvoie clip of class cPlayer in the library, i also have a class cUser which is an object of a user in the game.
i have an array of users,and have user[0]:cUser = new cUser() loaded when the game starts, which allows me to keep track of that user.
how do i make it so that upon initialization of a cUser instance, it loads an instance of cPlayer (a movie clip in my library) onto the stage, and also control that movie clip from within my class?
is it possible to have each cUser instance control its own cPlayer, or does there need to be another array to keep the cPlayers also?
XD im still trying to wrap my mind around the flash class strucutres.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I'm trying to create a transition between two objects in flash and then export as a movie clip and then import to flash for a mouse-over effect on a button. It doesn't seem to want to import properly. Is there a certain way that a person needs to compile it in flash before it's recognized in flex or is it something i'm missing in flex?It's flex 3 and flash cs4 in case that matters.
I have a package (XMLThumbLoader) that loads thumbnails and is supposed to import a scroller class(DSIScroller).The thumbloader works fine, but when I try to scroll the thumbsContainer movie clip, I get "Error #1009 Cannot acces a property or method of a null object reference".Notice that I instantiated the DSIScroller class near the end of the main package instead of underneath the import DSIScroller command. By doing this, my thumbnails show up. If I place the instantiation right under the import command, no thumbs show..[code]
i want to create a photo album. i've created a folder and put pics inside the folder. is there any scripts that can import/call the pics(all are .jpg) to the stage while the projector(movie) is playing?
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?
I'm trying to reach a body of text which i turned into a movie clip which is on the main stage, and have it scroll up/down whenever it rolls over the designated hot spots. Here's what i have.
stage.addEventListener(MouseEvent.MOUSE_MOVE,down1,false,0,true); function down1(e:MouseEvent):void { if (mouseX>=0 && mouseX<=42 && mouseY>111.1 && mouseY<146.1) {
Making a Comic book/Video game with Flash Action Script 2.0. Check out my blog ive uploaded a couple of demos on it.Anyways i want to make a movie clip appear on stage when the user finds a key. The movie clip would be used as a trigger to send the player into an other version of the second level where a door would now be unlockable (only if he has the key).I know how to make the hittest work its making the movie clip appear on stage with an action that is giving me problemes.
I'm having a little trouble with the following code. When a user clicks on a button, I would like to add the corresponding movie clip to the stage, and remove the previous movie clip. This code works, but I know I am adding all the movie clips onto the stage at once, which isn't what I want. I don't want the movie clips to tween onto the stage, I want them to just play.
var arrNavigation:Array = [{button:about_mcButton, page:about_mc},{button:n2_mcButton, page:services_mc}, {button:n3_mcButton, page:products_mc}] for(var i=0;i<arrNavigation.length;i++){
i am still quite beginner. How come i cannot see the movie clip on the stage even though i tried to drag and drop the explosion movie clip from the library?
Another question: How to import and test by scrubbing the playhead between 0 and 20 frames to show the animation of explosion on the stage, not testing in flash format.
I'm having problems with a combobox that I've got set up to add a movie clip to the stage. What I'd like to happen is when a user selects an item from the comboBox the MovieClip is added to the stage. It kind of works but you have to click on the item twice for the MC to be added.Here's my code:
Code: var IronsMC:Irons = new Irons(); product.addEventListener(ListEvent.ITEM_CLICK, ItemClickHandler); function ItemClickHandler (event:ListEvent):void {
I'm trying to set the z index of a movie clip "volume_container" on the stage so it's on top of everything. Right now, the FLVPlaybackCaptioning component brings up captions on top of everything.
I have all my content inside a movieclip called 'allmenu' but im only resizing it to fit the stage with a timer hehe , is there any way it could be resized before you see it on the stage, because right now you get this glitchy resizing moment on every page.
I'm trying to create a slideshow, using Flash CS3 and AS3. I have 6 thumbnails with buttons attached to them, and then 6 movieclip images placed on the stage manually, each on a different layer. Inside of each image MC (i.e. image01_mc is the instance name of the first image), the image is animated to enlarge outwards from the thumbnail to make a larger version of the image. Standard operating procedures, and all that. So far, the buttons successfully call upon the frame label inside the imageClips to enlarge.
The next part of the problem is that when clicking the next thumbnailButton, I want the currently enlarged image to diminish in size back to its thumbnail, so that the next image can take its place. I have a frame label inside those imageClips to make that animation.
I think, with my rudimentary understanding of AS3, that I need to find out which movie clip instance is on the stage, using If statements, with some code to gotoAndPlay the frame inside the imageClips that shrinks the image.
I've tried various combinations of If, Else if, getChildByName, etc, that I've found in numerous posts, but nothing seems to work.
I have a simple Flash website with the sections laid out the timeline with labels In one section called Media, I have a movie instance of a Flash movie gallery player. It loads just fine but when I leave that section to go to another, the sound of the video is still playing Visually it's not seen but the sound still plays.I suspect I need to put some sort of remove commamnd in the script but I'm having trouble getting the right result
I've got the actual calculator part working fine, but depending on the number I want to display product recommendations. I thought the best way to do this would be to create movie clips with the products and use the addChild function to create new one.
I want to make a movie clip move anywhere outside the stage, but dont really know how should I do it, here is the codeI think that some changes should be made somewhere around math.random, where I put that // ???btw, I got this code from a tutorial where it was about attaching like 50 balls at once, making them move to random locations so there might be some useles things too the point is that I want a ball to be attached somewhere, preferably to the middle of the stage, and I want it to move in random direction with constant speed. I tried many ways of doing it, but the ball was changing direction every frame or other lame things happened
I've got a couple instances of the same movie clip on the stage. Via actionscript, I want to apply a tween to both instances. Then, when you click on the instance I want its tween to stop, but not affect the other instance. Does that make sense?
I'm looking for a way to duplicate a movie clip outside the stage in a random position. it doesnt have to be duplicated in that position, i can do onClipEvent(load) but i just need to know how to put a movie clip in a random position OUTSIDE the stage,
I've been fighting this one for weeks - I've tried changing the Document Properties, Publish Settings, and even placing huge white boxes behind the clips I want to preview ... all to no avail! What gives?
Basically, whenever I'm inside a nested movie clip, and Test Scene (Control-Alt-Enter), the animation is centered in the upper left of the stage, so I can only see the bottom-right quarter of the animation - the rest is off-stage and not visible!
I've got a looping slideshow. I'd like to place a sliding menu at the bottom of the screen. The problem is I've created the slideshow dynamically, and the images being loaded all inherit a depth greater than 0.
how I can place the sliding menu at the very top of the presentation when it's already on the stage?
I am trying to add x amount of movieclips to the stage with their own unique _x value. Also with each movie clip added i need to add an array with a smiler name. I tried this code.
under the attachmovie I have ["enemy"+1] but when i trace enemy1 it returns undefined. But when I put ["enemy"+1] it returns the _x value. also if I put _x: i * 5, I only see one movie clip so I have a feeling they all have the same _x and_y value. basically I wanna be able to add 2 enemys to the stage with out over lapping, and the option to add 50 with out too much over lapping (would like to avoid overlapping by also giving various y depths, between 200 and 250)
I have a movieclip in stage with instance name 'ts'.
I have a class Test.as
How should i refer to MovieClip 'ts' in stage from my Test class. Say for example I want 'ts' to gotoandstop at frame2.I tried root.ts but received a error.
I have a movie clip that is executing some code. When this code is complete, I want it to change a variable that is defined on the stage (root?). I know how to get the condition part of it, but quite literally: what do I put to change a variable located on the stage from within a movie clip?