ActionScript 3.0 :: Package Import Dynamic Movie Clip
Jul 9, 2009
I have a package (XMLThumbLoader) that loads thumbnails and is supposed to import a scroller class(DSIScroller).The thumbloader works fine, but when I try to scroll the thumbsContainer movie clip, I get "Error #1009 Cannot acces a property or method of a null object reference".Notice that I instantiated the DSIScroller class near the end of the main package instead of underneath the import DSIScroller command. By doing this, my thumbnails show up. If I place the instantiation right under the import command, no thumbs show..[code]
I am creating an app with Flex 4 using Flash Builder. When I try to use mx:XML component, I get the error Could not resolve <mx:XML> to a component implementation. Can any one tell me which package to import to resolve this error.
im newbie in flash actionscript 3.0.. so im starting learning from o'reilly cookbook. I have a problem on importing package from as file to my flash file... here is my code for my as file
[Code]....
then here is my code for my flash file import testing2; both of the files was on the same directory written in the books that this code can draw random lines,, but what i see is just a blank page.. how the actual way to import package onto flash file? im running after forum & found piece by piece solution but i still couldn't fix it.. sometime i have error where i need to change my function name..
So im working on a game, and i have a mvoie clip of class cPlayer in the library, i also have a class cUser which is an object of a user in the game.
i have an array of users,and have user[0]:cUser = new cUser() loaded when the game starts, which allows me to keep track of that user.
how do i make it so that upon initialization of a cUser instance, it loads an instance of cPlayer (a movie clip in my library) onto the stage, and also control that movie clip from within my class?
is it possible to have each cUser instance control its own cPlayer, or does there need to be another array to keep the cPlayers also?
XD im still trying to wrap my mind around the flash class strucutres.
I'm trying to create a transition between two objects in flash and then export as a movie clip and then import to flash for a mouse-over effect on a button. It doesn't seem to want to import properly. Is there a certain way that a person needs to compile it in flash before it's recognized in flex or is it something i'm missing in flex?It's flex 3 and flash cs4 in case that matters.
Everytime I start my Flex application (as opposed to Air), Firefox is "waiting for.I am pretty sure that namespaces URL are not loaded, so why is Flex reaching out to adobe? Flash update?I am using Flash Builder 4.5ports into the Class?
If I put an as3 package in the same directory as my fla, I do not need to import it at all, it is accessible to all my movie clips. If I put my code in a sub directory then I have to import it (url..), and I have to do this for EVERY movie clip that uses it.
Is there some way to Import globaly without putting your code in the root directory of your project?
I need to use DataProvider class and i cannot find the package that contains it. In all examples I saw they use fl.data, but I'm using flex builder sdk 3.4 beta and it doesn't have such a package.
I'am trying to import an actionscript file in a internal package in my project. From Java and am used to this to like this import Services.myClass. But the IDE doesn't suggest any classes when I type import Services. So how can I import my AbstractIdManager.as file? Inside this actionscript file, there is a public class named AbstractIdManager which extends EventDispatcher My project structure looks like this: I want to use the AbstactIdManager class in my View videochat.mxml
i was wondering when I import a class, for example "import flash.text.*;", and when I import the same class in the subsequent AS file in the same package, isn't it disk space consuming? If so, is there a way to like, import it once and it will apply to all the other AS in your package?
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
ok I only got my flash movie working half way. I have 2 picture containers but only one is working. I changed the name on the second one to match the flash instance names but still won't work.
I am dinamicly creating movie clip(see code below). I give each movie clip a name that has a diffrent nubmer at the end(myMovieClip1,myMovieClip2,..). In the createEmptyMovieClip this works fine, but when I want to do something with the new created mc (_root.designer.nameMC.lineStyle(0.5, 0xFF0394, 100); ) I can't use the string variable to acccess it. How can I access this movieclip with the name given in the createEmptyMovieClip method?I shuold probably (somehow) set movie clips instance name, right?
i have a dynamic text which loads data from external file what i want is that based on what i click in the dynamic text the corresponding image should be displayed from the folder in the movie clip loader. e.g say dynamic text file has ball,bat,bird,sun these should be listed in the dynamic text area and when say i click ball, the movie clip loader should display the the image of ball from the folder.
I have a requirement wherein I have to draw some of the elctronic components like resistors, capacitors and inductors. I have tried using the image and converted it to the Movieclip, but it has some limitations with respect to our requirement and also doesnt look natural. Is it possible to draw the components using basic shapes and then try converting it to movie clip. I want to assign some events to the ends of the components(small end wires for connecting the components) say like highlighting the wire end by drawing a circle on mouse focus on these points. This requirement is not possible with the image being converted to movieclip.
I have a move clip (video_mc) which contains the instance of flv_playBack with instance name test_video.i would like create a instance of the movieclip (video_mc) which presents in library as myVideo_mc dynamically.[code]
The image is the little speaker, which has been converted to a Button symbol. When you click the button to mute, the sound mutes and a red "X" appears over the speaker icon. The red "X" was created as a Movie Clip so that it appears and disappears as you mute and unmute....after you click the button and mute, the red "X" does appear, however 1.) When the master movie recycles so does that X (it disappears). The muting stays off, though. Of course, then, if I want to unmute, I have to reclick the speaker icon to make the "X" reappear and then quickly click it again to turn the muting off (and I have to catch it before it recycles and disappears again).it is anyway. I'm using AS2:
var sound = 1;var offMC = _root.attachMovie("off","off01",99);off01._visible = false;off01._x = btn._x;off01._y = btn._y;var s:Sound = new Sound();s.attachSound("WildWestSaloon2");s.start;btn.onPress = function(){ if(sound==1){