ActionScript 3.0 :: Import As3 Package Into Flash 4?
Feb 8, 2010I want to ask how i can import as3 package into flash cs4 .
View 1 RepliesI want to ask how i can import as3 package into flash cs4 .
View 1 Repliesvar jpgEncoder:JPGEncoder = new JPGEncoder(85);
var jpgStream:ByteArray = jpgEncoder.encode(bmpData);
The above is reporting error:Type was not found or was not a compile-time constant: JPGEncoder. Call to a possibly undefined method JPGEncoder.
I am creating an app with Flex 4 using Flash Builder. When I try to use mx:XML component, I get the error Could not resolve <mx:XML> to a component implementation. Can any one tell me which package to import to resolve this error.
View 2 Repliesim newbie in flash actionscript 3.0.. so im starting learning from o'reilly cookbook. I have a problem on importing package from as file to my flash file... here is my code for my as file
[Code]....
then here is my code for my flash file import testing2; both of the files was on the same directory written in the books that this code can draw random lines,, but what i see is just a blank page.. how the actual way to import package onto flash file? im running after forum & found piece by piece solution but i still couldn't fix it.. sometime i have error where i need to change my function name..
I'm trying to experiment with Stage3D but I can't import the display3D package.
View 1 RepliesEverytime I start my Flex application (as opposed to Air), Firefox is "waiting for.I am pretty sure that namespaces URL are not loaded, so why is Flex reaching out to adobe? Flash update?I am using Flash Builder 4.5ports into the Class?
View 1 RepliesI'm having a bit of trouble getting a class to import.[code]...
View 1 RepliesI've been playing with AS3 and I just can't get my package to import into my fla. My folder structure is as follows.
Code:
|Fireworks
|--|classes
|--|--Fireworks.as
[Code]....
If I put an as3 package in the same directory as my fla, I do not need to import it at all, it is accessible to all my movie clips. If I put my code in a sub directory then I have to import it (url..), and I have to do this for EVERY movie clip that uses it.
Is there some way to Import globaly without putting your code in the root directory of your project?
I am getting very strange error with fl.controls package. When I try to import the package it says the package couldn't be found.
[Code]...
I don't know what to do with these errors. The code seems fine to me, I've checked it again and again, but still can't compile it with errors.
I need to use DataProvider class and i cannot find the package that contains it. In all examples I saw they use fl.data, but I'm using flex builder sdk 3.4 beta and it doesn't have such a package.
View 1 RepliesI'am trying to import an actionscript file in a internal package in my project. From Java and am used to this to like this import Services.myClass. But the IDE doesn't suggest any classes when I type import Services. So how can I import my AbstractIdManager.as file? Inside this actionscript file, there is a public class named AbstractIdManager which extends EventDispatcher My project structure looks like this: I want to use the AbstactIdManager class in my View videochat.mxml
View 1 RepliesIs there any elegant method to convert the #include "as/myCode.as" into something like import com.MyDomain.as.myCode.as; or something similar ?
View 1 RepliesSo basically i have my root folder with my fla and my document class in it, then I have a folder called 'main' with another class in it (Control)
But I can't seem to import my main.Control into my document class... (I would like to create an instance)
Code:
package{
import flash.display.*
import main.Control//is this wrong?
[Code]....
I have a file trying to import a package which has info re: create a custom cursor
import AS3.proyectos.trivia.CustomCursor; var myCursor:CustomCursor = new CustomCursor;
The class/package file CustomCursor.as reads as follows:
[code].....
Is there benefit to specifying which class, function or namespace you intend to use at the beginning of the code?
View 3 RepliesI have a package (XMLThumbLoader) that loads thumbnails and is supposed to import a scroller class(DSIScroller).The thumbloader works fine, but when I try to scroll the thumbsContainer movie clip, I get "Error #1009 Cannot acces a property or method of a null object reference".Notice that I instantiated the DSIScroller class near the end of the main package instead of underneath the import DSIScroller command. By doing this, my thumbnails show up. If I place the instantiation right under the import command, no thumbs show..[code]
View 14 Repliesi was wondering when I import a class, for example "import flash.text.*;", and when I import the same class in the subsequent AS file in the same package, isn't it disk space consuming? If so, is there a way to like, import it once and it will apply to all the other AS in your package?
View 2 RepliesI`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
View 2 RepliesI am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
View 6 RepliesI'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf
gs.util.ftrace
In these files:
gs/util/printf.as
gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
I have an actionscript file,it has a package name,it locate C:demo directory,like follows:
package demo{
import flash.display.*;
public class ABC extends Sprite{[code]............
Then I compile above code like following command,but it raise following error:
C:>mxmlc demoABC.as
Loading configuration file C:sdkframeworksflex-config.xml
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
The "import "Player.as" line throws the error: 1084: Syntax error: expecting rightbrace before semicolon.
package {
import "Player.as"; //ERROR
import "Card.as";
public class Game {
I was going great with Flex, until I tried to split up my code into separate files. Now I'm struggling. Here are my files and their dependencies:
[Code]...
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
[Code]...
I've written a small sample AIR application in Flex to be deployed on iOS and Android, but I'm wondering how to go about setting up a way to publish it as Flash as well. I'm using Flash Builder 4.5. Any tips for this AIR noob?EDIT:I should add that I've tried to add a new Run Configuration, but did not see a Flash app option listed there. I'm sure I'm missing something fundamental. After all, this is FLASH Builder.UPDATE:So this partially did the trick... I went to Run Configurations again and created a new launch configuration called "Flash_configuration" and pointed it at my project like so.
However, upon hitting "Run," the app launches in Adobe Flash Player, but is completely blank. The mobile flex contains buttons and UI elements in the View, but these do not show up in Flash Player. Perhaps the Mobile Flex framework elements are not directly translated to elements understood by Flash? If so, will I have to use some actionscipt to detect the platform and replace those mobile elements with flash-friendly ones? I would sure hate to rewrite/draw.
I'm trying to make use of a package that someone else has written in my Flash AS3 programme.I can't work out how to include it however, nothing I try seems to work. The package is here:[URL]
View 1 RepliesBeen looking for tutorials and examples of how to use the 3D package in Flash 10 but can't find anything. I have some experience of 3D programming (C++) so I don't need the basics, just a description of how actionscript works.
Had a example of a randomly rotating 3D box but can't find the page again...
Below is a MXML code built from Flash Builder 4.5 with AIR SDK 3.0. Using Starling framework to create 2D animation and wonder how do I call a addText function without create a new instance of Game?
main.mxml is a main application:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" [code].....
If I create a new file in explorer named test.as and I create my packaged class, I haven't found a single way to have my flash file find and use it. I've tried using relative and exact paths in the actionscript 3.0 settings. It refuses to see it
However. If I create an as3 class named "test" THROUGH the program, it actually "LOADS" the test.as that I created in explorer. And has no problem finding and using the package.I need to know why Flash requires that the .as file is made through it's program.I feel like I'm entirely missing something. Does this mean that if I want to use a class that I find in some tutorial. I need to create new AS3 files and paste them in for each one?