If I create a new file in explorer named test.as and I create my packaged class, I haven't found a single way to have my flash file find and use it. I've tried using relative and exact paths in the actionscript 3.0 settings. It refuses to see it
However. If I create an as3 class named "test" THROUGH the program, it actually "LOADS" the test.as that I created in explorer. And has no problem finding and using the package.I need to know why Flash requires that the .as file is made through it's program.I feel like I'm entirely missing something. Does this mean that if I want to use a class that I find in some tutorial. I need to create new AS3 files and paste them in for each one?
public function addNewMc():void{ var newMC:MovieClip= new MovieClip(); this.addChild(newMC); } public function removeOldMc(newMC):void{ this.removeChild(newMC); }
How can I create a new MovieClip within a method, which can be used throughout the class, without defining it at the top of the class? And for extra points, without using return. I can get it to work, if the first function addNewMc returns the value newMC, and passing that to any other methods.
I've read through the Sticky in ActionScript 3.0 forum and looked through other threads in the topic but maybe I'm not using the right search terms. My problem is creating a new object in the constructor method, I've created a package "com.weenz.shutters" and created many class files within that package. The compiler is giving me the following 2 errors for the "Window.as" file[code]...
I'm having a little issue understanding scoping in this package environment. My question is this: Is it possible to declare globally visible variables and constants? I tried this with no successful results:
I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
I'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf gs.util.ftrace
In these files:
gs/util/printf.as gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
I've written a small sample AIR application in Flex to be deployed on iOS and Android, but I'm wondering how to go about setting up a way to publish it as Flash as well. I'm using Flash Builder 4.5. Any tips for this AIR noob?EDIT:I should add that I've tried to add a new Run Configuration, but did not see a Flash app option listed there. I'm sure I'm missing something fundamental. After all, this is FLASH Builder.UPDATE:So this partially did the trick... I went to Run Configurations again and created a new launch configuration called "Flash_configuration" and pointed it at my project like so.
However, upon hitting "Run," the app launches in Adobe Flash Player, but is completely blank. The mobile flex contains buttons and UI elements in the View, but these do not show up in Flash Player. Perhaps the Mobile Flex framework elements are not directly translated to elements understood by Flash? If so, will I have to use some actionscipt to detect the platform and replace those mobile elements with flash-friendly ones? I would sure hate to rewrite/draw.
I'm trying to make use of a package that someone else has written in my Flash AS3 programme.I can't work out how to include it however, nothing I try seems to work. The package is here:[URL]
Been looking for tutorials and examples of how to use the 3D package in Flash 10 but can't find anything. I have some experience of 3D programming (C++) so I don't need the basics, just a description of how actionscript works.
Had a example of a randomly rotating 3D box but can't find the page again...
Below is a MXML code built from Flash Builder 4.5 with AIR SDK 3.0. Using Starling framework to create 2D animation and wonder how do I call a addText function without create a new instance of Game?
I want the last update in V 9.0.280 (or 283?) of this Flash players(s!) for Flash pro CS3 in this page url...Actually on this good page and good old package, exit only file V 9.0.262.0 (46 Mo) to 02/11/2010.Where is the same package in last version (september 2010) V 9.0.280 (or 283?)?Only this package (for Flash pro CS... editor) in more 40 Mo (and normally in "ZIP" format) is the good! package.Not the pages with file Flash Player (for navigator) to +/- 3 Mo or other stranges Flash player packages of +/- 20 Mo (for developpers? or old system?)and not containing the good files for Flash Pro.
I tried googling this but can't find anything. I'm just curious as to why we use the folder name 'com' as the root directory? what does it stand for? computer?
I'd really like to use this package in Flash as3:[URL]... I've copied the source and saved it as a file called MP3Loop.as. In the same folder I have a .fla with some code in it like this:
var looper:MP3Loop = new MP3Loop(); So far as I can see this should be all I need to have a play with the package, but it doesn't seem to work. Instead I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at MP3Loop/initUI() at MP3Loop() at loop_test_fla::MainTimeline/frame1()
When I export assests for actionscript the defaul package is empty it there change to change it? To each time I export library asset for actionscritp default value for class field will contain package?
There are many articles available online regarding directory structure best practices, but none of them seem to fit exactly what I need/would like. That, and it seems regardless of what I try, I always get a "5001: The name of package '[package name]' does not reflect the location of this file..." error. This is my current directory structure:
Is it possible to package all external files, such as images and videos, into the final .swf or equivalent file? I want to keep the external files separate because it is easier to change them out while developing, but I don't want them to be external when delivering the project.
package obfus_plugin{ import org.flowplayer.model.Plugin; import org.flowplayer.util.Arrange; import org.flowplayer.model.PluginModel; import org.flowplayer.view.Flowplayer; public class obfus extends Sprite implements Plugin {
and when I try to publish, I get the error:
5001: The name of package 'obfus_plugin' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:flowplayerurl_securesrcactionscriptobfus_pluginobfus.as
I'm getting an error on Flash that I've never run in to before.
5001: The name of package 'Document'does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Work2009-2010FlashTestsDocument.as
The fla is called TestEvents1... and that's all the info I think is related.What's happening here?
I am using Flash Builder 4 and need a VideoDisplay component that works with Cue Points. The newer version of theOSMF classes that Flex's VideoDisplay are based on handles this already. The idea is to roll my own VideoDisplay component rather than monkey patch the existing one. To do this, I have created a project with the newer version of the OSMF classes, and another project with which I would build the new VideoDisplay, in a separate package name.
The issue is that since the Flex 4.1 SDK contains the majority of the OSMF classes with their original package names, a statement such as import org.osmf.media.MediaPlayer; references the class located at
I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:
import com.es3.as2.Shell;
I have my classpath set correctly. When I compile, I get this error:
, Line 1 There is no class or package with the name 'com.es3.ProgressBar' found in package 'com.es3'.
This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).