ActionScript 3.0 :: Create New Object In Constructor Of A Class Within A Package?
Sep 26, 2009
I've read through the Sticky in ActionScript 3.0 forum and looked through other threads in the topic but maybe I'm not using the right search terms. My problem is creating a new object in the constructor method, I've created a package "com.weenz.shutters" and created many class files within that package. The compiler is giving me the following 2 errors for the "Window.as" file[code]...
View 3 Replies
Similar Posts:
May 9, 2011
I want to clone a class object. I tried following from here:
package
{
import flash.net.registerClassAlias;
import flash.utils.ByteArray;
[Code]...
BUT this only works when the class has a default constructor and not when it has parameterized constructor:
how to clone a class object when the class has a parameterized constructor?
View 2 Replies
Apr 11, 2009
How to create new class instance without calling constructor function, meanwhile constructor function must exist and is requiring 1 parameter.
var newclass:myclass = new myclass; <- still calls function myclass in myclass class
I would like to call constructor function later:
newclass.newclass(myparam);
View 2 Replies
Feb 11, 2011
Is it possible to create an instance of a class without triggering the class' constructor?[code]In the case above, say I wanted to play around with a Foo instance, but I really don't want my global.foobarCount going up, nor do i want to pass in any value at all for bar.This could be useful for introspection where you want to learn more about or pass a particular class object but don't want to provide required arguments or trigger anything that the constructor may do.Is this at all possible? (Obviously, new Foo() just doesn't cut it here, since it would throw and arguments error, nor does just using Foo, since that's a reference to the class itself).
View 2 Replies
Feb 9, 2010
public function addNewMc():void{
var newMC:MovieClip= new MovieClip();
this.addChild(newMC);
}
public function removeOldMc(newMC):void{
this.removeChild(newMC);
}
How can I create a new MovieClip within a method, which can be used throughout the class, without defining it at the top of the class? And for extra points, without using return. I can get it to work, if the first function addNewMc returns the value newMC, and passing that to any other methods.
View 1 Replies
Nov 25, 2010
Is it possible to create a class instance dynamically and specifiy the constructor parameters dynamically?
So for example, imagine I have a class 'TestClass' which as constructor takes two parameters, (Array, int)[code]...
View 2 Replies
Aug 26, 2011
When using ObjectUtil.copy() on my object, I get the following error
Argument count mismatch on foo.bar::MyObject(). Expected 1, got 0.
MyObject's constructor takes in one parameter. Is there a way for me to clone, or copy it?
View 2 Replies
May 12, 2010
I have extended an mxml component with an actionscript class. I'm trying to access a component in the mxml file using the id (in order to add an event listener) but I cant seem to do it.
I get:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
View 1 Replies
Jul 22, 2009
I have an as3 package which looks like
package {
// imports
public class ColoredSquare extends Sprite {
[code]........
View 2 Replies
May 17, 2011
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
[Code]...
View 2 Replies
Mar 1, 2011
I have a class with constructor and overloaded methods in it. When i try to import that class using blazeds i get an error saying [RPC Fault faultString="Unable to create a new instance of type 'some class'." faultCode="Server.ResourceUnavailable" faultDetail="Types cannot be instantiated without a public, no arguments constructor."] How to import class having overloaded methods using blazeds
View 1 Replies
Dec 14, 2004
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
[Code]...
View 2 Replies
Dec 23, 2010
I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.
View 2 Replies
Sep 20, 2009
I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).
I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?
I've broken my Weapon class for simplicity:
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code]....
My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?
View 7 Replies
Jun 18, 2010
So basically i have my root folder with my fla and my document class in it, then I have a folder called 'main' with another class in it (Control)
But I can't seem to import my main.Control into my document class... (I would like to create an instance)
Code:
package{
import flash.display.*
import main.Control//is this wrong?
[Code]....
View 3 Replies
Aug 8, 2009
I have written a Class for skinning the UI. The Class works by taking a movie clip name from the stage passed to it and create the skin for it.So I create an Object from the class such as this:
Code:
var CBox:UI = new UI();
Now what I wanted to do is reference a movie clip from the stage to this CBox variable, so when a call the Class methods it will know which movie clip to work on! Since currently I have to do this:
Code:
CBox.Skinning(content_mc, "content", 100, 200);
or
CBox.Over(content_mc);
As you can see Im passing the movie clip, content_mc, everytime. I just want to avoid this by creating a reference.
View 7 Replies
Nov 17, 2011
Is it possible to create an object from a class with a dynamic name? I have the name of the class in a string, but I want to create an instance of that class.
View 2 Replies
Nov 28, 2010
I have a movie clip in my library with a class name "MyClass", and I am trying to do something like this:
ActionScript Code:
function createbtn(bclass:Class):void{
var addB:bclass = new bclass();
addChild(addB);
}
creatbtn(MyClass);
But i get the "1046: Type was not found or was not a compile-time constant: bclass." Error.
View 9 Replies
Sep 6, 2009
googled it and hardly found any answer(seriously)need a quick solution for this:- How to create object from class that extends MovieClipSay i have a class name MC
Code:
package {
import flash.display.MovieClip;
[code].....
View 3 Replies
Dec 20, 2010
I'm trying to create a NetConnection object in action script 2 and I get this error. I get the same error when I try to create a NetStream object. I've looked at many other examples using NetConnection and they don't import anything relating to NetConnection. Is there something in the Flash settings that I need to set in order to get this working?
View 9 Replies
Oct 18, 2010
I would like to create a XML object and after this send it via XMLSocket class. The XML must have a special form:
Code: Select all<?xml version="1.0"?><Colour xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Value="red"/>
View 2 Replies
Mar 16, 2009
Exactly this doesn't work but is there a way to do it?
Code:
for ( var i = 0; i < 10; i++ )
{
var ["object"+i]:MyClass = new MyClass();
// would create object1, object2, object 3, object 4, ...
}
View 3 Replies
Nov 1, 2010
I have a string variable, and based on the value of that variable, I want to create an instance of a class, I can do that with this code:
Code:
var boxType:String = "BigBox";
switch(boxType)
{
[code]....
View 3 Replies
Aug 28, 2009
I am trying to things efficiently and put as little code as possible on the timeline.
I have a document class loading and working at runtime.
It creates a button that takes me to a different frame on the timeline.
I have a movie clip there. I put a trace in the constructor of the class of that movie clip but it will not show the trace comment in the output window-its not working. There are no errors.
I also tried instantiating the same movie clip from the document class-which worked-but the trace in it's class's constructor still does not output.
View 1 Replies
Oct 11, 2011
Am a 2.0 Scripter, and am really figthing to jump to as3.0 , not easy AT ALL.
As2.0 : i used to use
_global.my_function = function(){}
wich was really really simple so u can use that function from evrywhere . how to do so in MISTER AS3.0 ?
View 6 Replies
Oct 11, 2009
I'm making a class called 'player', and really, I don't need a constructor function for it. Do you just outline the function, but don't put anything between the curly braces? Also, I'm a bit new with access levels. If I wanted my functions from my player class to be accessible from the main class, do I make them public?
View 3 Replies
Mar 10, 2010
am trying to pass a movieclip reffrenc to a class, but i want it to be optional, so am trying to initialize it, but it dossent work, why?
public class CoverFlower extends MovieClip
{
var playBtn:BigPlay = new BigPlay();
[code].....
View 1 Replies
Aug 29, 2010
For Example:
package{
public class A {
var test:String;
public function A()
}} class B{
}
The code is in the same file, we call B is inner class, then how to call the constructor of class B
View 1 Replies
Jan 25, 2010
I'm doing something - probably very stupid - with an external library swf. That swf so far contains two buttons each with their own classes 'Simple_Button' and 'Simple_Pop_Button'. In the library swf document class I set up an object that lists the available classes:
Code:
oClasses = {"Simple_Button":"com.Home.Button.Simple_Button",
"Simple_Pop_Button":"com.Home.Button.Simple_Pop_Button"};
In the swf that loads the library swf I process that object and create another object with proper class references based on it:
Code:
function initHandler(event:Event):void {
defineLibraryClasses(event.target.content.getClasses(), event.target.loader);
addBtns();
}
[Code]....
View 3 Replies
Nov 22, 2010
i have some pretty simple code, i have my document class trying to add a santa class to the stage (simple game ) - but it will not add and i get not errors at all,Santa class:
Code:
package Classes {
import flash.display.*;
[code].....
View 5 Replies