ActionScript 3.0 :: Create Dynamic Class Instance With Constructor Parameters?

Nov 25, 2010

Is it possible to create a class instance dynamically and specifiy the constructor parameters dynamically?

So for example, imagine I have a class 'TestClass' which as constructor takes two parameters, (Array, int)[code]...

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I know I can create instances from a string like this:

var classFromClassPath:Class = getDefinitionByName(classPath) as Class;
var instance:Object = new classFromClassPath()

I know I can call some function with a parameter array like this

var x:Function = someFunction;
x.apply(null,args);

But does anyone know if I can pass parameters like that when I construct a class?

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Is it possible to create an instance of a class without triggering the class' constructor?[code]In the case above, say I wanted to play around with a Foo instance, but I really don't want my global.foobarCount going up, nor do i want to pass in any value at all for bar.This could be useful for introspection where you want to learn more about or pass a particular class object but don't want to provide required arguments or trigger anything that the constructor may do.Is this at all possible? (Obviously, new Foo() just doesn't cut it here, since it would throw and arguments error, nor does just using Foo, since that's a reference to the class itself).

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is it possible to obtain the instance name of a class from the class without having to manually pass the instance name as a string parameter to the class constructor?

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When using ObjectUtil.copy() on my object, I get the following error

Argument count mismatch on foo.bar::MyObject(). Expected 1, got 0.

MyObject's constructor takes in one parameter. Is there a way for me to clone, or copy it?

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Flash :: Add Parameters In The Constructor Of A Class A, Subclassing Movieclip, Present On Stage At Design Time

Nov 12, 2011

There is a library component represented by Class A. But constructor of this class requires some parameters. When the component needs to be added dynamically, it's fine because of code :

var abc:A = new A(param1,param2)

But what if my movieclip is already present on the stage. I notice it gives out error, that the parameters are null.

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Aug 18, 2011

I'm having a problem with customized Actionscript objects not recognizing thier own constructor. This is the pertinant part of my script:

ActionScript Code:
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Clearly, the variable "testLine", is one of my custom "Line" objects. Clearly, it has been made with the "Line" constructor. So why won't flash acknowledge this?

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For example, I have the class Bullet, with a constructor: Bullet(start:Point, target:Point)constructor

But, if this Bullet class extends the MovieClip class, how do I pass start and target into it? Right now I am using attachMovie to create instances of the class. (They behave correctly with the static properties set by the constructor, but to be useful it needs arguments.)

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how i can pass parameters to an instance of a class using the Object.registerClass method. It seems i can only put the name of the class but no extra parameters.

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I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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Apr 11, 2009

How to create new class instance without calling constructor function, meanwhile constructor function must exist and is requiring 1 parameter.

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I would like to call constructor function later:

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ActionScript 3.0 :: Create New Object In Constructor Of A Class Within A Package?

Sep 26, 2009

I've read through the Sticky in ActionScript 3.0 forum and looked through other threads in the topic but maybe I'm not using the right search terms. My problem is creating a new object in the constructor method, I've created a package "com.weenz.shutters" and created many class files within that package. The compiler is giving me the following 2 errors for the "Window.as" file[code]...

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Actionscript 3 :: Constructor To Assign Instance Name From Super Constant When Adding Instance In Flash IDE?

Jun 17, 2010

I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?

package
{
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The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.

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I'm working on a very simple dependency injector, reflecting on a types constructor parameters.But when ever I use the describeType on my custom classes, all I get in the constructor packet of the returned XML is something like this:

<constructor>
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[code].....

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Actionscript 3 :: Pass All Parameters (one By One) In An Object To A Constructor?

Dec 1, 2010

I have the Class and the parameters of its contructor as an object. What I need to do is a function that returns an instance of this class, passing this parameters to the constructor.

This is the code:
Some random and unmodifiable class:

public Foo {
public function Foo(a:int, b:String) {
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}

And some function (in some another class):

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What I need to do is make this function generic, without pass params as parameter to Foo constructor because I can't modify it. Something like:

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Sep 30, 2011

I am working on a side-scrolling platformer game. Because of this, I have a class that acts as a floor. I also have a class representing enemies. I am having problems with passing a parameter to a custom class' constructor. The class (SkullDemon.as) extends MovieClip. I am trying to pass an instance (called "floorL1") of a customer class called "FloorLevel1." "FloorLevel1" also extends MovieClip (I do not have a written .as file for "FloorLevel1"; I just exported the floor MovieClip to that class).

I am trying to pass an instance of "FloorLevel1" so that the "SkullDemon" object can land on the floor just like in a platformer. My main class is called "TME2_Main." This is the class from which I try to pass the "floorL1" instance to the "SkullDemon" class. This is how I try to create a Skull Demon instance and pass "floorL1" to its constructor:

[Code]...

What am I doing wrong here? I have spent a while looking for solutions (including moving code outside of TME2_Main's constructor),

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I want to serialize ThugtrisShapes' children (heritage/polymorphism) but his children like Right_LShape take constructor parameters,i have to assign it a default value (in my case null because they receive an Array type), but i get this error even when implementing IExternalizable.

Take Note: IForm extends IExternalizable.

here is a link i found about it but it still does not work...[URL]

Code:
public class ThugtrisShapes extends Sprite implements IForm
{
var squares_:Array;
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[Code]....

I know that not all class' can be cloned , but cloning is an important aspect of OO programming.... There should be a solution for my problem,besides taking the parameter out of the constructor and add a setter.

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I just posted a message asking how to call a method from the constructor which has the parameters e: Event. I mistakenly ticked that post as answered when in reality it isnt. I was told I could add = null in the parameter of the function to make it work, like this:

[Code]...

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So I usually use an object in the constructor to receive the parameters like new Class({param1:00,param2:0099,etc).To be able to access those parameters from other functions inside the class I create an object, and copy it:

Code:
public class MyClass {
var params = {};
public function MyClass(p){

[code]....

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I've got a function wich can accept a varible number of parameter with a rest operator. I want create an object passing the argument collected with the rest operator directly to a constructor without create an object and call an initializing function and without passing the entire array but the parameters ah I do with apply() function.

[Code]...

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ActionScript 3.0 :: Calling Constructor Function With Indefinite Number Of Parameters?

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How do I call class constructor functions with indefinite number of arguments?

For example:(this piece of code doesnt serve any purpose, just to demonstrate an example)I wish to create a new class Foo with the parameters bar1, bar2, bar3, bar4.

[Code]...

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i have a simple ClassB which just draws a rect:[code]And in my other ClassA i am trying to instantiate ClassB by its name - string "ClassB" with following code but that doesn't work:[code]I keep getting following error so i must be missing something?[code]

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I am trying to pass a variable to a method in one of my Classes so I can use it to create the correct movieClip (image).

My Class code looks like this:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
public class SlideShow extends MovieClip{
public function SlideShow() {
[Code] ....

I am getting the following error:
SlideShow.as, Line 30
1046: Type was not found or was not a compile-time constant: Background.

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I am learning JAVA, and of course I am naturally comparing it to AS3. I've noticed that JAVA classes have the ability to create instances of themselves:JAVA:

Code:
// JAVA example
public class Cube

[code].....

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In as simple an example as I can think of, I have two classes: Dog and Cat. Both are subclasses of Animal, in this stupid example... I know how to create instances of both, however I don't know how to dynamically create them by name from a string. It would be something like...

[Code]...

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