ActionScript 3.0 :: How To Create Package Level Global Variables And Constants
Dec 1, 2009
I'm having a little issue understanding scoping in this package environment. My question is this: Is it possible to declare globally visible variables and constants? I tried this with no successful results:
PHP Code:
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.net.URLRequest;
import games.mineAllMine.MineAllMine;
[Code] .....
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Similar Posts:
Dec 11, 2009
Despite if it is good practice or not, I read here that you can have package variables (or constants), so I tried this:
[Code]...
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Oct 3, 2011
I have a project that needs some global variables. While developing on my local machine I made a 'globals.as' file which contains the following:
ActionScript Code:
package {
public class globals {
public static var gData:Object = {};
}}
I import that using
ActionScript Code:
import globals;
Then in my code if I need to create or access a global variable I can do something like:
ActionScript Code:
globals.gData.myNewVariable = "whatever";
This all worked fine until I exported the project to the web, suddenly it's as if globals.gData is not an object anymore. Only thing I can think of is that it's not importing globals.as. Is there a special way I have to embed globals.as into my project?
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Apr 18, 2010
What is the most proper way to store "global" constants for a flash app:
a static data class
a dynamic data class
a dynamic data class via getter/setter
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Apr 28, 2004
Is it possible to make global functions, much in the same way you make a global variable, reachable from anywhere in the project?
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Mar 13, 2012
[code]...
How can I refer to the global trace method in the constructor, and not TraceTest's method?
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Sep 14, 2009
The "Programming Adobe ActionScript 3.0" states in chapter 4 "ActionScript Language and Syntax", "Packages and Namespaces", "Creating Packages" that you can declare at the top level of a package multiple variables, functions, and namespaces in addition to a single class as long as only one is declared "public".However, in Flash when I declare a public class and any other variable or function either with the "internal" attribute or no attribute, I get this error:5006: An ActionScript file can not have more than one externally visible definition: test.function1, test.Test
The package code is as follows:
package test{ internal function function1():String return "Function1()"; public class Test }}
[code].....
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Aug 19, 2010
After I saw the methods in flash.utils package, I decided to make a try:
// inside file Test.as
package com.tests
{
[code].....
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Apr 22, 2011
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
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May 1, 2011
Are custom functions that are defined at the "default" package level (aka Top Level) included in a compiled SWC? Or are they ignored?
//Compiled, or not to be compiled in a SWC - that is the question...
package {
public function topLevelMethod():void {
trace("Hello World");
}
Anyone experienced problems with this?
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Apr 18, 2004
Is it possible to access a global variable from an swf on a different level than another (outside of movies)? Or are they only global in the sense that they can be accessed from different scenes in the same movie? I want to check whether or not a certain movie (called by loadMovie) is on a certain frame (if else statement), and then act accordingly (tell it to play a certain frame in that movie [shut itself down, figuratively], or nothing).
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Oct 31, 2007
I am writing a simple game in which the hero will need to jump on a trampoline. The thing is there are various trampolines (set as instance name tramp1, tramp2, tramp3 etc, and only one trampoline will be active at any given time. I have set a variable _global.level which decides which trampoline is active but how do I do the hit test?
So far I have:
trampland = _parent.ground.tramp2.spring.hitTest(this._x+8, this._y+32, true);
if (trampland) {go and do something}
But how do i tell which 'tramp' to use? I have been trying
_parent.ground.tramp[_global.level].spring,
But to no avail.
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Sep 8, 2011
I came to the point where I need to communicate between 2 objects (let's say Tank and the Cannon). It is tile game, and when the Tank approach specific tile I need my Cannon to shot the Tank. When Tank gets that specific tile I want to dispatch some custom event and have listener in Cannon class body to make the shot happen. Other way I would have to check in ENTER_FRAME loop (inside Cannon body class) if the Tank touched tile that runs the Cannon shooting - but this is not elegant and efficient. The issue is complicated by the fact that the Cannon and Tank are added to the Engine (document class) and can't simply hear for each other, because they seat on the same level in display list.
Initially I could addEventListener to the Engine, but this way my document class would enlarge to the XXL size (all listeners functionality, all methods for game etc). What I would accomplish is to have event listener in every Cannon object (defined in body class) listening for Tank's dispatching the event. I saw some 'Centralized Event Manager' article in the net, but can't download full classes [url]...
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Dec 5, 2008
I realize that the issue of global variables has been discussed several times on this forum in the past. I have carefully read each one but I could not find any clear, definitive answers. Let me first give the basic idea of what I plan to do with Flash.
I will be simulating electrical, pneumatic, etc diagrams. I will, for an example, have a circuit breaker that can be clicked, thus changing its state from open to closed. Once this is changed, the flow from that circuit breaker will also be changed. This could all be accomplished inside of this file fairly easily, but this Flash file will be linked to hundreds of other flash files, each containing a unique drawing, but the variable for that circuit breaker, and all the other conditions need to be passed from drawing to drawing.
I have spent a lot of time researching online and browsing this forum, but I cannot find a solution to this problem.
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Sep 4, 2008
In as2, we had global variables which were accessible from anywhere within the movie. How can i achieve similar functionality in as3? You see, in my site, after a user logs in, there are several pages, and each of them calls a php script, and i need to pass the user id as a parameter to them! So as soon as the user logs in, I need to store his id in some place, which i can read from any class or subclass within the whole movie! Can you please tell me how to do this? oh and yea, i am new to as3, so please try to be as descriptive as possible!
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Jul 2, 2009
Problem: global variables disappear.I am using CS4 but still coding in AS2. I am on a Mac, latest OS.I loaded and then trace my _global variables for three screens and they follow me fine until,.... then on the the screen i have tiny bit of code:[code]Could it be the level 99 I use. I tried using 0 and it did not work?
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Mar 18, 2009
are all variables written as global variables in Flash CS3? Is there a way for some variables just to work for some frames?
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Aug 29, 2011
Where do I place a function, at the lowest level, so I can call it from any other container above it? For example, I have 3 frames and they all need to use the same function, called "myFunction()". Do I really have to create it in each frame? There has so be a lowe level where this can be placed? Is there a good simple description of AS3 Hierarchy somewhere? Also, how do you specify global variables in AS3?
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Apr 14, 2008
I'm trying to create an object/variable in my .fla file which will be accessible to functions located in my .as files. How do I do this?
Example:
Code:
// code in timeline of sample.fla
var player = new myObject();
[code]...
Normally, I would get an error from the second code block, saying that it doesn't know what "player" is. So how is this done correctly?
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Aug 19, 2009
I've done a search and all I could find are creating global variables through Classes.
Is there a way of creating them on the timeline? I have a preloader.swf that loads another swf to itself and would like to read the values off of the parent.
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Oct 21, 2004
I'm trying to create a global variable that initially stores a 0.Then via a function will change the value of that global variable, and allow the other functions to access the new number. I have it working where it adds 1 to the variable, and stores the number 1 however, I cannot get the number to add up beyond 1.I have this in my first layer,frame.
_global.thisSound = 0;
function PlaySound(){
temp = _global.thisSound;
[code].....
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Mar 9, 2008
it has many different sections(15 or so). Now i have made the movie and created all the checkboxes needed in the form.
I have given each one an instance name - e.g. chk_individualtax1
Made a global variable for each checkbox to get the .selected value - e.g. _global.individualtax1 = chk_individualtax1.selected;
At the end of the movie I have put a trace command to check that the variables are working( because they are on different timeline levels)- e.g. trace(individualtax1);
Now my problem comes here because now I am trying to send these variables off to the server using the getURL command. - e.g. getURL("send.php", "_blank", "POST");
This works and the email is sent off to me via php. however only the variables on the main timeline are sent? is there a difference in fetching global variables off different levels of the timeline Now should I rather be using the loadVariables command and if so how?
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Aug 10, 2009
I'm trying to make my FlashVars global so that they can be accessed in all of my scripts. I have an external .as file called 'globalvars.as' and it has the following code:
Code:
package{
import flash.display.*;
public class globalvars extends MovieClip{
[Code].....
But I get the following error: Error #1009: Cannot access a property or method of a null object reference. The Flashvars are set right as I can access the variables in the main timeline, just not the external .as file. I'd like these variables to be accessible to other external .as files which is why I'm doing this.
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May 21, 2011
I have MC timelines, with script and variables inside them, and i need to access these variables in the main timeline, or from other MC timelines, how do you do this. I guess i baisically need to store the variables somewhere they are globally accessable, but i don't know how?
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Feb 12, 2004
are variables global through scenes? I am working on a game show w/multiple scenes and i need a variable that i used in a previous one, but i dont know if it carries through.
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Sep 13, 2009
Is it possible to just create a .AS file and define constants inside of that file? Without making a new class, just so that all my classes can access these constants? This is of course possible in PHP, but are the scopes handled differently in AS3?
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Sep 30, 2010
In AS3 I want to use Global variables (not many) that can be accessed in any class and declared somewhere where the fla file or any as file can use them and be ale to change the value of them anywhere. Can I do this in AS3?
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Mar 21, 2011
I have a movie clip of an explosion which is done in code because I am randomizing the direction and amount of debris from the explosion, so it's a movie clip with one frame, and all animation is done in code. Problem is, I'm trying to pause the game from the main timeline when the player presses "p". Right now I have it so it turns the variable gamePaused = true and calls the function pauseGame() which stops everything else. However I don't know how to access the variable gamePaused from inside the explosion movie clip's code. If I can somehow check that variable in the movie clip, I can pause that animation until the player presses "p" again.
So basically, how do I access a variable in the main timeline from a movie clip?
Also just to point out, all of these explosions were created as Sprites in the main timeline's code, any solutions I have found online didn't like that. So just keep that in mind.
Here's the main timeline code:
//This Creates An Explosion<br>
function createExplosion(explosionX, explosionY, explosionSize):void{<br>
//This Creates The Explosion Movie Clip
var explosionSprite:Sprite = new Sprite;
[Code]....
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Jul 15, 2009
I have a function in which I declare a bunch of variables that I need to be globally accessible from outside the function.[code]I need numVals to be accessible from outside the function.I tried changing the name to _global.numVals and it didn't work
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Nov 13, 2009
I want to replicate the movement of the movie found on [URL] (under collections) where once u press the collection name, movie gradually loads, then if u press another button the movie on stage first unloads and than new movie appears and gradually loads and so on.
I have tried to solve this problem using variable, to tell the movie on stage what to do.....But
I have a problem controlling my MC using _global variable.
I'll try to explain:
I have created empty MC where I attach movie from my library using buttons.
Works fine.
_root.emptymc.attachMovie("attachedmc","attachedmc ",10);
Another button is used to issue command to attached MC to continue playing.
Works fine with this command:
_root.emptymc.attachedmc.gotoAndPlay(21);
Maybe I got the whole idea wrong, but I assumed that if I create _global.somename = "attachedmc" I will be able to issue the following command:
_root.emptymc.somename.gotoAndPlay(21);
But this doesn't work at all.
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