ActionScript 2.0 :: Creating Global Variables In A Function?
Jul 15, 2009
I have a function in which I declare a bunch of variables that I need to be globally accessible from outside the function.[code]I need numVals to be accessible from outside the function.I tried changing the name to _global.numVals and it didn't work
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Similar Posts:
Sep 11, 2011
I have an AS3 function that runs when a URLRequest fails. I need to be able to use this function to assign global variables that I can then check against using other functions. How do I assign global variables inside of a function?
Edit:This is the variable (soundFile2Exist) I am trying to get outside of my function:
function onIOError(e:IOErrorEvent):void
{
var soundFile2exist = null;[code]...............
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May 14, 2009
I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
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Apr 28, 2004
Is it possible to make global functions, much in the same way you make a global variable, reachable from anywhere in the project?
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Dec 5, 2008
I realize that the issue of global variables has been discussed several times on this forum in the past. I have carefully read each one but I could not find any clear, definitive answers. Let me first give the basic idea of what I plan to do with Flash.
I will be simulating electrical, pneumatic, etc diagrams. I will, for an example, have a circuit breaker that can be clicked, thus changing its state from open to closed. Once this is changed, the flow from that circuit breaker will also be changed. This could all be accomplished inside of this file fairly easily, but this Flash file will be linked to hundreds of other flash files, each containing a unique drawing, but the variable for that circuit breaker, and all the other conditions need to be passed from drawing to drawing.
I have spent a lot of time researching online and browsing this forum, but I cannot find a solution to this problem.
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Sep 4, 2008
In as2, we had global variables which were accessible from anywhere within the movie. How can i achieve similar functionality in as3? You see, in my site, after a user logs in, there are several pages, and each of them calls a php script, and i need to pass the user id as a parameter to them! So as soon as the user logs in, I need to store his id in some place, which i can read from any class or subclass within the whole movie! Can you please tell me how to do this? oh and yea, i am new to as3, so please try to be as descriptive as possible!
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Jul 2, 2009
Problem: global variables disappear.I am using CS4 but still coding in AS2. I am on a Mac, latest OS.I loaded and then trace my _global variables for three screens and they follow me fine until,.... then on the the screen i have tiny bit of code:[code]Could it be the level 99 I use. I tried using 0 and it did not work?
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Mar 18, 2009
are all variables written as global variables in Flash CS3? Is there a way for some variables just to work for some frames?
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Aug 29, 2011
Where do I place a function, at the lowest level, so I can call it from any other container above it? For example, I have 3 frames and they all need to use the same function, called "myFunction()". Do I really have to create it in each frame? There has so be a lowe level where this can be placed? Is there a good simple description of AS3 Hierarchy somewhere? Also, how do you specify global variables in AS3?
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Apr 14, 2008
I'm trying to create an object/variable in my .fla file which will be accessible to functions located in my .as files. How do I do this?
Example:
Code:
// code in timeline of sample.fla
var player = new myObject();
[code]...
Normally, I would get an error from the second code block, saying that it doesn't know what "player" is. So how is this done correctly?
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Aug 19, 2009
I've done a search and all I could find are creating global variables through Classes.
Is there a way of creating them on the timeline? I have a preloader.swf that loads another swf to itself and would like to read the values off of the parent.
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Oct 21, 2004
I'm trying to create a global variable that initially stores a 0.Then via a function will change the value of that global variable, and allow the other functions to access the new number. I have it working where it adds 1 to the variable, and stores the number 1 however, I cannot get the number to add up beyond 1.I have this in my first layer,frame.
_global.thisSound = 0;
function PlaySound(){
temp = _global.thisSound;
[code].....
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Mar 9, 2008
it has many different sections(15 or so). Now i have made the movie and created all the checkboxes needed in the form.
I have given each one an instance name - e.g. chk_individualtax1
Made a global variable for each checkbox to get the .selected value - e.g. _global.individualtax1 = chk_individualtax1.selected;
At the end of the movie I have put a trace command to check that the variables are working( because they are on different timeline levels)- e.g. trace(individualtax1);
Now my problem comes here because now I am trying to send these variables off to the server using the getURL command. - e.g. getURL("send.php", "_blank", "POST");
This works and the email is sent off to me via php. however only the variables on the main timeline are sent? is there a difference in fetching global variables off different levels of the timeline Now should I rather be using the loadVariables command and if so how?
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Aug 10, 2009
I'm trying to make my FlashVars global so that they can be accessed in all of my scripts. I have an external .as file called 'globalvars.as' and it has the following code:
Code:
package{
import flash.display.*;
public class globalvars extends MovieClip{
[Code].....
But I get the following error: Error #1009: Cannot access a property or method of a null object reference. The Flashvars are set right as I can access the variables in the main timeline, just not the external .as file. I'd like these variables to be accessible to other external .as files which is why I'm doing this.
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May 21, 2011
I have MC timelines, with script and variables inside them, and i need to access these variables in the main timeline, or from other MC timelines, how do you do this. I guess i baisically need to store the variables somewhere they are globally accessable, but i don't know how?
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Feb 12, 2004
are variables global through scenes? I am working on a game show w/multiple scenes and i need a variable that i used in a previous one, but i dont know if it carries through.
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Dec 9, 2009
I have a bunch of movie clips which I am adding to my stage using addChild, I need each clip to "fade in" when it is added. I made it work for one movie clip using this function on the movie clip itself
Code:
this.alpha = 0;
function imgAlpha(e:Event):void {
[code].....
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Sep 30, 2010
In AS3 I want to use Global variables (not many) that can be accessed in any class and declared somewhere where the fla file or any as file can use them and be ale to change the value of them anywhere. Can I do this in AS3?
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Mar 21, 2011
I have a movie clip of an explosion which is done in code because I am randomizing the direction and amount of debris from the explosion, so it's a movie clip with one frame, and all animation is done in code. Problem is, I'm trying to pause the game from the main timeline when the player presses "p". Right now I have it so it turns the variable gamePaused = true and calls the function pauseGame() which stops everything else. However I don't know how to access the variable gamePaused from inside the explosion movie clip's code. If I can somehow check that variable in the movie clip, I can pause that animation until the player presses "p" again.
So basically, how do I access a variable in the main timeline from a movie clip?
Also just to point out, all of these explosions were created as Sprites in the main timeline's code, any solutions I have found online didn't like that. So just keep that in mind.
Here's the main timeline code:
//This Creates An Explosion<br>
function createExplosion(explosionX, explosionY, explosionSize):void{<br>
//This Creates The Explosion Movie Clip
var explosionSprite:Sprite = new Sprite;
[Code]....
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Nov 13, 2009
I want to replicate the movement of the movie found on [URL] (under collections) where once u press the collection name, movie gradually loads, then if u press another button the movie on stage first unloads and than new movie appears and gradually loads and so on.
I have tried to solve this problem using variable, to tell the movie on stage what to do.....But
I have a problem controlling my MC using _global variable.
I'll try to explain:
I have created empty MC where I attach movie from my library using buttons.
Works fine.
_root.emptymc.attachMovie("attachedmc","attachedmc ",10);
Another button is used to issue command to attached MC to continue playing.
Works fine with this command:
_root.emptymc.attachedmc.gotoAndPlay(21);
Maybe I got the whole idea wrong, but I assumed that if I create _global.somename = "attachedmc" I will be able to issue the following command:
_root.emptymc.somename.gotoAndPlay(21);
But this doesn't work at all.
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Feb 4, 2010
I have defined Variables at the start of my script, with _root, to make them valid globally.
Then, in several functions and IF loops, I change the values of these variables, again referencing them with _root.
Then at the end of my script, I want to collect these global variables and send them to a PHP file to late store them in a db.
The problem is that at the end of my script, the variables do not contain any data, I used trace() to test this.
They only seem to contain values inside the IF loops which would mean they are behaving as local variables only?
I also tried replacing _root with _global but got the same results.
I have over 1000 lines of code at the moment so I will only post a snippet here of the general method I used, perhaps some experienced users will spot what I am doing wrong[code]...
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Oct 3, 2011
I have a project that needs some global variables. While developing on my local machine I made a 'globals.as' file which contains the following:
ActionScript Code:
package {
public class globals {
public static var gData:Object = {};
}}
I import that using
ActionScript Code:
import globals;
Then in my code if I need to create or access a global variable I can do something like:
ActionScript Code:
globals.gData.myNewVariable = "whatever";
This all worked fine until I exported the project to the web, suddenly it's as if globals.gData is not an object anymore. Only thing I can think of is that it's not importing globals.as. Is there a special way I have to embed globals.as into my project?
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Oct 6, 2011
Code:
onClipEvent(load){
_global.tinta=0xFF0000;
tintb=0xFF0000;
box = new Color("_root.boxy"); //This instance is named "boxy"
} onClipEvent(enterFrame) {
box.setRGB(tintb); //Turns it red
}
This works and makes the box red. However, if I change it so it's "box.setRGB(_global.tinta)", it turns it black. Even setting "tintb=_global.tinta" and using the "box.setRGB(tintb)" doesn't work any more. Why doesn't setRGB() like _global variables?
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Mar 27, 2004
how a can i declare global variables in mx 2004? i want 2 declare a variable that can be accessed by all buttons & movie clips. i tried to put it in the main thingie (the one u find in the actions panel when you're not selecting anything)
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Jan 28, 2009
I was just wondering what the new method for creating global functions and variables are - the _global method has been taken out of as3
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May 18, 2009
i use in every project something like a config file (smth like global variables) where i store values like speed for tweens etc.
Code: Select allpackage
{
public class LayoutConfig
[code].....
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Sep 1, 2005
I have some problems with my homepage. I want the user to be able to chose their own language. Sedish English or german. What I want is that you klick a flag in the intro of the page and then Flash should remember that and get my variable datas in the right languages. As I said, three flags. what should i wright on them? actionscript? ex:
[Code]...
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May 27, 2002
i am wondering where and how i can insert global variables in my code (below)....or is that too 'C' a concept!?!...see what i am trying to do here is this...onClipEvent calls within it attachMovie from my library with the appropriate linkages...a few setProperty here and there...what i want is a few characters initialised above the rest of the code...why?...coz as u will see, when k=0, a movie is picked up, put at level m=1...
...the second time round the loop begins, k=1 so a movie gets picked up again at random...now this is where i need ur help...the second (and subsequent 3 movies) need to be placed on top of the basemovie...i am trying swapdepths here...good hoice?...anything else i can do?...yet to figure out reducing the opacity of subsequent movies...see i am looking for a motion trail kinda effect...so at one point of time 5 mc will be visible...total no. of mc=250 and at random they get picked up over and over again...
[Code]....
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Dec 9, 2010
I'm working on a Flash game (AS3) and have come to a point where I need to change the value of a global boolean variable from within a movieclip. After searching all over I have yet to find a solution. Essentially, the problem is that I have a movieclip that contains a section of animation for my game. When this movieclip is told to begin its animation, it checks these global variables to see which of six animations to play. When it finishes any of these animations, I need to set the associated variable and increase the score.
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Jan 28, 2005
I have been looking for posts regarding using global variables in and from external movies, I am having problems, but am sure it is easy enough to do.
In the main movie I define a global variable _global.shorts = false.
I have a button with the following on...
on (release) {
_global.shorts = true;
popup_mc.loadMovie(shorts.swf, "POST"); //I've also tried GET!
}
This opens a popup window into an empty movie clip on my page, and turns off a variety of properties.
In my setup script on the first frame I have:
if(_global.shorts == false){
carryOnAsNormal;
}
if(_global.shorts == true){
disableA;
[Code]....
and does not write "false" back to the global that was defined on the setup script, rather it creates it's own "local" global variable called _global.shorts which is no good to man nor beast!
I have tried using _root._global.shirt, _root.shirt, adding the variables to the loadMovle call, but nothing seems to let me trace the global with the correct value in the shirt popup.
Is there something I need to do to pass the variable to the shirt.swf when I load it?
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