Flash :: Package-level Function Is Not Working?

Aug 19, 2010

After I saw the methods in flash.utils package, I decided to make a try:

// inside file Test.as
package com.tests
{

[code].....

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Flash :: Compiling Default Package / Top-level Functions Into A SWC?

May 1, 2011

Are custom functions that are defined at the "default" package level (aka Top Level) included in a compiled SWC? Or are they ignored?

//Compiled, or not to be compiled in a SWC - that is the question...
package {
public function topLevelMethod():void {
trace("Hello World");
}

Anyone experienced problems with this?

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ActionScript 3.0 :: ASDoc Only Documents 1 Package Function Per Package?

Jan 27, 2010

I'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:

gs.util.printf
gs.util.ftrace

In these files:

gs/util/printf.as
gs/util/ftrace.as

The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.

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ActionScript 1/2 :: OnLoad Working At _root Level But Not At Mc_target Level?

Aug 26, 2010

I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF.  Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1.  When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1.  However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not.  Here's my AS2 code:
 
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{    trace("loaded"); //This works    removeMovieClip(mc_Empty1.mc_FadedBg); //This works}

[code]....
 
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not. 

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ActionScript 3.0 :: Multiple Top Level Package Declarations?

Sep 14, 2009

The "Programming Adobe ActionScript 3.0" states in chapter 4 "ActionScript Language and Syntax", "Packages and Namespaces", "Creating Packages" that you can declare at the top level of a package multiple variables, functions, and namespaces in addition to a single class as long as only one is declared "public".However, in Flash when I declare a public class and any other variable or function either with the "internal" attribute or no attribute, I get this error:5006: An ActionScript file can not have more than one externally visible definition: test.function1, test.Test

The package code is as follows:
package test{ internal function function1():String  return "Function1()";  public class Test  }}

[code].....

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ActionScript 3.0 :: How To Create Package Level Global Variables And Constants

Dec 1, 2009

I'm having a little issue understanding scoping in this package environment. My question is this: Is it possible to declare globally visible variables and constants? I tried this with no successful results:

PHP Code:
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.net.URLRequest;
import games.mineAllMine.MineAllMine;
[Code] .....

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Flash :: Access Top Level Function When Class Has A Function Of The Same Name

Dec 16, 2011

I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.

I know a solution is to rename my function to stop the conflict, but I would like that to be a last resort. It is being used in quite alot of places throughout my entire code so replacing it everywhere is going to be a ballache.

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Flash :: Call A Function In AS3 Package?

Oct 8, 2011

Below is a MXML code built from Flash Builder 4.5 with AIR SDK 3.0. Using Starling framework to create 2D animation and wonder how do I call a addText function without create a new instance of Game?

main.mxml is a main application:

<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" [code].....

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ActionScript 3.0 :: Package Import Not Working?

Jun 28, 2006

I've been playing with AS3 and I just can't get my package to import into my fla. My folder structure is as follows.

Code:
|Fireworks
|--|classes
|--|--Fireworks.as

[Code]....

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ActionScript 2.0 :: Flash / XML - GetURL Function - Hyperlinks In Menu Will Only Open Windows On A 'parent' Level

Sep 15, 2004

I've messed around with XML+FLASH menu systems (downloaded from various Flash resource sites) on a novice level . As in, I know how to modify the XML file to have the content I want and where to rename the XML file in the FLA if need be. But I've never had to actually manually modify any functions within the FLA before. I'm really green when it comes down to diggin' within the Flash coding. Anywho, I came upon this really nice horizontal/glide menu from a way talented flash guru who was nice enough to share his source files with me...

[Code]...

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ActionScript 3.0 :: Global Variables Package Not Working On Web

Oct 3, 2011

I have a project that needs some global variables. While developing on my local machine I made a 'globals.as' file which contains the following:
ActionScript Code:
package {
public class globals {
public static var gData:Object = {};
}}

I import that using
ActionScript Code:
import globals;
Then in my code if I need to create or access a global variable I can do something like:
ActionScript Code:
globals.gData.myNewVariable = "whatever";

This all worked fine until I exported the project to the web, suddenly it's as if globals.gData is not an object anymore. Only thing I can think of is that it's not importing globals.as. Is there a special way I have to embed globals.as into my project?

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ActionScript 3.0 :: How To Convert Working Action Into Package

Jan 16, 2011

I'm trying to convert a working action into a package. Everything works fine in a Flash frame. I copied and pasted it into a class declaration and made the main function a public function. The action includes a timer declaration:
var fadeTimer:Timer=new Timer(50);
fadeTimer.addEventListener(TimerEvent.TIMER,fadeIm age);

In the package (but not in a frame), the function name "fadeImage" is thrown back as an undefined property. Again, copy & paste and it works fine in a Flash frame. Why the function is called successfully in a Flash frame but not in a package? The apparent space in fadeImage above is something this post is doing. I've tried placing both the function and the timer declaration inside and outside the public function. I've tried declaring "public var fadeTimer ..." No difference.

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ActionScript 3.0 :: How To Call Function In Package

Apr 15, 2011

I downloaded a statistics package with files like basicStatistics.as. Inside the file it looks something like:
Code:
package statistics{
import statistics.utils.MathUtil;
public class BasicStatistics {
public static function getAverage(_numberArray:Array, _decimals:int = -1):Number{
etc...

How do I call the function getAverage from my main .as file. I have a project called statistics.fla. In the same directory are the statistics packages files and folder directories. My main as3 file is main.as which is in the same directory as the .fla file. I tried using import statistics but it didn't work. It gives an error. I tried using statistics.getAverage but that doesn't work either.

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ActionScript 3.0 :: Calling A Function From A Class In Another Package?

Jul 24, 2011

I'm having a small problem with packing my classes at the moment.Here's my problem

Code:
map[1][1].addUnit(new Infantry);
map is an array of MapTiles which are a part of the "Map" package I've created. addUnit is a

[code]......

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ActionScript 3.0 :: Make Package To Call A Function In Main Timeline

Jan 29, 2007

I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this

[Code]...

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ActionScript 2.0 :: Deleting The Function At The End Of The Level?

Aug 1, 2010

function countdown(){
timer--;
if(timer==0){[code]....

okay so there is my timer above, the timer counts down and everything else works exept for deleting the function at the end of the level, at the end of the level the script goes to another frame to show you have passed the level and then goes back to the previous frame to play the next level, all the new objects are made but the timer then counts double so its like the timer is running twice at a time so instead of counting down 1 everysecond it counts down 1 every half second, i have tried delete countdown();.i dont know how you actually make this work or how to go about it,

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ActionScript 3.0 :: Ending Level Game Function?

Jul 13, 2009

i have been trying to work out a way to have a endlevel function on my game....this function would, remove all event listeners, reset the cursor and most importantly clear all dynamically created movie clips(this is the part im having problems with).the first thing i tried was this:

[Code]...

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ActionScript 3.0 :: Removing All Children/ End Level Function?

Jul 15, 2009

so i am trying to create a "endlevel" function for my game, in this level i will need to remove all event listeners,stop all timers, remove all children off the stage and empty all arrays. i understand how to remove all event listeners and to stop all timers:

PHP Code:
myTimer1.stop;
myTimer2.stop;

[code]....

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ActionScript 3.0 :: Passing X And Y Values Into A Package From Main Package

Dec 18, 2009

I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]

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ActionScript 1/2 :: Function To Fade Audio Smoothly From One Level To Another

Jan 4, 2012

I'm a newcomer to Actionscript programming and trying to modify a Flash site template downloaded from [URL] (which is an AS2 template). I've almost succeeded at what I need to do but have run into a couple of brick walls. One is that I've added a video player to the site and need to make the background music track smoothly fade out when the video starts and fade back in when it ends (or is stopped). I set up a listener object for the video player that works. It's the smooth fade of audio levels that doesn't.

[Code]...

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ActionScript 3.0 :: Declare Variables Referenced In Enterframe At Function Or Class Level?

Aug 26, 2009

If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?

Example

[Code].....

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ActionScript 3.0 :: Call Root Level Function And Variables From External Loaded Swf File?

Jul 15, 2010

I have small issue in as3.  I am load "mainmenu.swf" file into "main.swf". through loader class. so now "main.swf" is parent "mainmenu.swf" file children how can call "main.swf " variable & function from "mainmenu.swf" .

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ActionScript 2.0 :: Create A Level Select Screen So The Buttons Unlock Complete A Level?

Apr 22, 2011

im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:

on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}

[Code]...

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ActionScript 3.0 :: Application Level Vs Document Level Class Paths?

Oct 2, 2010

This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.

Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.

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ActionScript 3.0 :: Stop Function Not Working In Flash CS4

Oct 17, 2009

I do not uderstand why the stop on the attached file does not work. If I change the profile to AS 2.0. it works but not using in AS 3.0. See attached file.
Attachments: Stoptest.zip (6.7 K)

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Flash :: Calling Function In Other Class Not Working?

Feb 25, 2010

Basically I have a function that is needs to tell 2 other classes to do something. It works for one of the classes: BigPlayButton, but not Background for some reason.TabMenu.as Class functionNote: The function below WILL call the hitPlayCircle function in my BigPlayButton class, but I get an undefined property error for the Background switchTitle function.

private function thumbClick(e:MouseEvent = null):void
{
trace("YOU CLICKED THUMBNAIL: " + e.target.id);

[code].....

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Actionscript 3.0 :: Flash - Stop() Function Not Working?

Feb 8, 2011

I have an actionscript 2.0 program that goes through a sequence of frames stepping on eah one using the function stop()

I'm compiling the same script on flash cs 5, that only supports actionscript 3.0, and when running the script the stop() function is ignored

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AS3 :: Flash - Passing Variables To A Function Not Working?

Oct 8, 2011

I had written this code out using Adobe CS3 and have recently upgraded to CS5. I haven't touched this site in forever and the last time that I did it worked great. The problem is as follows.type of page: galleryproblem: passing variablesthis is the original code that worked last time I checked it but has since stopped working.

function onClick(e:MouseEvent):void
{
trace(e.currentTarget.name);

[code].....

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IDE :: Flash SortOn Function Not Working Properly?

Dec 6, 2009

Code:
var vendor_arr:Array = new Array();
//vendor_arr.push(new Array());
var level1:Array = new Array("yelp","yelp","yelp","yelp","yelp","yelp");
var level2:Array = new Array("a","b","c","d","e","f");
var level3:Array = new Array(12,14,7,2,11,24);
[Code] .....
Why is it not sorting on "bdistance" ?? its returning 2, 14, 7, 12, 11, 24... what kind of sorting is this??

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ActionScript 3.0 :: Flash Gotoandplay Function Not Working

Aug 16, 2010

I am using the below function in one of my application, but its not working. It says
1120: Access of undefined property btnTwo.

For button I have given the instance name as btnTwo
btnTwo.addEventListener(MouseEvent.CLICK, btn2);
function btn2(event:MouseEvent):void {
gotoAndPlay(24);
}

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