ActionScript 3.0 :: How To Convert Working Action Into Package
Jan 16, 2011
I'm trying to convert a working action into a package. Everything works fine in a Flash frame. I copied and pasted it into a class declaration and made the main function a public function. The action includes a timer declaration:
var fadeTimer:Timer=new Timer(50);
fadeTimer.addEventListener(TimerEvent.TIMER,fadeIm age);
In the package (but not in a frame), the function name "fadeImage" is thrown back as an undefined property. Again, copy & paste and it works fine in a Flash frame. Why the function is called successfully in a Flash frame but not in a package? The apparent space in fadeImage above is something this post is doing. I've tried placing both the function and the timer declaration inside and outside the public function. I've tried declaring "public var fadeTimer ..." No difference.
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May 24, 2010
can anyone assist with converting this code into a package. Right now I have it on the timeline of a .fla file.
Code:
var questions:Array = new Array();
var i:uint = 0;
[code].....
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Nov 9, 2010
Is there any elegant method to convert the #include "as/myCode.as" into something like import com.MyDomain.as.myCode.as; or something similar ?
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Nov 15, 2011
Code is
import mx.events.EventDispatcher;
import Proxy;
Following is the class definition.
class XMLLoad extends EventDispatcher{
public var XML_NODE_TYPE_TEXT = 3;
public var XML_NODE_TYPE_ELEMENT = 1;[code]....
These are the functions. in the class.
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Jun 28, 2006
I've been playing with AS3 and I just can't get my package to import into my fla. My folder structure is as follows.
Code:
|Fireworks
|--|classes
|--|--Fireworks.as
[Code]....
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Mar 3, 2009
I have some action script (3.0) Currently, it will allow the viewer to click a button (thumbnail image) and a larger ver. of that image will appear on the stage. I would like to convert this script to a "roll_over" the button (thumbnail image) and the larger image will appear on the stage. When I tried to do this with my new Flash CS4 - it did not work. This should be simple.... Right???
Here is the current script:
stop();
var my_loader:Loader = new Loader();
//load image for thumb1
thumb1_btn.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(e:MouseEvent):void{
[Code] .....
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Aug 19, 2010
After I saw the methods in flash.utils package, I decided to make a try:
// inside file Test.as
package com.tests
{
[code].....
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Oct 3, 2011
I have a project that needs some global variables. While developing on my local machine I made a 'globals.as' file which contains the following:
ActionScript Code:
package {
public class globals {
public static var gData:Object = {};
}}
I import that using
ActionScript Code:
import globals;
Then in my code if I need to create or access a global variable I can do something like:
ActionScript Code:
globals.gData.myNewVariable = "whatever";
This all worked fine until I exported the project to the web, suddenly it's as if globals.gData is not an object anymore. Only thing I can think of is that it's not importing globals.as. Is there a special way I have to embed globals.as into my project?
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Apr 17, 2009
I'm making a very simple menu in Flash CS4 using AS3. I have a stop() action on the first frame of my scene, but it keeps getting ignored and looping the whole thing. The only other code is that telling the buttons to gotoAndStop on certain frames.[URL]...
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Aug 6, 2010
I know how to use flash but i'm not highly advanced.I have started creating a website for a friend and when I have placed the stop action where I would like it to be on both scenes it still plays in a loop once i test the movie (ctrl+enter).
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Nov 27, 2009
I have a series of as2 button instances which are intended to navigate an HTML site with simple getURL commands, but no matter what I do they only load the index.php file and I can't get them to open the page in the _self window. Here's the code:
addMenuActions();{
btn1.onRelease=function(){
getURL("index.php","_self");
[Code]...
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Dec 18, 2009
I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
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Jan 27, 2010
I'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf
gs.util.ftrace
In these files:
gs/util/printf.as
gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
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Jun 25, 2010
I am a .NET Developer, but the question I am having is not related to .NETPlease keep this in mind even if my question sounds very trivial.This is my question:We have an swf in the browser, which communicates with a java extensionIts done using Smartfox Server(Used for MMO apllications)From the swf we are grabbing a portion of the screen as "Byte Array" in action script(3).And in Java, we are calling a function that converts the ByteArray to Image and then saves it.ur Java developer is encountering the errorSo basically, what I would like to know is this:How to accept the object type Byte Array from ActionScript in Java?Whats Java object type that is mapped to Byte Array in ActionScript?The conversion part is easy, I dare say. code in the ActionScript Section
public function savePhoto(uName:String, ba:ByteArray, descr:String):void{
var obj:Object = {};
obj.arr = ba;
[code]....
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Jan 13, 2009
I have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?
on(release){
_root.insMcWorkNav.gotoAndPlay("lbWork04");
insMcWorkNav is the movie clip, lbWork04 is the frame to play
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May 13, 2009
convert this code in action script 2.0 .
submit.addEventListener("mouseDown", sendData)
function sendData(evt:Event){
if(Title.text!="" && Comments.text !="" && Image.text!=""){[code].....
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Oct 9, 2010
Following code as in actionscript 3 but I want actionscript2 for my project.[code]
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Dec 19, 2011
I have an actionscript file,it has a package name,it locate C:demo directory,like follows:
package demo{
import flash.display.*;
public class ABC extends Sprite{[code]............
Then I compile above code like following command,but it raise following error:
C:>mxmlc demoABC.as
Loading configuration file C:sdkframeworksflex-config.xml
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
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Oct 13, 2009
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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Nov 4, 2010
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
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May 2, 2003
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
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Jan 27, 2011
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
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Dec 14, 2004
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
[Code]...
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Mar 7, 2010
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} {
function (scroll) {
textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
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Dec 18, 2009
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
[Code]...
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May 26, 2010
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
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Sep 29, 2010
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
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