ActionScript 3.0 :: Convert Action Script 3 To Actionscript 2
Oct 9, 2010Following code as in actionscript 3 but I want actionscript2 for my project.[code]
View 2 RepliesFollowing code as in actionscript 3 but I want actionscript2 for my project.[code]
View 2 RepliesCode is
import mx.events.EventDispatcher;
import Proxy;
Following is the class definition.
class XMLLoad extends EventDispatcher{
public var XML_NODE_TYPE_TEXT = 3;
public var XML_NODE_TYPE_ELEMENT = 1;[code]....
These are the functions. in the class.
I'm trying to convert a working action into a package. Everything works fine in a Flash frame. I copied and pasted it into a class declaration and made the main function a public function. The action includes a timer declaration:
var fadeTimer:Timer=new Timer(50);
fadeTimer.addEventListener(TimerEvent.TIMER,fadeIm age);
In the package (but not in a frame), the function name "fadeImage" is thrown back as an undefined property. Again, copy & paste and it works fine in a Flash frame. Why the function is called successfully in a Flash frame but not in a package? The apparent space in fadeImage above is something this post is doing. I've tried placing both the function and the timer declaration inside and outside the public function. I've tried declaring "public var fadeTimer ..." No difference.
I have some action script (3.0) Currently, it will allow the viewer to click a button (thumbnail image) and a larger ver. of that image will appear on the stage. I would like to convert this script to a "roll_over" the button (thumbnail image) and the larger image will appear on the stage. When I tried to do this with my new Flash CS4 - it did not work. This should be simple.... Right???
Here is the current script:
stop();
var my_loader:Loader = new Loader();
//load image for thumb1
thumb1_btn.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(e:MouseEvent):void{
[Code] .....
I am a .NET Developer, but the question I am having is not related to .NETPlease keep this in mind even if my question sounds very trivial.This is my question:We have an swf in the browser, which communicates with a java extensionIts done using Smartfox Server(Used for MMO apllications)From the swf we are grabbing a portion of the screen as "Byte Array" in action script(3).And in Java, we are calling a function that converts the ByteArray to Image and then saves it.ur Java developer is encountering the errorSo basically, what I would like to know is this:How to accept the object type Byte Array from ActionScript in Java?Whats Java object type that is mapped to Byte Array in ActionScript?The conversion part is easy, I dare say. code in the ActionScript Section
public function savePhoto(uName:String, ba:ByteArray, descr:String):void{
var obj:Object = {};
obj.arr = ba;
[code]....
convert this code in action script 2.0 .
submit.addEventListener("mouseDown", sendData)
function sendData(evt:Event){
if(Title.text!="" && Comments.text !="" && Image.text!=""){[code].....
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
[Code]...
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
View 7 Replieswhen publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
View 3 RepliesI am new to Flash and I can find out how to make something happen when a selection is made in a combo box. All I want to do is go to the next frame when a selection is made, but I can't use on(release), because I keep getting "this is not a button" errors.
View 1 RepliesI'm very new to flash and working with action script 2.0, and I need to know if it is possible for a button to have more than one action. More specifically a first and second action. I want (when button is pressed) to zoom into my stage and then change to scene 2. This doesn't seem difficult to do but I don't know the code in which to do it.
View 1 RepliesI have (4) buttons with a play action that all play the same series of frames labeled:"1out"(19 frames long), when they get to the (19th) frame the action at that frame tells it to goto frame label "begin". I want only one of those buttions to have a different action when it gets to frame 19, instead of going to frame label"begin" I want it to goto frame label "2in" I thought I set up the code right for the single button, and frame 19 but it wont work,
[Code]...
I have a question that has always plagued me with my AS programing. Is there a simple way to make an action happen the first time the SWF is loaded, but not any additional times that frame is come to? I know this is a VERY basic question, but I have always stumbled with this issue. I can create counters and have the script run when a X is < 1 or and add 1 to X every time the fame enters, but that seems like a very cumbersome way of fixing the problem. Is there a better way of doing this?
View 3 RepliesI am writing a module and I have a section in this flash file where a quiz comes up and if you don't click on the right answer it tells you to try again. If you click on the right answer it will load the next swf file. But I can't get this last part to work. The quiz is within an xml file.
var current:Number = 0;
var qbox:Sprite = new Sprite;
var quiz:XML;[code]....
So where it says "if(correct) {" on the bottom, I want the file this file to go to the next swf file not say "Correct!".
I have an actionscript that controls the movieclips _alpha through instance names. The problem is: I habe a lot of movieClips and I will use the same action in all of them. The same action, just changing the instance name. Is there a way to put them (instance name) all together in just one as?
View 4 RepliesI cannot seem to get the Object Actions Panel to display or I just cannot see it for some reason. I am trying to add ActionScript for a button.I moved the status/toolbar from the bottom to the side and lo and behold THERS MY Object Panel.
View 4 RepliesI've got a movie clip and at the final frame of the clip, I have an action to make it go back but to a frame label and I've tried a number of different versions of the GotoAndPlay action and none work. They're all being ignored and I don't get it. Here's what I've tried:
this.gotoAndPlay("32");
this.gotoAndPlay("start");
gotoAndPlay(32);
gotoAndPlay("start");
I need to update the dynamic text in this flash file I have and export it to SWF. I've looked at the actionscript in all the frames and symbols but the only thing I've found so far are "stop();" 's
I tried exporting this to SWF to see if the file size was the same as the current working version on the site, and it was about 15kb smaller, and does not work at all.
How can I see all external file references in flash? I need to be able to tell my boss which files are needed or at least what is missing.
I am new in flash and I have problem with action script 3. I dont know which action to put on the last keyframe in my intro animation. I do not wannt a animation when is finished go back again, on the last keyframe it should stop and connect to my site.
View 2 RepliesI've just inherited a flash file on a project since I was the only one who has even seen actionscript code before. So, I'm pretty new to this, but have been programming a pretty long time. What we want is for the animation to begin upon the user clicking it and then when it finishes proceed to the html post submit. From what I see, the code seems mostly to be there, there is a 'stop' event, move next event, and even a 'on press' event. How do I get this to work? I can see the cod in the actions frame, but can't seem to edit it. Attempting to debug it, gives me errors on publishing. (How do I change my publishing?)
This is currently actionscript 2.0. (but we seemingly have no external restrictions on keeping it so) As I mentioned, I'm pretty new to this, so if I am asking the wrong questions,
I have this flash file, and I need it to start on mouse over event. No links or url pages! Simply start playing. How do I do that? I figured how to stop it from topic below.
View 7 RepliesI use to be able to create a button in flash 8 and add an action on it such as "geturl". Now that I am in Flash CS3, the action panel tells me "current selection cannot have actions apply to it". This does not make any sense, how can I add action to my button now ?
View 9 RepliesAs the title says, i can't seem to add any action to any object,clip or button.
View 5 RepliesI want to make a flash movie that detects OS in use, and if its Windows, go to a frame, if it's Mac OSX go to another frame, and if is another OS, go to other frame...
I know this is possible, but I don't know how to apply it.I know I can use System.capabilities.os but I don't know how!