If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I'm trying to convert a working action into a package. Everything works fine in a Flash frame. I copied and pasted it into a class declaration and made the main function a public function. The action includes a timer declaration: var fadeTimer:Timer=new Timer(50); fadeTimer.addEventListener(TimerEvent.TIMER,fadeIm age);
In the package (but not in a frame), the function name "fadeImage" is thrown back as an undefined property. Again, copy & paste and it works fine in a Flash frame. Why the function is called successfully in a Flash frame but not in a package? The apparent space in fadeImage above is something this post is doing. I've tried placing both the function and the timer declaration inside and outside the public function. I've tried declaring "public var fadeTimer ..." No difference.
I have some action script (3.0) Currently, it will allow the viewer to click a button (thumbnail image) and a larger ver. of that image will appear on the stage. I would like to convert this script to a "roll_over" the button (thumbnail image) and the larger image will appear on the stage. When I tried to do this with my new Flash CS4 - it did not work. This should be simple.... Right???
Here is the current script: stop(); var my_loader:Loader = new Loader(); //load image for thumb1 thumb1_btn.addEventListener(MouseEvent.CLICK, clickHandler); function clickHandler(e:MouseEvent):void{ [Code] .....
I am a .NET Developer, but the question I am having is not related to .NETPlease keep this in mind even if my question sounds very trivial.This is my question:We have an swf in the browser, which communicates with a java extensionIts done using Smartfox Server(Used for MMO apllications)From the swf we are grabbing a portion of the screen as "Byte Array" in action script(3).And in Java, we are calling a function that converts the ByteArray to Image and then saves it.ur Java developer is encountering the errorSo basically, what I would like to know is this:How to accept the object type Byte Array from ActionScript in Java?Whats Java object type that is mapped to Byte Array in ActionScript?The conversion part is easy, I dare say. code in the ActionScript Section
public function savePhoto(uName:String, ba:ByteArray, descr:String):void{ var obj:Object = {}; obj.arr = ba;
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
I am trying to design a website in flash , and would like to know how to design a loading flash movie , something like a circle rotating till the website loads . I might not be able to explain properly , but its like when you install a software , the installation bar that you get , how to get that on a website using flash or java script?
i would like to replicate this action with CSS/Javascript only. (I need it to work on ipad/iphone)
I have searched around, but all I can find is flyout menus, and no reference to dimming the pictures. (mine will have 6 instead of 2 this one has).[URL]..
I am having a problem with AS 3.0.When you click on a door. You'll move to the next frame.In the next frame i tried the same. But its not working.[code]
I want some assistance in achieving a simple method of incentivising social sharing and liking of my sites.
I would like to have a flash file that plays some content then stops and presents a button to tweet or 'like' through Twitter or the appropriate fan page on facebook.
Once the button has been clicked and the share/like completed I want the flash file to resume and continue to play.
I'm working on a project. I have a menu.swf and a index.swf. The index.swf is a file containing a movie clip named: contens in that movie clip i have the first frame to load another movie called main.swf into level 10.
How do I make a button in the menu.swf file unload the movie inside the container called contens and then load another movie?? I can't seem to figure it out.
I created a complex fixed line and a bird flying on the line using tweens from point A to B to C. When I view the birdline in play or by scrubbing across them in the layers mode, the bird follows the line just as designed. When I test the birdline in "test Scene" or "test movie" one bird flies from point A to C, then another bird appears at point B and flies the course to point C. The published .swf and .html do the same as the test functions. What can I do to get the published version to behave the same as the design?
It is my first time using AS3.The way that is set up us I have a "Main MOvie Clip" and inside the main movie clip I have another movie clip which is the MainMenu.Inside the MainMenu are buttons. The frame label I wanted to go to in outside of the MainMenu but Inside of the MainMovieClip.I am doing a small project that involves gotoAndPlay("frame label")In the action layer at the end of the timeline of the MainMenu Moviclip Here is my code;[code]
I have a flash movie as below.I would like to make an action when i click to mc_8 (or any other mc_?) with tween as below.Could you suggest a tutorial or method for developing this with AS3 and AS2,
I have a login form in ASP.Net when user login he will jump on another page which consist a link of flash game.
When user click on flash game link, the flash game call the session from ASP.Net and on welcome screen show the name of the user in swf file and if he make the high score his high score save.
Next time when he login his high score will shown on screen.
Im building a sample pad type instrument for a project, i have four channels for four different instruments the interface has four buttons to select the instrument, when the button is selected the image should be green but when another instrument is selected it should go to the second frame of the movie clip which is a red button to signal them instrument is off.
Line 23 i added a conditional statment for the variable associated with the channels it doesnt spit out any errors but also doesnt change the image when i click another button anyone know where im going wrong
Im doing a project based on a mobile bar finder application. I am having trouble linking the flash action script to the php. I Havnt used flash before but have some knowledge of PHP, so go easy on me.
-----------------------------PHP CODE---------------------------------- <?php //Random Exampe test // if no input from Flash, redirect to a help page
I got this code to use google analytics to track activity on my flash site but I am not exactly sure on how to use it. Do I place the code on all the buttons I would like to track or is there a way to embed this code into to HTML document that my flash site is embedded in. I figured because of the onRelease action that it needs to be on a button,but I was hoping that there my be a better way. (My flash site has a lot of buttons.)