Flash :: Use Of Void In Action Script 3.0?
Apr 8, 2011What is the use of void in Action Script 3.0?
View 3 RepliesWhat is the use of void in Action Script 3.0?
View 3 RepliesI use Flashdevelop as my IDE. It is defaulting to write void with a capital V which reads Void and is causing CS5 to throw an error.
View 2 RepliesI noticed that i can set a return type on a function to 'Void' aswell as 'void' and just wondered if there was and benefit of either?
View 3 RepliesI am making this interactive flash card, and dont have any problems so far, however, I get this error:
Location: Scene 1, Layer 'AS' {this is the layer I use for my actionscript}, Frame 1, Line 11
Description: Warning: 3553: Function value used where type void was expected. Possibly the parentheses () are missing after this function reference.
Source: roteren;
This is the piece of code its referring to:
function klokklik (evt:MouseEvent) {
draai = 0;
geklikt = 1;
roteren;
}
And roteren; refers to the function roteren:
function roteren (evt:Event) {<lots of code here>
}
var result:int;
if(observerButton.selected == true)
result = assignMemberAsObserverToEvent(dataGrid.selectedItem.id_event,dataGrid2.selectedItem.id_person,assignmentDescription.text);
else if(adminButton == true)
[code]...
There is error on two assign function calls.
The error is: Description Resource Path Location Type
1067: Implicit coercion of a value of type void to an unrelated type int. AssignUser.mxml /pui2/src line 149 Flex Problem
Here their declarations:
protected function assignMemberAsAdministratorToEvent(id_person:String, id_event:String, description:String):void
{
assignMemberAsAdministratorToEventResult.token = actions.assignMemberAsAdministratorToEvent(id_person, id_event, description);
[code]...
Im confused, I passed a matrix datatype into the this.graphics.beginBitmapFill(); and i get Implicit coercion of a value of type. below is my code.
[Code]....
I just don't get the difference when to use VOID or Not .. with so many tutorials I have read, some use void, and sometimes they don't within very similar circumstances ..
Code:
function onEnterFrame(Void):Void
{
}
//and
[Code]....
Simple question here, when void follows a function in AS3 what is it doing?
public function sayGoodbye():void {
trace("Goodbye from MySubClass");
}
This one has been puzzling me for ages... I've been using a lot of friends of ed books and noticed that a lot of them use the following:
[Code]...
I am trying to link to a pdf and show,hide an under line when I roollover a button trough an external class call Plans. This is the error I am getting in line 45:
Warning: 3590: void used where a Boolean value was expected. The expression will be type coerced to Boolean.
My button is called fp_1 and the line is called line_fp_1.This is my code .as:
ActionScript Code:
package mlc
{
import flash.display.*;
[code]....
Today I've received a small ActionScript 3 application that I need to have a look at and make some changes to.I've noticed that the entire application is riddled with the return keyword, eg:
// Constructor
public function MyClass()
{
// some logic[code].....
Is there a possible reason for this, or is the developer who worked on this using some weird, self-taught practice?
I've started the OO Scrollbar tutorial part 1 and when i went to test the movie i got the following 1046 error on 14 lines
Code: Select all Tweener.as Line 861 1046: Type was not found or was not a compile-time constant: Void. I added the caurina file to a folder on my desktop as shown in the tutorial and added it to my preferences in flash but still no joy. i tried the following moving the caurina file to the folder holding my fla in the publish settings i added the class directory in the original folder i did on my desktop i moved the caurina file next to the com folder rather than under it i moved the caurina file to the adobe flash config folder when the folder was under com i changed the as file so it was Code: Select allclass com.caurina.transitions.Tweener { and did the same in my actions layer of the movie where is the best place to put it, do i have to change the coding in the as files....
CS4-AS3 Full screen browser error This is my preloader on the first frame.
Code:
stop();
this.loaderInfo.addEventListener (ProgressEvent.PROGRESS, PL_LOADING);
function PL_LOADING(event:ProgressEvent):void {
var pcent:Number=event.bytesLoaded/event.bytesTotal*100;
[code]....
Errors:
Code:
1046: Type was not found or was not a compile-time constant: Void. - function stageResize():Void { - frame 2 line 10
Code:
Warning: 1058: Migration issue: The property _height is no longer supported. Use the DisplayObject.height property instead.- bg_ratio = bg_mc._width / bg_mc._height; - frame 2 line 6
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
Code is
import mx.events.EventDispatcher;
import Proxy;
Following is the class definition.
class XMLLoad extends EventDispatcher{
public var XML_NODE_TYPE_TEXT = 3;
public var XML_NODE_TYPE_ELEMENT = 1;[code]....
These are the functions. in the class.
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
[Code]....
I'm basically having the following error: 1067: Implicit coercion of a value of type void to an unrelated type Array. In relation to the event listener that calls 'Backdrop'. Backdrop is a public function in another class, but it does still recognise Backdrop as a function.
Code:
for (var i:int = 0; i < menuArray.length; i++) {
var currentIndex:MovieClip = this["menuButton" + i]
currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
im having this errors:
1021: Duplicate function definition function onComplete1(event:Event):void {
1021: Duplicate function definition function stopSound1(event:MouseEvent):void {
1021: Duplicate function definition function backSound1(event:MouseEvent):void {
codes i used:
Code:
var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3");
var there:Sound = new Sound();
var thereControl:SoundChannel = new SoundChannel();
[code]....
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
[Code]...
As the title says, i can't seem to add any action to any object,clip or button.
View 5 RepliesI am trying to design a website in flash , and would like to know how to design a loading flash movie , something like a circle rotating till the website loads . I might not be able to explain properly , but its like when you install a software , the installation bar that you get , how to get that on a website using flash or java script?
View 2 Repliesi would like to replicate this action with CSS/Javascript only. (I need it to work on ipad/iphone)
I have searched around, but all I can find is flyout menus, and no reference to dimming the pictures. (mine will have 6 instead of 2 this one has).[URL]..
I am having a problem with AS 3.0.When you click on a door. You'll move to the next frame.In the next frame i tried the same. But its not working.[code]
View 2 RepliesI want some assistance in achieving a simple method of incentivising social sharing and liking of my sites.
I would like to have a flash file that plays some content then stops and presents a button to tweet or 'like' through Twitter or the appropriate fan page on facebook.
Once the button has been clicked and the share/like completed I want the flash file to resume and continue to play.
I'm working on a project. I have a menu.swf and a index.swf. The index.swf is a file containing a movie clip named: contens in that movie clip i have the first frame to load another movie called main.swf into level 10.
How do I make a button in the menu.swf file unload the movie inside the container called contens and then load another movie?? I can't seem to figure it out.