ActionScript 3.0 :: Flash Card - Function Value Used Where Type Void Expected
Dec 18, 2010
I am making this interactive flash card, and dont have any problems so far, however, I get this error:
Location: Scene 1, Layer 'AS' {this is the layer I use for my actionscript}, Frame 1, Line 11
Description: Warning: 3553: Function value used where type void was expected. Possibly the parentheses () are missing after this function reference.
Source: roteren;
This is the piece of code its referring to:
function klokklik (evt:MouseEvent) {
draai = 0;
geklikt = 1;
roteren;
}
And roteren; refers to the function roteren:
function roteren (evt:Event) {<lots of code here>
}
for (var i:int = 0; i < menuArray.length; i++) { var currentIndex:MovieClip = this["menuButton" + i] currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
var result:int; if(observerButton.selected == true) result = assignMemberAsObserverToEvent(dataGrid.selectedItem.id_event,dataGrid2.selectedItem.id_person,assignmentDescription.text); else if(adminButton == true)
[code]...
There is error on two assign function calls.
The error is: Description Resource Path Location Type 1067: Implicit coercion of a value of type void to an unrelated type int. AssignUser.mxml /pui2/src line 149 Flex Problem
I am trying to link to a pdf and show,hide an under line when I roollover a button trough an external class call Plans. This is the error I am getting in line 45:
Warning: 3590: void used where a Boolean value was expected. The expression will be type coerced to Boolean.
My button is called fp_1 and the line is called line_fp_1.This is my code .as:
I'm basically having the following error: 1067: Implicit coercion of a value of type void to an unrelated type Array. In relation to the event listener that calls 'Backdrop'. Backdrop is a public function in another class, but it does still recognise Backdrop as a function.
I've started the OO Scrollbar tutorial part 1 and when i went to test the movie i got the following 1046 error on 14 lines Code: Select all Tweener.as Line 861 1046: Type was not found or was not a compile-time constant: Void. I added the caurina file to a folder on my desktop as shown in the tutorial and added it to my preferences in flash but still no joy. i tried the following moving the caurina file to the folder holding my fla in the publish settings i added the class directory in the original folder i did on my desktop i moved the caurina file next to the com folder rather than under it i moved the caurina file to the adobe flash config folder when the folder was under com i changed the as file so it was Code: Select allclass com.caurina.transitions.Tweener { and did the same in my actions layer of the movie where is the best place to put it, do i have to change the coding in the as files....
CS4-AS3 Full screen browser error This is my preloader on the first frame.
Code: stop(); this.loaderInfo.addEventListener (ProgressEvent.PROGRESS, PL_LOADING); function PL_LOADING(event:ProgressEvent):void { var pcent:Number=event.bytesLoaded/event.bytesTotal*100;
[code]....
Errors:
Code: 1046: Type was not found or was not a compile-time constant: Void. - function stageResize():Void { - frame 2 line 10
Code: Warning: 1058: Migration issue: The property _height is no longer supported. Use the DisplayObject.height property instead.- bg_ratio = bg_mc._width / bg_mc._height; - frame 2 line 6
1021: Duplicate function definition function onComplete1(event:Event):void { 1021: Duplicate function definition function stopSound1(event:MouseEvent):void { 1021: Duplicate function definition function backSound1(event:MouseEvent):void {
codes i used:
Code: var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3"); var there:Sound = new Sound(); var thereControl:SoundChannel = new SoundChannel();
I am experimenting with a card game. In what I have been working on, I got a button to be able to be click and "draw" a card into the players hand. This is all done through the use of arrays and tracing. I have set it up in a class file called drawClass.This, however, is where I am beginning to have trouble. I want it to take a random array value from the array called currentDeck and then place it in the players hand when the player clicks on the draw button. I am using a for loop to try and get a random array value and push it into the playerHand array.
In addition I have another question in regards to class files. I am relatively new to Actionscript 3. Making the change from Actionscript 2 to 3. It seems that most things should be done in classes and code should be kept out of the main flash file. However, it seems that you have to manually attach a singular class file to the main flash file, through the use of the properties tab in Flash CS5. Meaning it doesn't seem like you can have multiple class files attached.My question is, is there a way to have multiple class files and would that way be to just have them in the same file destination has the main flash file or can you actually only have one class file attached at any given time?
Today I've received a small ActionScript 3 application that I need to have a look at and make some changes to.I've noticed that the entire application is riddled with the return keyword, eg:
// Constructor public function MyClass() { // some logic[code].....
Is there a possible reason for this, or is the developer who worked on this using some weird, self-taught practice?
printing directly to a Photo ID Card printer in a web browser?I have a web application that manages user data, photo, and so forth. I'd like to add a Print ID Card feature to it. The web application is a single page javascript application that talks to a RESTful web service via JSON. I'd like to display what the printed card will look like on both the front and back for approval before the user clicks the print button.
Generate front and back JPG or PNG images to print on the server, send them to the client for display and approval, and then somehow send the images to the printer.Use javascript with SVG or Canvas to display the card to print in the UI for approval, then somehow send the SVG/canvas data to the printer.Generate a PDF and print the PDF to the printer.Use Flash to display and print Use a Java applet to display and print Something else?
I have been building my website using a simple mouse event click system that makes movie clips play at specifically names keyframes. it took me a bit, but I got it right and the code was simple. here is an example of the code that works: films.addEventListener(MouseEvent.ROLL_OVER, btnOver1); function btnOver1(event:MouseEvent):void{ sketch_5.gotoAndPlay("f_over"); }
Pretty simple stuff. but now I am working on a paid project for someone, and it is a bit more complicated in scope, but essentially I would be using the same code over and over again. it's a glorified slide show. but I ran into a problem. I used this code, which is the same (with different names and mouse event) as the one above. mcLifeLED.addEventListener(MouseEvent.CLICK, Light_Type); Function Light_Type(event.MouseEvent):void{ mlights.gotoAndPlay("p_life"); }
Its telling me that "Function Light_Type(event.MouseEvent):void" is wrong with this message "1071: Syntax error: expected a definition keyword (such as function) after attribute Function, not Light_Type." I may be wrong, but from what I can read in it, it's telling me that the function I named about "Light_Type" can't be found...
Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
package { import flash.display.MovieClip; import flash.events.MouseEvent; public class particle extends MovieClip { //private var _xmouse:Number; //private var _ymouse:Number; private var mc1:MovieClip = new MovieClip(); private var mc2:MovieClip = new MovieClip(); private var mc3:MovieClip = new[code].....
I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.
I have a button that triggers the function addToBet on a card game and doesn't allow the textfileds to show any larger number but I can't top the clips with the coins I'm trying to attach. The function showBet keeps running.
I have recently moved from AS2 to AS3 and trying to learn my way around as3.I need to know how I can make a function for the users to be able to type/write in Flash application...Basically what I need at this stage is an input text field and a dynamic text field and when the users type anything in the input text, the dynamic text will be updated and it will show the texts.
I just don't get the difference when to use VOID or Not .. with so many tutorials I have read, some use void, and sometimes they don't within very similar circumstances ..
I have created a flash gallery using the in built template in Flash8, which works fine. The gallery forms part of my gallery page of a separate SWF flash site. I load the gallery using a loder component. Since the gallery navigation works by targeting the root folder, my site gets screwed up. The question is, how do i modify the ActionScript in the gallery.fla file (flash inbuilt template), so that once loaded into the main site, it doesnt target the root timeline, but targets its own timeline i.e.Please see below for the code in the Flash Gallery. PS: I didnt write the code - its inbuilt into the template:
function updateFrame (inc) { // send slides to new frame newFrame = _level1._currentFrame + inc; _level1.gotoAndStop(newFrame); updateStatus();
I've followed this tutorial and made a functional photo gallery.
Now, I want to add that photo gallery on my site. I've created a flash button and assigned it this action:
Code: on (release) { _root.contents.loadMovie("Pictures.swf"); }
"contents" is the container movie clip, and "Pictures.swf" is photo gallery i've made. Now, when i click on button, Pictures.swf does load (arrows are being shown), but when i click on them, nothing happens.