Actionscript 3 :: Using Return Keyword In A Function That Returns Void?
Jun 28, 2011
Today I've received a small ActionScript 3 application that I need to have a look at and make some changes to.I've noticed that the entire application is riddled with the return keyword, eg:
// Constructor
public function MyClass()
{
// some logic[code].....
Is there a possible reason for this, or is the developer who worked on this using some weird, self-taught practice?
1021: Duplicate function definition function onComplete1(event:Event):void { 1021: Duplicate function definition function stopSound1(event:MouseEvent):void { 1021: Duplicate function definition function backSound1(event:MouseEvent):void {
codes i used:
Code: var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3"); var there:Sound = new Sound(); var thereControl:SoundChannel = new SoundChannel();
I am making this interactive flash card, and dont have any problems so far, however, I get this error: Location: Scene 1, Layer 'AS' {this is the layer I use for my actionscript}, Frame 1, Line 11 Description: Warning: 3553: Function value used where type void was expected. Possibly the parentheses () are missing after this function reference. Source: roteren;
This is the piece of code its referring to: function klokklik (evt:MouseEvent) { draai = 0; geklikt = 1; roteren; }
And roteren; refers to the function roteren: function roteren (evt:Event) {<lots of code here> }
i have a big problem with Search function to build the Glossary.. First, what is the best way to build up the Search function that contains 400 more keyword?? what way should i use, with XML, or combo box or etc????
I have used the text field with String.indexOf() .. but it seem like not the best way.. because it's really long..
I have been building my website using a simple mouse event click system that makes movie clips play at specifically names keyframes. it took me a bit, but I got it right and the code was simple. here is an example of the code that works: films.addEventListener(MouseEvent.ROLL_OVER, btnOver1); function btnOver1(event:MouseEvent):void{ sketch_5.gotoAndPlay("f_over"); }
Pretty simple stuff. but now I am working on a paid project for someone, and it is a bit more complicated in scope, but essentially I would be using the same code over and over again. it's a glorified slide show. but I ran into a problem. I used this code, which is the same (with different names and mouse event) as the one above. mcLifeLED.addEventListener(MouseEvent.CLICK, Light_Type); Function Light_Type(event.MouseEvent):void{ mlights.gotoAndPlay("p_life"); }
Its telling me that "Function Light_Type(event.MouseEvent):void" is wrong with this message "1071: Syntax error: expected a definition keyword (such as function) after attribute Function, not Light_Type." I may be wrong, but from what I can read in it, it's telling me that the function I named about "Light_Type" can't be found...
for (var i:int = 0; i < menuArray.length; i++) { var currentIndex:MovieClip = this["menuButton" + i] currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
I've got an object inside an object. The child object basically loads a variable from SQL into one of it's own public variables. The SQL works 100%, because it traces out correctly.Now I've wrote a function from the child.as
Code: public get_var() : String { return var_yes_friggin_work;[code].....;
Of course the files arn't called Parent.as and Child.as I've just had to rename them because our work is monitored though checking the internet and I can't delete this form.The FilePathOriginal doesn't output anything unless the string is manually set from the child, does anyone know where I'm going wrong here? (I can't upload all my code because of the monoriting process)
I have a string,for eg: "Welcome to flash forums!".I need a function that returns the number of words(sperated by spaces).The String is not user inputted,so if I need to include any thing between words to accomplish this, it is possible...
I have a movieclip I drawn, called Map. It has a child with the name Wall. I'm trying to make a function that returns a 2d tile array of if there is something in that tile or not, for pathfinding. The problem is, levelGrid is entirely false. I'm not sure what I am doing wrong. I have filled the whole movieclip (Wall) with bright red, and yes it still returns false. The x and y of both Map and Wall is 0, so I don't think there should be issues with hitTestPoint accepting global x / y.
I have created a Composite Pattern type structure, with TreeNodes and TreeLeaf Objects.I works fine, except when I seach in the treestructure for TreeNodes and TreeLeafs in a resurve function with a loop, the function returns null - even on a successfull match.
public function traceTree(inComponent : TreeComponent = null) : TreeComponent{ var parentComponent : TreeComponent = inComponent; if(inComponent == null){
ActionScript Code: public function draw():Card{ return deck.pop(); //deck = array of Card } Does not work. Firstly it runs an error which says "cannot convert [] to Card"... Shouldn't it pop() return just ONE element?
Then I correct like this ActionScript Code: public function draw():Card{ return deck.pop() as Card; //deck = array of Card }
And now I get no errors but the function returns null.... why? If I try this: ActionScript Code: public function draw():void{ trace(deck.pop()); //deck = array of Card } It prints [Object Card] which is how it should be ....
After loading and parsing external xml, has any one ever been able to make a function that returns your XMLList? I'm asking because I'm trying to change to scope of the data into a global variable for use.
var pngloader:URLLoader=new URLLoader(); var pngxml:XML; var thumbslist:XMLList;[code].....
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
I have a load file and a write to file method. We all know what they do. How ever load always returns true and write always returns false....Right there you know somethings wrong. Because The forums have an issue with me posting code...I posted it here: [URL] Based on this code what is the issue here? why is write always returning false and why is load always returning true? (even for files that do not exist). My understanding is that if flash cannot find the file it should write to it will create it and if it cant load said file, then that method should return false.
I have a simple code that seems to be giving strange results.
var startPoint:Point = new Point(x, y); // a point var r:Number = path[i].row + (-Math.floor((length * 2 + 2) / 2)); // just some math trace(r); // the math checks out and gives a 3 var tey = startPoint.y + r; //this gives a really strange return....
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String; var buttonnumber:String; function submitTracking(screen:String, buttonnumber:String) {
So, in my main mxml, i have a variable defined as such:
[Bindable] public var studentsListDict:Dictionary = new Dictionary;
I also have the following imported:
[code]...
Unfortunately, the getStudentName function simply returns undefined every time.It wasn't working b/c you can't have numbers as keys in a dictionary. Simply casting them to a string during the declaration and look up seems to work just fine.
Well i have some labels at my timeline and i pass them as an array. The problem is at the onRelease event. It returns undefined. I cant figure out how to solve it.
I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".
[Code]...
The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.
I'm having with a menu navigation system. I'm using Flash MX. I have created a menu system for the site I'm building ([URL]) where one of the buttons "Choose photographer" drops down a list of names. All the other buttons just jump to another page. The drop down is currently using tweens also the logo moves to the left as the dropdown appears and returns when the dropdown returns. All working fine apart from its a bit jerky.
It's I just wanted to get away from tweening and use action scripts instead, as I'm a newbie to all things Flash I trawled the net for tutorials and examples so that I could cobble together the exact same effect. I have managed to get the drop down work and return using the action script and it does seem smoother and works slightly better. But can I get the logo to move to the left and back in time with the drop down...no.
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is: