ActionScript 3.0 :: Current Function Returns Me To A Previous Frame - GoToAndPlay Stop Event?
May 8, 2011
I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".
[Code]...
The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.
View 1 Replies
Similar Posts:
Jan 6, 2010
I have a hard time to find out how I can possibly set my prevFrame(); function to go to previous frame and play instead of stop?My code in the actionscript section (the very 1st line) starts with:[code]
View 8 Replies
Nov 23, 2009
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
View 1 Replies
Apr 8, 2010
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
View 1 Replies
Nov 4, 2009
wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:
on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);
[code].......
View 3 Replies
May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
View 2 Replies
Oct 19, 2010
I'm working on a pretty basic interactive children's book. I have it set up so that each page has audio relating to that specific page. Going forward, there is no issue with sound overlapping from the current and next pages. Going backward, however, there is an issue with sound playing on both the current and previous pages. How do I stop this?
Here is the script I'm using-
ActionScript Code:
stop();
import flash.events.MouseEvent;
[Code].....
View 3 Replies
Aug 23, 2010
I've got a button that, when clicked runs a method. The method waits for a condition to be met (or rather, waits for a variable to be set in the model) and then updates the view. I did this by setting an ENTER_FRAME listener and it works fine:
ActionScript Code:
private function loadHouseRoom(e:MouseEvent):void
{
view.addEventListener(Event.ENTER_FRAME,loadStuff);
[Code]....
I also tried setting the addEventListener to use a weak reference, but the Event never gets fired in the first place.
Note: I have to use a method like this. I removed a bunch of code irrelevant to this question to make this more readable, but the user needs to be able to change his mind and click another button before the loadStuff function is called.
View 3 Replies
Sep 24, 2009
I have always been under the impression that gotoAndPlay() ignores any frame-script stop() commands. Recently I found this to be inconsistent, or at least illogical
[Code]...
View 8 Replies
Oct 2, 2006
I have this code
[Code]...
Well i have some labels at my timeline and i pass them as an array. The problem is at the onRelease event. It returns undefined. I cant figure out how to solve it.
View 3 Replies
May 23, 2011
There seems to be tutorials on starting the next video at completion of the previous one using the FLV2.5 Playback component, but stopping a video playback event when a new one is triggered. Ex. Video one button is clicked and video starts playing, viewer clicks video two button mid way through playback of video one and starts video two. How do I stop the playback of video one when video two button is clicked to avoid both playing simultaneously?
I have used:
if (snd ! = null) {
channel.stop();
}
for audio files sucessfully.
View 1 Replies
Feb 18, 2010
I am new to ActionScript 3.0. I am trying to create a button that will jump ahead to a specific frame, let the animation run, and then stop before reaching a specific frame. I have the first part working:
button1.addEventListener(MouseEvent.CLICK, buttonHandler);function buttonHandler(event:MouseEvent):void { gotoAndPlay("25");}
Once I get to frame 25, the animation will start. But I want to stop the animation at frame 49. How would I do this?
View 3 Replies
May 2, 2005
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
View 3 Replies
Feb 10, 2010
I have searched countless forums (here and other sites) and still have yet to find the solution I am looking for (hopefully it exists).I have an flv file being loaded by the flv playback component. It all works except that the video (and audio) continues to play even after navigating away from the frame on which the component instance is located.I have found a solution that stops the audio by using: SoundMixer.stopAll();But the video is still streaming and affects the site's performance.I want to stop both the audio and video, which means using: playbackInstance.stop();However, all the solutions I have come across basically say to add the stop function to all buttons that could potentially navigate from the frame with the playback instance.
This seems completely tedious and bulky, particularly because I have navigation buttons visible from my "main swf" and the MULTIPLE playback instances I have are located inside a loaded swf with its own navigation as well. By nature of design, the playback instances will not always be on the stage so calling references will undoubtedly throw errors. Of course, there are ways to do all of this with conditional statements, etc. But it just seems like a waste of time.
View 9 Replies
Nov 28, 2011
In cs5.5, I have a frame with a movie clip on it. When a user clicks a button, I want the movie clip to stop and the user to be directed to another frame. It is correctly redirecting to a different frame, however, the movie clip is still on the stage and playing. How can I modify the following code to make it not just go to a different frame, but also stop the movie clip that is on that frame from playing?
btn_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void {
gotoAndStop(10);
}
View 6 Replies
Mar 15, 2010
How do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?
View 1 Replies
May 2, 2005
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
View 3 Replies
Aug 31, 2009
I have a function with some if and else...if statements in a particular frame. In this assessment program, the user goes to other frames, then evaluates several variables at the end. If the user gets more than 3 wrong, the user goes back to the scenarios that were missed (i.e., a particular frame label). When I have tested this program, I can get back to the right frame/scenario, but a particular button's function won't work. Is there something where I need to "reset" this function the second time the user goes through it because it remembers what was done the first time?
View 1 Replies
May 20, 2010
How do I call a function that's located in a previous frame? I tried just referencing it by the function name, but the compiler says it can't locate that function. I also did something like this:
frameName.framesFunctionName();
and I get errors saying that it can't find the "frameName."
View 4 Replies
May 4, 2005
I was certain that this type of problem would have been previously discussed here or in a tutorial. I have looked quite a bit and could not find anything that puts all the pieces of my puzzle together.As the movie is playing (looping), I would like the movie to stop at the current frame whenever I click and hold the mouse down within the area of the container. Furthermore, I would like to be able to scrub the movie backward if I drag my mouse to the left within the container and as I reach the left end of the container, the movie is at the first frame. And similarly, I would like to scrub forward if I drag to the right within the container and as I reach the right end of the container, the movie is at the last frame. On top of this daunting task, I would like the movie to resume playing from wherever I have released the mouse.
Here is a file that I have started and I am pretty much at a loss as to where to go now. I know it has something to do with where the mouse is relative to either side of the container, but...how does one get it to work?Basically, I would like to emulate the functionality of the QuickTime Player - the one where you can grab the slider and drag it left or right to scrub in either direction and then upon release of the slider it resumes playing.I do not understand the media components in MX 2004, maybe this type of thing is "easy" to program in to one of those modules?
View 1 Replies
Oct 20, 2010
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
View 1 Replies
Feb 23, 2011
I'm taking a class on Flash right now but its set up in this strange manner where they barely teach you actionscript at all but expect you to be able to take the examples in class and work and amend them into your projects. I am trying to write a function for a button that will gotoAndPlay one frame beyond where the timeline presently is stopped at.
[Code]...
View 3 Replies
May 25, 2010
i have a function which when the space bar is pressed it goes to a different frame. However the function can still be performed on different frames, how can i make the code only apply to that frame?
ActionScript Code:
function spacebarGoto(event:Event){
if(pressSpacebar){
gotoAndStop("start");
}
}
View 4 Replies
Jan 28, 2010
I have an HTTPService that executes the dataLoaded(e:ResultEvent):void function whenever it gets a result from a send() call. OK so If I call HTTPService.send() and then call HTTPService.send() again before the previous one receives a result, I end up repeatedly running dataLoaded() which is undesirable What I want is if HTTPService.send() gets called before a previous call to it returns a result. I want to cancel the first call, and only process the result from the last call to HTTPService.send()
View 4 Replies
Aug 30, 2006
How do I create a easy script for vertical links, which when pressed, the link moves up and content comes inbetween the link and the rest of the links. I also need it so if another link is clicked the previous returns to its original position.
View 5 Replies
Mar 2, 2006
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
View 2 Replies
May 18, 2005
I have a button that makes a movieclip in the main timeline go to the prevous frame... . Here is the code
on(release){
_root.pregunticas.gotoAndStop(prevFrame);
}
It shows no errors in the output panel...
View 3 Replies
Mar 4, 2010
I have an array of numbers and I want to add the numbers and return an array of addition value[code]...
View 9 Replies
Apr 21, 2010
How do you stop an ENTER_FRAME event after two tweens have executed?I have an AS3 package-based-classes Flash website loading nicely. The very last effect is the hover or active state for the button for the current page to tell the user what page they're on. I want the button's active state to execute using an ENTER_FRAME event and NOT using a Timer method. Mainly because I'd simply like to know how it's done and also because I've already used several timers to load the API. But, using the code below, I can't stop the ENTER_FRAME precisely after two tweens have fired - the Alpha tween and the Tweener that pulls the a blur effect into focus.[code]
I've tried several IF and ELSE IF conditions to tell Home.removeEventListener(Event. ENTER_ FRAME, OverState); exactly when to occur but the IF conditions either removeEventListener too soon, before the two tweens have fired, or the IF conditions just don't execute at all and the ENTER_FRAME trace continues on ad infinitum. You can use IF conditions that precisely operate on stage X and Y positions. But I can't figure out how to make an IF condition execute precisely after the two Tweens.How do you stop an ENTER_FRAME event PRECISELY after two tweens have executed so that Home.removeEventListener( Event.ENTER_ FRAME,OverState); executes at exactly the right point?
View 3 Replies
Mar 4, 2010
I have an array of numbers and I want to add the numbers and return an array of addition value My Array looks like
Code:
var optionYPos:Array=new Array(0,10,20,40);
I want the result as 0,10,30,70
Just adding the previous value with the current one.
View 2 Replies