ActionScript 3.0 :: Set PrevFrame Function To Go To Previous Frame And Play Instead Of Stop?

Jan 6, 2010

I have a hard time to find out how I can possibly set my prevFrame(); function to go to previous frame and play instead of stop?My code in the actionscript section (the very 1st line) starts with:[code]

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I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".

[Code]...

The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.

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How do I call a function that's located in a previous frame? I tried just referencing it by the function name, but the compiler says it can't locate that function. I also did something like this:

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ActionScript 3.0 :: NextFrame PrevFrame Continious Play?

Dec 11, 2009

First off, I'm a total noob when it comes to actionscript. I'm attempting to create a flash movie file that basically has a number of thumbnails in a straight line. As the user puts their mouse over a button I'd like the movie to advance to the next frame and keep playing until the user's mouse leaves that button. I found an online tutorial to accomplish this in AS 2.0 but I would rather do it in 3.0 so it's current.I have the following code that sort of works; when I hover over the right_btn, it advances to the next frame, but only advances 1 frame instead of playing the movie forward. The left_btn should go to the previous frame and play the movie backwards.

right_btn.addEventListener(
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function(evt:MouseEvent):void {

[code].....

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Flash :: MovieClip To Play From Frame 5 To Frame 30 And Then Stop?

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I want my MovieClip to play from frame 5 to frame 30 and then stop. How can I do this?

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I want to trigger via mouseDown a function that plays a 30 frame mc while the mouseX coordinate increases and the mouse Y decreases. Then when the mouseX coordinates decreases and mouseY increases ie. the mouse moves up on the stage - mc plays in reverse So basically the movieClip is scrolled by the mousemovement. When the mouse is not moving mc stops at currentFrame

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ActionScript 3.0 :: Control PrevFrame On The Timeline With A Play / Rewind Type Motion

May 27, 2011

I am having a fair amount of trouble trying to control prevFrame on the timeline, with a play/rewind type motion. Basically, what I want to do is navigate between 3 keyframes on the timeline with 'next' and 'prev' buttons controlling it. I have no problem navigating forward, but when the previous button is pressed on the last keyframe, it just rewinds to the first keyframe. I have stop(); commands on each keyframe, but it seems to skip over the second keyframe when rewinding. The buttons are present throughout the length of the timeline. Here are my actions for the first frame;

[Code]...

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ActionScript 2.0 :: Button - Go Only To Previous Scene, Instead Of Going To Previous Frame?

Mar 2, 2006

I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame

ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....

when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?

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Mc To Play Until A Certain Frame Is Reached, Then Stop

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I have an mc placed on the main stage that I'm trying to control through a separate button. I want the mc to play until a certain frame number is reached and then stop. I've got the following actionscript on the button instance:

Code:
on(rollOver){
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mc.stop()

[Code]....

This is not working at all - the mc is not stopping at frame 10, just looping continuously

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Aug 19, 2010

I am using this code to start a movie playing. I can't get it to stop on the last frame. It keeps resetting back to the first frame. I have tried this.stop() and gotoandStop() with frame numbers and frame labels but none of that worked.

this.stop();
var myStartButton:StartButton = new StartButton;addChild(myStartButton);myStartButton.x = 284;myStartButton.y = 255;myStartButton.addEventListener(MouseEvent.CLICK, playMe);

[code]....

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ActionScript 2.0 :: Play To A Certain Frame, Stop Then Gotoandstop?

Aug 16, 2009

i need to gotoAndPlay then gotoFrame and stop at frameEXAMPLE: gotoAndplay from frame 2 then when it reaches frame 10, i want it to go to the Parent frame with a gotoAnd stop at frame ("willy")so far i have put this script on frame 10 but when it gets to frame 10 it just stops, it does not jump to the parent frame "willy"PLAYS TO FRAME 10 then: gotoAndstop this._parent._parent. ("willy)

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ActionScript 3.0 :: Play FLV Then Automatically Go To Next Frame And Stop?

Nov 25, 2010

I am trying to make an interactive story in Flash CS4, but I am completely new to Actionscript 3.0.

I have an FLV which I want to act as an intro, then when it has finished playing I would like to automatically go to the next frame in the timeline and stop.

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ActionScript 2.0 :: Play Until Specific Frame And Stop

Aug 18, 2002

How would I do this using actionscript? I was kind of thinking like this:
onClipEvent(enterframe){
if(thecurrentframe=2){
stop();
}}
But I am not completely sure. hat variable would the current frame part be in??

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ActionScript 3.0 :: How To Play MovieClip To Frame Number Then Stop

Jun 10, 2009

I have a movie clip that loads variables from an XML file. One of those variables is a number between 1 and 100. I have an movie clip file of a "speedometer" that has a needle. The needle is set with a motion tween between frame #1 and frame #100. The number in the XML file is, currently, set to "gotoAndStop" to the corresponding frame # in the speedometer movie clip. What I want to do is for the speedometer to "play" and THEN stop at the frame # that corresponds to what the XML is feeding it. All of this happens "on load". There is no "button" that activates it.

Here's the code I have for the parsing the XML into the speedometer. This is working. I just want it to "play" then "stop".
Code:
var SideGRAPH_01_01:XMLList=contentINPUT_01.StudentRptItemDetailDefinitions.StudentRptItemDetailDefinition.(@StudentRptItemDetailID=="5").(@Seq=="1").attribute("Value");
for each (var GRAPHElement_01_01:XML in SideGRAPH_01_01) {
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I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]

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ActionScript 2.0 :: Stop On Anoter Frame On My Root Timeline And Then Play?

Nov 9, 2007

Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.

[Code]...

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ActionScript 2.0 :: Get A Play/stop Function To Work In One Button?

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I am trying to get a play/stop function to work in one button. I know how to stop the play head and start it again with two separate buttons but can't do it with one button that toggles between the two states.

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ActionScript 3.0 :: Play MovieClip On User Click And Stop At Specific Frame?

Sep 16, 2009

I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.

The current actionscript I am using is located on frame 1 is:
home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked);
function homebuttonClicked(event:MouseEvent):void{
gotoAndStop(0)
}about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked);
function aboutbuttonClicked(event:MouseEvent):void {
gotoAndStop("aboutme")
[Code] .....

This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.

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ActionScript 3.0 :: Detect The MovieClip Playhead That Is In Play() Condition Or Stop() In One Frame?

Feb 23, 2009

How to detect the MovieClip playhead that is in play() condition or stop() in one frame?

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ActionScript 2.0 :: CS3 Making A MovieClip Play It's Frames, Then Stop On A Main Timeline Frame?

May 12, 2010

I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.

What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.

Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)

on (press) {
play();
}
on (release){
gotoAndStop(27)}

So how do I make it explode and then take me to frame 27 on the main timeline?

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ActionScript 2.0 :: The "prevframe();" Command Is Set Up To Go One Frame Backwards

Feb 4, 2009

The "prevframe();" command is set up to go one frame backwards... is their anyway to make it go two frames backward? or is their a code that will send you two frames backward? I feel like a noob asking this question...

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ActionScript 2.0 :: Doesn't Appear To Be Any Play Function Overwriting Buttons Stop Command

Feb 15, 2011

I have been given a rather long and complicated Flash movie which contains a number of bugs. The one that has me most perplexed is as to why the pause button is failing to stop the root timeline.[code]As you can see, the button also controls various mps "voiceovers", which stop and start correctly, yet the timeline animations continue to play.I have looked through the movie and there doesn't appear to be any Play function overwriting the buttons Stop command.

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ActionScript 2.0 :: Bar - Play And Stop Button To Play And Stop Frames In A Flash Movie

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give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck

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ActionScript 3.0 :: Movie To Play The Tween That Spans From 25 To 35, Then Stop UNLESS A Button Has Been Clicked Back On Frame 24?

Jan 8, 2010

Normally, I want the movie to play the tween that spans from 25 to 35, then stop UNLESS a button has been clicked back on frame 24 - then I want the tween played from 25 to 35 then jump to 46.Problem is, in the button function code, if I have...gotoAndPlay(25); gotoAndPlay(46);the timeline jumps straight to 46 - it doesn't play 25-35. Why?I tried putting a timer in between the two gotoAndPlays, but itignored that too and jumped to 46.o how do I tell it - 'play from 25-35 and stop, unless but_a was pressed back on Frame 24 - then play 25-35, and then play 46' ?

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