ActionScript 3.0 :: Calling A Function Contained In A Previous Frame?
May 20, 2010
How do I call a function that's located in a previous frame? I tried just referencing it by the function name, but the compiler says it can't locate that function. I also did something like this:
frameName.framesFunctionName();
and I get errors saying that it can't find the "frameName."
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Similar Posts:
Mar 2, 2010
Have a swf that I am making (call it "contents") that gets loaded into another swf (call it "container") [pre-existing from someone else].How do I, from inside the Contents file I am making, address and execute a function from the Container movie?I know how to go from the container to the content file, but don't know the syntax the other way.Thought something like this should work but doesn't seem to:
Code:
if(this.parent.parent!= null){
var parentLevel:Object = this.parent.parent as Object;
[code].....
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May 2, 2005
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
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May 2, 2005
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
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Aug 31, 2009
I have a function with some if and else...if statements in a particular frame. In this assessment program, the user goes to other frames, then evaluates several variables at the end. If the user gets more than 3 wrong, the user goes back to the scenarios that were missed (i.e., a particular frame label). When I have tested this program, I can get back to the right frame/scenario, but a particular button's function won't work. Is there something where I need to "reset" this function the second time the user goes through it because it remembers what was done the first time?
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Jan 6, 2010
I have a hard time to find out how I can possibly set my prevFrame(); function to go to previous frame and play instead of stop?My code in the actionscript section (the very 1st line) starts with:[code]
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May 8, 2011
I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".
[Code]...
The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.
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Jan 25, 2011
I have a simple problem. I'm trying to call a function from a frame in an animation.
Code:
function goBack(evt:Event):void {
gotoAndPlay(this.currentFrame - 100);
}
This code lives in frame 1 of my movie. On frame 143 I have this chunk of code.
[Code]...
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Mar 2, 2006
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
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Sep 3, 2008
I have a movie clip on the stage which contains 4 frames and i wanna call a function from for example frame number 4... Obviously i wanna call this function from the main timeline containing all the MC. How can i do that, i have been looking around but cannot find much...
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Oct 5, 2009
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,
[code]....
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Apr 22, 2011
Where can I find step by step instructions for creating next frame and previous frame buttons with Flash CS4?
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May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
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Feb 19, 2012
im a novice in AS3 it is possible to place 2 next frame button in a single AS3 code/frame this is my code
up1.addEventListener(MouseEvent.CLICK, gotoNextFrame);
function gotoNextFrame(evt:Event){
,leftbody.nextFrame();
}
[code]....
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Jun 10, 2006
I'm making a small site in flash which contains some basic scripting, and I ran into a problem. I'm trying to make 2 buttons (<<< and >>>) to browse through a certain part of this site, and clicking the button would bring you to the previous/next frame in the timeline.My script in these frames is as follows:
stop();
achteruit.onRelease = function() {
_root.gotoAndPlay(prevFrame);
[code].....
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Oct 20, 2010
I have a gallery of 3-4 pages that I have added nextFrame and prevFrame navigation to successfully but now I'd like to add some simple transitions to make it look more slick- like a fade or a fly (this is for a website, if all I needed was the buttons I could have just made them links in Dreamweaver).[code]
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Apr 22, 2009
So I have a frame labeled 'init' and a button called _exit. I want _exit on click to keep going back until it reaches 'init'
I'm guessing something like this but it doesn't work:
[AS]_exit.addEventListener(MouseEvent.CLICK , function(e:Event):void
{
if(currentFrame!='init'){
gotoAndPlay(currentFrame-1)
}
});
[/AS]
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Nov 9, 2009
Currently I have a single movie clip and next/ previous buttons attached to this movie clip. The image changes every 9 frames. Currently I have the code set to change at every frame. How do I get it so it changes at every 9 frames????
[Code]...
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Nov 6, 2002
I'm tryin to create a button that sort of "rewinds" but it doesn't have to show the rewind- all i want it to do is jump back to the previous frame with a stop action on it. So kind of like a "back" or "previous" button.It's been a while since I have programmed a lot and I forget everything
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Nov 22, 2009
I am trying to create a function that does something depending on what frame label it was coming from.
I have a home, about and contact page.
I want the home and contact page to check if the previous frame label was "about"
something like this:
if(previous Frame.Label = "about"){
do something
}
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Feb 4, 2010
i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:
next_btn.onRelease = function()
{
nextFrame(); // will gotoAndStop on next frame in timeline
[code].....
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Nov 29, 2009
I've a problem with this script:
import flash.events.MouseEvent;stop();
indietro.addEventListener(MouseEvent.CLICK, vaiIndietro);avanti.addEventListener(MouseEvent.CLICK, vaiAvanti);
function vaiAvanti(event:MouseEvent):void {
nextFrame();}
function vaiIndietro(event:MouseEvent):void {
prevFrame();}
I just want to create a button to go to the next frame e one to go to the previous frame.
This script return me this error:
TypeError: Error #1009:
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Apr 16, 2010
I'm trying to create a "back" button, but when the user clicks on this button I want the animations to go in reverse and then go to the frame that it is calling. so for example i have 5 notes, what happens first is that "note 1" is on the stage then you click on 'next' and then "note 2" slides in from the bottom and pushes "note 1" up and out of the frame and stops and shows 'back' and 'next' buttons. what i am trying to do is, if the user clicks on 'back' , I want the movie to rewind and have "note 1" slide back down. Or if they click on 'next' 2 will be pushed up and 3 is revealed the same way 2 came in.
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Jan 31, 2011
I have an image sequence on my timeline in Flash.I also have two buttons: forwards-button and backwards-button.I would like the timeline to play constantly forward, when the mouse is held over the forwards button.And I would like the timeline to play constantly backwards when the mouse is held over the backwards button.My attempts so far have failed: I can get the button to work only for one step at a time (and then I need to bring the mouse on and off the button again for it to move to the next frame).I need to have the sequence play forwards/ backwards the whole time that the mouse is over the button.
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Mar 1, 2011
I'm making an app in flash as3, but there is a bug in my code. (i guess)
-I can go from frame 1 --> frame 2
-I can go from frame 2 --> frame 3
If i try to go from, let's say frame 3 --> 2, I get this message:TypeError: Error #1009: Cannot access a property or method of a null object reference.Why cant I go to a previous frame on my timeline?
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Jun 4, 2006
i know there is no function for it, but how could i do this?
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Sep 23, 2011
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
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Feb 26, 2010
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
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Dec 29, 2009
Is there a way to recall a variable from a previous frame? I have a variable that was mathematically calculated in frame 3, that variable was then used in a dynamic text field. The problem I am facing is that the text field then disappears in frame 4. The only solution I can think of is reposting the text field in frame 4 but I am having trouble recalling the variable from the previous frame.
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