ActionScript 3.0 :: Calling A Function From A Contained/loaded Swf?
Mar 2, 2010
Have a swf that I am making (call it "contents") that gets loaded into another swf (call it "container") [pre-existing from someone else].How do I, from inside the Contents file I am making, address and execute a function from the Container movie?I know how to go from the container to the content file, but don't know the syntax the other way.Thought something like this should work but doesn't seem to:
Code:
if(this.parent.parent!= null){
var parentLevel:Object = this.parent.parent as Object;
How do I call a function that's located in a previous frame? I tried just referencing it by the function name, but the compiler says it can't locate that function. I also did something like this:
frameName.framesFunctionName();
and I get errors saying that it can't find the "frameName."
I'm using FLex Builder and in my Main class I load an external swf. In the external swf there is a movieclip on the stage called house. In the library I have that movieclips Class name set to a class I defined called com.buildings.House
When I load the swf from the main class I'm trying to access a function called setup in the class called House. I have tried a bunch of different ways but I get errors for them all.
Code: private function onLoadSwf( url : String) : void { var loader : Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoadComplete); loader.contentLoaderInfo.addEventListener(Event.INIT, onLoadInit);
[Code]....
I'm at a loss right now and its driving me mad. In flash I used to use the var externalSwf : MovieClip = evt.target.content; example and it worked but with Flex Builder its throwing error saying setup is not a function.
With the Imap interface its saying externalSwf is null.
I have a movie (let's call it index.swf) that has a movie clip loader which is loading external .swfs Is there any way that I can call a function that is on the index.swf's main timeline from one of the externally loaded .swfs? Basically all I want to do is to be able to play another mc that is on the index.swf's main time line by pressing a button that is on one of the external swfs.
My problem specifically I am designing a user interface with controls on it. 5 buttons rotate left, rotate right, zoom in, zoom out, and auto rotate. The interface in itself works fine, I can trace out button clicks, toggle the auto rotate button etc...
My program reads an xml file. Loads some images, fills an array with links for each image, and when the image is clicked a loader loads a swf from a URL and displays it on screen. No problem.
Now I originally had the zoom controls user interface in the runtime_loaded.fla library, and the mouse listeners in the same linked document class. The interface works with the movieClip in runtime_loaded.swf when it is in the same code.
I'm using loadMovie to load in an external SWF file. I'm looking to call a function called setText() inside of this swf. I can get to the function by doing this:
So I can load in a movieclip fine, using MovieClipLoader. What I don't understand is how to access variables in the loaded clip, or, more importantly, how to call a function on the loaded clip.
Here's what I have as a test:
Code: var game_mc = _root.createEmptyMovieClip("game_mc", 0); loader = new MovieClipLoader(); loader.addListener(this);
I have a project which requires the loading and unloading of multiple "scenes". All my navigation is working (probably not the most efficient way) but I'm having one issue. I need a button on one of the loaded SWFs to call a function on the main timeline. Since Actionscript 3 no longer supports the _root functionality the way AS2 did, I cannot access the main timeline.
In general, how do I get to the root of the main timeline without using _root?
Also, how can I reference the loaded SWF and objects inside of it from the main timeline?
I've written a script that takes keyboard input to turn movieclips on and off in a swf file (like the visible/invisible layer function in photoshop). Then I'm attempting to load the *.swf (image.swf) into a zoom/pan flash file from flash den. When I load it in, the keyboard controls no longer work. I've tried importing the keyboard control function (keyDownListener) into the main zoom.fla with this script:
The navhelp_btn is located on the main stage and the navhelp movie is in the library and gets loaded to an emty mc on the main stage holder_mc. I want to close the navhelp movie using a close button that I created and is housed in the navhelp movie.
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void { trace("OVER!"); Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code: class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
I hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:
Actionscript Code: someTimer.addEventListener(TimerEvent.TIMER, functionWithin);function mainFunction():void{ function functionWithin():void }}
I read online, and I understand kinda what the error is stating. Though, I can't find out why.So basically what I understand is that I am calling a function that is not a function?ere is the error and code portions that are required.TypeError: Error #1006: value is not a function.at VideoPlayer_fla::MainTimeline/startVideoPlayer()at VideoPlayer_fla::MainTimeline/frame1()
I am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
I'm loading a flash file using the built in Loader class. How can I call one of the original swf's functions from the loaded swf?I know about LocalConnection and using that with other SWFs on the same webpage, but is there a better way of doing it if you're loading an swf within another? The reason is that I need to get a return value from the function, and local connection's send() only provides a true/false.
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
I have a main Flash file that loads up other SWF files using Loader objects. I want to be able to call methods of this main object from within the loaded SWF files. For instance, I want the loaded file to be able to add an event listener to the stage of the main file. I've found this example:
[URL]
Which appears to do what I want, but I can't figure out how to implement it in my setup.
My 'main file' that loads up other SWF's is called 'main.swf' and has a document class Main.
My loaded file is called start.swf, and has a document class "Start".
[Code]....
How can I reach the stage from a loaded SWF? Or at least, how can I call a function in my Main Class from the loaded start.swf file so I can move the functionality I need to the main.swf file?
basically, each time i hit a letter key on my keyboard, i want a new .swf to load. All of the external .swfs are looped, which is working fine, but for me to get this one to do what it should, i need to press another key to get it to advance to the next frame and play. Since i'm operating it from a loader, i can't get the function to call.
so here's my loader function:
Code: on (keyPress "e") { _root.createEmptyMovieClip("container", 1); // Container's positions on stage