ActionScript 2.0 :: Calling Function From Loaded SWF

May 10, 2008

I have a movie (let's call it index.swf) that has a movie clip loader which is loading external .swfs Is there any way that I can call a function that is on the index.swf's main timeline from one of the externally loaded .swfs? Basically all I want to do is to be able to play another mc that is on the index.swf's main time line by pressing a button that is on one of the external swfs.

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ActionScript 3.0 :: Calling A Function In A Loaded Swf?

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I'm using FLex Builder and in my Main class I load an external swf. In the external swf there is a movieclip on the stage called house. In the library I have that movieclips Class name set to a class I defined called com.buildings.House

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Code:
private function onLoadSwf( url : String) : void
{
var loader : Loader = new Loader();
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[Code]....

I'm at a loss right now and its driving me mad. In flash I used to use the var externalSwf : MovieClip = evt.target.content; example and it worked but with Flex Builder its throwing error saying setup is not a function.

With the Imap interface its saying externalSwf is null.

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Mar 2, 2010

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Dec 11, 2010

My problem specifically I am designing a user interface with controls on it. 5 buttons rotate left, rotate right, zoom in, zoom out, and auto rotate. The interface in itself works fine, I can trace out button clicks, toggle the auto rotate button etc...

My program reads an xml file. Loads some images, fills an array with links for each image, and when the image is clicked a loader loads a swf from a URL and displays it on screen. No problem.

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[Code]...

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ActionScript 2.0 :: Calling A Function Inside Of A Loaded SWF?

Aug 27, 2009

I'm using loadMovie to load in an external SWF file. I'm looking to call a function called setText() inside of this swf. I can get to the function by doing this:

ActionScript Code:
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[code]....

but it's not working like this:

ActionScript Code:
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how I can do this without an enterframe?

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So I can load in a movieclip fine, using MovieClipLoader. What I don't understand is how to access variables in the loaded clip, or, more importantly, how to call a function on the loaded clip.

Here's what I have as a test:

Code:
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[Code].....

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I've written a script that takes keyboard input to turn movieclips on and off in a swf file (like the visible/invisible layer function in photoshop). Then I'm attempting to load the *.swf (image.swf) into a zoom/pan flash file from flash den. When I load it in, the keyboard controls no longer work. I've tried importing the keyboard control function (keyDownListener) into the main zoom.fla with this script:

Code:
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[code].....

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[code].....

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[Code]...

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function test1():void
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ActionScript 2.0 :: Calling A Function W/in A Function Class?

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Code:
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}
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[code].....

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Actionscript Code:
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[code]....

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ActionScript 2.0 :: Calling Functions In Loaded Swf

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[Code]....

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[code]....

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I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]

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May 29, 2009

I have a main Flash file that loads up other SWF files using Loader objects.  I want to be able to call methods of this main object from within the loaded SWF files.  For instance, I want the loaded file to be able to add an event listener to the stage of the main file.  I've found this example:
 
[URL]

Which appears to do what I want, but I can't figure out how to implement it in my setup.
 
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[Code]....

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How do I call variables of my external swf file from my index.swf timeline?

this is what I did:
createEmptyMovieClip("container",5);
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variable._visible = xxx;
What do I put in the blank?

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Code:
on (keyPress "e") {
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[code]....

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[code]....

I'm a mostly self-taught actionscript hatchet-artist, so there's a HUGE chance I'm missing something obvious because my knowledge is completely unstructured with large gaps where much foundational learning should be.

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Is it possible to restrain a loaded swf from having access to certain base classes, like i don't know, flash.utils.Timer ?

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