Actionscript 3 :: Calling Function In A Runtime Loaded Swf?
Dec 11, 2010
My problem specifically I am designing a user interface with controls on it. 5 buttons rotate left, rotate right, zoom in, zoom out, and auto rotate. The interface in itself works fine, I can trace out button clicks, toggle the auto rotate button etc...
My program reads an xml file. Loads some images, fills an array with links for each image, and when the image is clicked a loader loads a swf from a URL and displays it on screen. No problem.
Now I originally had the zoom controls user interface in the runtime_loaded.fla library, and the mouse listeners in the same linked document class. The interface works with the movieClip in runtime_loaded.swf when it is in the same code.
I'm using FLex Builder and in my Main class I load an external swf. In the external swf there is a movieclip on the stage called house. In the library I have that movieclips Class name set to a class I defined called com.buildings.House
When I load the swf from the main class I'm trying to access a function called setup in the class called House. I have tried a bunch of different ways but I get errors for them all.
Code: private function onLoadSwf( url : String) : void { var loader : Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoadComplete); loader.contentLoaderInfo.addEventListener(Event.INIT, onLoadInit);
[Code]....
I'm at a loss right now and its driving me mad. In flash I used to use the var externalSwf : MovieClip = evt.target.content; example and it worked but with Flex Builder its throwing error saying setup is not a function.
With the Imap interface its saying externalSwf is null.
I have a movie (let's call it index.swf) that has a movie clip loader which is loading external .swfs Is there any way that I can call a function that is on the index.swf's main timeline from one of the externally loaded .swfs? Basically all I want to do is to be able to play another mc that is on the index.swf's main time line by pressing a button that is on one of the external swfs.
Have a swf that I am making (call it "contents") that gets loaded into another swf (call it "container") [pre-existing from someone else].How do I, from inside the Contents file I am making, address and execute a function from the Container movie?I know how to go from the container to the content file, but don't know the syntax the other way.Thought something like this should work but doesn't seem to:
Code: if(this.parent.parent!= null){ var parentLevel:Object = this.parent.parent as Object;
I'm using loadMovie to load in an external SWF file. I'm looking to call a function called setText() inside of this swf. I can get to the function by doing this:
So I can load in a movieclip fine, using MovieClipLoader. What I don't understand is how to access variables in the loaded clip, or, more importantly, how to call a function on the loaded clip.
Here's what I have as a test:
Code: var game_mc = _root.createEmptyMovieClip("game_mc", 0); loader = new MovieClipLoader(); loader.addListener(this);
I have a project which requires the loading and unloading of multiple "scenes". All my navigation is working (probably not the most efficient way) but I'm having one issue. I need a button on one of the loaded SWFs to call a function on the main timeline. Since Actionscript 3 no longer supports the _root functionality the way AS2 did, I cannot access the main timeline.
In general, how do I get to the root of the main timeline without using _root?
Also, how can I reference the loaded SWF and objects inside of it from the main timeline?
I've written a script that takes keyboard input to turn movieclips on and off in a swf file (like the visible/invisible layer function in photoshop). Then I'm attempting to load the *.swf (image.swf) into a zoom/pan flash file from flash den. When I load it in, the keyboard controls no longer work. I've tried importing the keyboard control function (keyDownListener) into the main zoom.fla with this script:
i am working on a personal project gallery. I am using Zoompane Component. Currently iam able to load images in to the srollpane but stuck up with preloader for scrollpane. That is each time a image link is clicked a preloader gets enabled until the image loads.
I have a preloader animation in the library.
Clear my doubt:
Will this work: loadBar_mc.setEnabled(true);
i am calling this when ever the image link is clicked, but the preloader always shows up on the screen.
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void { trace("OVER!"); Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
I have a question about movie clips and levels. I have a small contact form. Everything is working fine. The client wants to add more content so I need to make the whole SWF scrollable. My first instint is to just make the entire swf an MC and then add the ScollPane. My problem is that once I make the various input elements into an MC they stop working. I figure this has something to do with levels. I am afraid to play around with _root too much as this swf is loaded into another swf at runtime.This is just a little chunk pulled out form the code. contact_us is the name of the stage MC.
[AS] for( var elem in inputs) { contact_us.inputs[elem].border = true;[code].....
I've a file named, Load.SWF in which I am loading RFC.SWF on first frame with following code... container_MC.loadMovie("RFC.swf");Simple code. 'container_MC' is a movieClip instance on the stage in Load.SWF. The file RFC.SWF contains 4 frames with a stop() action on 1st Frame. Now I want to create a button in my Load.SWF file to send the RFC's playback to frame 3, but I am unable to do this. I am using the following script on a button in Load.SWF, but its not working... on (press) { container_MC.RFC.gotoAndStop(3) }
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code: class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.
Is there a way to use 9-slice scaling with images loaded at runtime? To clarify, let's say that I build an application that lets a user skin a button with whatever image they want. This would be an image that's not embedded with the swf. Is there a way to set that runtime image as a background and use 9-scaling?
I have a main.swf which loads a module.swf and the module.swf loads some assets.The module.swf works standalone and also needs to work when loaded by main.swf.But unfortunately the module.swf can't find the assets when loaded by main.swf because the assets aren't located relative to the main.swf, but are located relative to the module.swf.As I can't touch the module.swf and I'm also unwilling to change the directory structure, I am looking for a solution close to the a "base" parameter which can be used when a swf is embedded into html
I want to load my styles (in swf format) at run time for my flex mobile application. For that requirement, I have compiled my css files into swf format and I loaded for my application using "StyleManager.loadStyleDeclarations("style.swf");". I get my styles for application when I run it on my desktop, but after building my files into apk format, I couldn't get the styles applied for my application in device. When I debug my application from my android device, I got the following error message.
Error: Unable to load style(RSL app:/framework_4.5.1.21328.swz failed to load. Error #2032: Stream Error. URL: app:/framework_4.5.1.21328.swz): style.swf. at Function/<anonymous>()[E:dev4.5.1frameworksprojectsframeworksrcmxstylesStyleManagerImpl.as:1551] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() [Code] .....
I hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:
Actionscript Code: someTimer.addEventListener(TimerEvent.TIMER, functionWithin);function mainFunction():void{ function functionWithin():void }}
I read online, and I understand kinda what the error is stating. Though, I can't find out why.So basically what I understand is that I am calling a function that is not a function?ere is the error and code portions that are required.TypeError: Error #1006: value is not a function.at VideoPlayer_fla::MainTimeline/startVideoPlayer()at VideoPlayer_fla::MainTimeline/frame1()
I am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?