ActionScript 2.0 :: Swf Is Loaded Into Another Swf At Runtime?
Jul 18, 2006
I have a question about movie clips and levels. I have a small contact form. Everything is working fine. The client wants to add more content so I need to make the whole SWF scrollable. My first instint is to just make the entire swf an MC and then add the ScollPane. My problem is that once I make the various input elements into an MC they stop working. I figure this has something to do with levels. I am afraid to play around with _root too much as this swf is loaded into another swf at runtime.This is just a little chunk pulled out form the code. contact_us is the name of the stage MC.
[AS]
for( var elem in inputs) {
contact_us.inputs[elem].border = true;[code].....
I've a file named, Load.SWF in which I am loading RFC.SWF on first frame with following code... container_MC.loadMovie("RFC.swf");Simple code. 'container_MC' is a movieClip instance on the stage in Load.SWF. The file RFC.SWF contains 4 frames with a stop() action on 1st Frame. Now I want to create a button in my Load.SWF file to send the RFC's playback to frame 3, but I am unable to do this. I am using the following script on a button in Load.SWF, but its not working... on (press) { container_MC.RFC.gotoAndStop(3) }
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
My problem specifically I am designing a user interface with controls on it. 5 buttons rotate left, rotate right, zoom in, zoom out, and auto rotate. The interface in itself works fine, I can trace out button clicks, toggle the auto rotate button etc...
My program reads an xml file. Loads some images, fills an array with links for each image, and when the image is clicked a loader loads a swf from a URL and displays it on screen. No problem.
Now I originally had the zoom controls user interface in the runtime_loaded.fla library, and the mouse listeners in the same linked document class. The interface works with the movieClip in runtime_loaded.swf when it is in the same code.
I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.
Is there a way to use 9-slice scaling with images loaded at runtime? To clarify, let's say that I build an application that lets a user skin a button with whatever image they want. This would be an image that's not embedded with the swf. Is there a way to set that runtime image as a background and use 9-scaling?
I have a main.swf which loads a module.swf and the module.swf loads some assets.The module.swf works standalone and also needs to work when loaded by main.swf.But unfortunately the module.swf can't find the assets when loaded by main.swf because the assets aren't located relative to the main.swf, but are located relative to the module.swf.As I can't touch the module.swf and I'm also unwilling to change the directory structure, I am looking for a solution close to the a "base" parameter which can be used when a swf is embedded into html
I want to load my styles (in swf format) at run time for my flex mobile application. For that requirement, I have compiled my css files into swf format and I loaded for my application using "StyleManager.loadStyleDeclarations("style.swf");". I get my styles for application when I run it on my desktop, but after building my files into apk format, I couldn't get the styles applied for my application in device. When I debug my application from my android device, I got the following error message.
Error: Unable to load style(RSL app:/framework_4.5.1.21328.swz failed to load. Error #2032: Stream Error. URL: app:/framework_4.5.1.21328.swz): style.swf. at Function/<anonymous>()[E:dev4.5.1frameworksprojectsframeworksrcmxstylesStyleManagerImpl.as:1551] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() [Code] .....
I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void { var FontClass:Class = event.target.applicationDomain.getDefinition( fontName ); Font.registerFont( FontClass ); }
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
I'm making a game for the browser that has a lot of assets, but not all of them are needed at once. I'm deciding whether to embed my assets at compile time or load them at run time. I'm not concerned about loading time -- only the performance of the game during run-time.
If I load these assets and store them into memory for eventual use later in the game, will they consume system resources just being latent in an AssetLoader? Will that affect performance?
If I embed these assets, will they consume system resources just being latent in the compiled SWF?
Is there a difference in performance between these 2 methods?
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I am wonder what tools or options I can use in order to have an object look like it is being drawn out while you watch a flash movie.So far all I can think if is draw it piece by piece over a few keyframes, but that could look choppy and take a lot of time.
I have three btns on stage, clicking on each one i want them to load an external mp3.The problem is the previous loaded sound doesn't stop when a new one is loaded so I have all sounds playing at the same time
After loading the following XML file, is there a way to count the number of attributes of the "question" node, and if possible, the number of items having the word "answer" in them? (in this case 4 should be returned, ie. answer1, answer2, answer3, answer4)
Code:
<?xml version="1.0" encoding="utf-8" ?> <quiz> <question text="The man went ___ the morning." answer1="at" answer2="on" answer3="in" answer4="out" correct="in" /> </quiz>
I am writing an application that layers several PNG images with alpha on top of each other.Is there a way for me to convert this set of images to a single PNG with alpha, at runTime, and safe the image to the server?
I am creating an animation that will be used in 60 or so countries so messages will have to be translated in-country. From what I understand, using XML is the best way to do this. So, I created the following XML file (number of items reduced for space) using notepad:
<?xml version="1.0"?><displays name="Transfer Case Messages"> <message text="Click on the igntion switch to advance the switch one position." messageNumber = "0"/> <message text="Please use the brake pedal hold button to shift into and out of Park (P)." messageNumber = "1"/> <message text="Speed is limited in 4WD LOW." messageNumber = "2"/></displays>
Then, I used the following code to load the XML file and verify that it loads:
I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)
I'm trying to create a new list from a query using the following code, but I get a script error left side of assignment operator must be variable or property.